Last indexation completed on 2024-04-14 09:32:25 UTC

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folder Parent directory - 2024-02-11 02:24:18

Writing a plugin for KDE Connect
For the desktop client (this project):
1. Enter the "plugins" directory. 2. Copy the "ping" under a different name ("findmyphone" in this example). 3. Add "add_subdirectory(findmyphone)" to CMakeLists.txt after the others "add_subdirectory". 4. Enter the new "findmyphone" directory. 5. Edit CMakeLists.txt by replacing "ping" with "findmyphone". 6. Rename other files in this directory by replacing "ping" with "findmyphone" 7. Write a description of your plugin into "README" 8. Edit findmyphoneplugin.cpp and findmyphoneplugin.h. A. Change license header. B. Replace (case sensitive) "ping" with "findmyphone", "PingPlugin" with "FindMyPhonePlugin" and "PING" with "FINDMYPHONE". 9. Edit kdeconnect_findmyphone.json file: A. Replace "ping" with "findmyphone". B. Change name, description, icon, author, email, version, website, license info. C. Remove all the translations D. Set X-KDEConnect-SupportedPacketType and X-KDEConnect-OutgoingPacketType to the packet type your plugin will receive and send, respectively. In this example this is "kdeconnect.findmyphone". Make sure that this matches what is defined in the findmyphoneplugin.h file (in the line "#define PACKET_TYPE_..."), and also in Android. 10. Now you have an empty skeleton to implement your new plugin logic.


file assets.qrc 119 bytes 2024-02-11 02:24:18 -  
file CMakeLists.txt 241 bytes 2024-02-11 02:24:18 -  
file kdeconnect_presenter.json 8496 bytes 2024-02-11 02:24:18 -  
file Presenter.qml 2548 bytes 2024-02-11 02:24:18 -  
file presenterplugin.cpp 2739 bytes 2024-02-11 02:24:18 2024-04-14 08:30:49  
file presenterplugin.h 743 bytes 2024-02-11 02:24:18 2024-04-14 08:30:49  
file test.qml 678 bytes 2024-02-11 02:24:18 -