File indexing completed on 2024-10-13 03:43:40
0001 /* 0002 SPDX-FileCopyrightText: 2006 Ian Wadham <iandw.au@gmail.com> 0003 SPDX-FileCopyrightText: 2009 Ian Wadham <iandw.au@gmail.com> 0004 0005 SPDX-License-Identifier: GPL-2.0-or-later 0006 */ 0007 0008 #ifndef KGRGAMEIO_H 0009 #define KGRGAMEIO_H 0010 0011 #include "kgrglobals.h" 0012 0013 #include <QFile> 0014 0015 class QWidget; 0016 0017 /// Return values from I/O operations. 0018 enum IOStatus {OK, NotFound, NoRead, NoWrite, UnexpectedEOF}; 0019 0020 /** 0021 * The KGrGameIO class handles I/O for text-files containing KGoldrunner games 0022 * and levels. The games and levels that are released with KGoldrunner are 0023 * installed in a "System" directory (e.g. .../share/apps/kgoldrunner/system). 0024 * Those that the user composes or edits are stored in a "User" directory 0025 * (e.g. $HOME/.kde/share/apps/kgoldrunner/user). 0026 * 0027 * The class handles files in either KGoldrunner 2 format or KGoldrunner 3 0028 * format. In KGoldrunner 2 format, the data for games is in file "games.dat" 0029 * and the data for levels is in multiple files "levels/<prefix><nnn>.grl". 0030 * Each level-file has at least one line containing codes for the level's layout 0031 * and can have optional extra lines containing a level name and a hint. In 0032 * KGoldrunner 3 format, each game is in one file called "game_<prefix>.txt", 0033 * containing the game-data and the data for all levels. The data formats are 0034 * the same as for KGoldrunner 2, except that the first character of each line 0035 * indicates what kind of data is in the rest of the line. "G" = game data, 0036 * "L" = start of level data, with the level-number following the "L", and 0037 * " " = level data, with line 1 being the layout codes, line 2 (optional) the 0038 * level name and lines >2 (optional) the hint. 0039 * 0040 * This class is used by the game and its editor and is also used by a utility 0041 * program that finds game names, level names and hints and rewrites them in 0042 * a format suitable for extracting strings that KDE translators can use. 0043 * 0044 * @short KGoldrunner Game-File IO 0045 */ 0046 0047 class KGrGameIO : public QObject 0048 { 0049 Q_OBJECT 0050 public: 0051 /** 0052 * Default constructor. 0053 * 0054 * @param pView The view or widget used as a parent for error messages. 0055 */ 0056 explicit KGrGameIO (QWidget * pView); 0057 0058 /** 0059 * Find and read data for games, into a list of KGrGameData structures. 0060 */ 0061 IOStatus fetchGameListData (const Owner o, const QString & dir, 0062 QList<KGrGameData *> & gameList, 0063 QString & filePath); 0064 0065 /** 0066 * Find and read data for a level of a game. Can display error messages. 0067 */ 0068 bool readLevelData (const QString & dir, const QString & prefix, 0069 const int levelNo, KGrLevelData & d); 0070 0071 /** 0072 * Find and read data for a level of a game, into a KGrLevelData structure. 0073 * Returns an OK or error status, but does not display error messages. 0074 */ 0075 IOStatus fetchLevelData (const QString & dir, const QString & prefix, 0076 const int level, KGrLevelData & d, 0077 QString & filePath); 0078 0079 /* 0080 * Rename a file, first removing any existing file that has the target name. 0081 */ 0082 static bool safeRename (QWidget * theView, const QString & oldName, 0083 const QString & newName); 0084 0085 private: 0086 QWidget * view; 0087 0088 QFile openFile; 0089 0090 QString getFilePath (const QString & dir, 0091 const QString & prefix, const int level); 0092 char getALine (const bool kgr3, QByteArray & line); 0093 QByteArray removeNewline (const QByteArray & line); 0094 KGrGameData * initGameData (Owner o); 0095 }; 0096 0097 #endif // KGRGAMEIO_H