Last indexation completed on 2023-09-24 10:03:25 UTC

  Name Size Date (UTC) Last indexed Description
  Name Size Date (UTC) Last indexed Description
folder Parent directory - 2023-07-31 10:24:23

Writing a plugin for KDE Connect
For the desktop client (this project):
1. Enter the "plugins" directory. 2. Copy the "ping" under a different name ("findmyphone" in this example). 3. Add "add_subdirectory(findmyphone)" to CMakeLists.txt after the others "add_subdirectory". 4. Enter the new "findmyphone" directory. 5. Edit CMakeLists.txt by replacing "ping" with "findmyphone". 6. Rename other files in this directory by replacing "ping" with "findmyphone" 7. Write a description of your plugin into "README" 8. Edit findmyphoneplugin.cpp and findmyphoneplugin.h. A. Change license header. B. Replace (case sensitive) "ping" with "findmyphone", "PingPlugin" with "FindMyPhonePlugin" and "PING" with "FINDMYPHONE". 9. Edit kdeconnect_findmyphone.json file: A. Replace "ping" with "findmyphone". B. Change name, description, icon, author, email, version, website, license info. C. Remove all the translations D. Set X-KDEConnect-SupportedPacketType and X-KDEConnect-OutgoingPacketType to the packet type your plugin will receive and send, respectively. In this example this is "kdeconnect.findmyphone". Make sure that this matches what is defined in the findmyphoneplugin.h file (in the line "#define PACKET_TYPE_..."), and also in Android. 10. Now you have an empty skeleton to implement your new plugin logic.


file assets.qrc 119 bytes 2023-05-30 08:28:47 -  
file CMakeLists.txt 588 bytes 2023-05-30 08:28:47 -  
file kdeconnect_presenter.json 8054 bytes 2023-09-03 02:44:48 -  
file Presenter.qml 2548 bytes 2023-05-30 08:28:47 -  
file presenterplugin.cpp 2733 bytes 2023-05-30 08:28:47 2023-09-24 08:52:46  
file presenterplugin.h 880 bytes 2023-05-30 08:28:47 2023-09-24 08:52:46  
file test.qml 678 bytes 2023-05-30 08:28:47 -