File indexing completed on 2024-04-28 04:02:07

0001 /*
0002     This file is part of the KDE games library
0003     SPDX-FileCopyrightText: 2001 Andreas Beckermann (b_mann@gmx.de)
0004     SPDX-FileCopyrightText: 2001 Martin Heni (kde at heni-online.de)
0005 
0006     SPDX-License-Identifier: LGPL-2.0-only
0007 */
0008 
0009 #include "kgamedialogconfig.h"
0010 
0011 // own
0012 #include "kfourinline_debug.h"
0013 #include "kgameconnectdialog.h"
0014 // KDEGames
0015 #define USE_UNSTABLE_LIBKDEGAMESPRIVATE_API
0016 #include <libkdegamesprivate/kgame/kgame.h>
0017 #include <libkdegamesprivate/kgame/kgamechat.h>
0018 #include <libkdegamesprivate/kgame/kgameproperty.h>
0019 #include <libkdegamesprivate/kgame/kplayer.h>
0020 // KF
0021 #include <KLocalizedString>
0022 #include <KMessageBox>
0023 // Qt
0024 #include <QGroupBox>
0025 #include <QHBoxLayout>
0026 #include <QLabel>
0027 #include <QPushButton>
0028 #include <QVBoxLayout>
0029 
0030 class KGameDialogConfigPrivate
0031 {
0032 public:
0033     KGameDialogConfigPrivate()
0034     {
0035         mOwner = nullptr;
0036         mGame = nullptr;
0037 
0038         mAdmin = false;
0039     }
0040 
0041     bool mAdmin;
0042     KGame *mGame;
0043     KPlayer *mOwner;
0044 };
0045 
0046 KGameDialogConfig::KGameDialogConfig(QWidget *parent)
0047     : QWidget(parent)
0048     , d(new KGameDialogConfigPrivate)
0049 {
0050 }
0051 
0052 KGameDialogConfig::~KGameDialogConfig()
0053 {
0054     qCDebug(KFOURINLINE_LOG);
0055     delete d;
0056 }
0057 
0058 void KGameDialogConfig::setKGame(KGame *g)
0059 {
0060     d->mGame = g;
0061 }
0062 
0063 void KGameDialogConfig::setOwner(KPlayer *p)
0064 {
0065     d->mOwner = p;
0066 }
0067 
0068 void KGameDialogConfig::setAdmin(bool a)
0069 {
0070     d->mAdmin = a;
0071 }
0072 
0073 KGame *KGameDialogConfig::game() const
0074 {
0075     return d->mGame;
0076 }
0077 bool KGameDialogConfig::admin() const
0078 {
0079     return d->mAdmin;
0080 }
0081 KPlayer *KGameDialogConfig::owner() const
0082 {
0083     return d->mOwner;
0084 }
0085 
0086 /////////////////////////// KGameDialogNetworkConfig /////////////////////////
0087 class KGameDialogNetworkConfigPrivate
0088 {
0089 public:
0090     KGameDialogNetworkConfigPrivate()
0091     {
0092         mInitConnection = nullptr;
0093         mNetworkLabel = nullptr;
0094         mDisconnectButton = nullptr;
0095         mConnect = nullptr;
0096         mDefaultServer = true;
0097     }
0098 
0099     // QPushButton* mInitConnection;
0100     QGroupBox *mInitConnection;
0101     QLabel *mNetworkLabel;
0102     QPushButton *mDisconnectButton;
0103 
0104     bool mDefaultServer;
0105     QString mDefaultHost;
0106     unsigned short int mDefaultPort;
0107     KGameConnectWidget *mConnect;
0108 };
0109 
0110 KGameDialogNetworkConfig::KGameDialogNetworkConfig(QWidget *parent)
0111     : KGameDialogConfig(parent)
0112 {
0113     // qCDebug(KFOURINLINE_LOG) << ": this=" << this;
0114     d = new KGameDialogNetworkConfigPrivate();
0115 
0116     QVBoxLayout *topLayout = new QVBoxLayout(this);
0117 
0118     QHBoxLayout *hb = new QHBoxLayout;
0119     topLayout->addLayout(hb);
0120 
0121     d->mNetworkLabel = new QLabel(this);
0122     hb->addWidget(d->mNetworkLabel);
0123 
0124     d->mDisconnectButton = new QPushButton(i18n("Disconnect"), this);
0125     connect(d->mDisconnectButton, &QPushButton::clicked, this, &KGameDialogNetworkConfig::slotExitConnection);
0126     hb->addWidget(d->mDisconnectButton);
0127 
0128     d->mInitConnection = new QGroupBox(i18n("Network Configuration"), this);
0129     QHBoxLayout *gboxLay = new QHBoxLayout(d->mInitConnection);
0130     topLayout->addWidget(d->mInitConnection);
0131 
0132     d->mConnect = new KGameConnectWidget(d->mInitConnection);
0133     gboxLay->addWidget(d->mConnect);
0134     connect(d->mConnect, &KGameConnectWidget::signalNetworkSetup, this, &KGameDialogNetworkConfig::slotInitConnection);
0135     connect(d->mConnect, &KGameConnectWidget::signalServerTypeChanged, this, &KGameDialogNetworkConfig::signalServerTypeChanged);
0136 
0137     // Needs to be AFTER the creation of the dialogs
0138     setConnected(false);
0139     setDefaultNetworkInfo(QStringLiteral("localhost"), 7654, true);
0140 }
0141 
0142 KGameDialogNetworkConfig::~KGameDialogNetworkConfig()
0143 {
0144     qCDebug(KFOURINLINE_LOG);
0145     delete d;
0146 }
0147 
0148 void KGameDialogNetworkConfig::slotExitConnection()
0149 {
0150     qCDebug(KFOURINLINE_LOG) << " !!!!!!!!!!!!!!!!!!!!!!!";
0151     if (game())
0152         game()->disconnect();
0153     setConnected(false, false);
0154 }
0155 
0156 void KGameDialogNetworkConfig::slotInitConnection()
0157 {
0158     qCDebug(KFOURINLINE_LOG);
0159     bool connected = false;
0160     bool master = true;
0161     unsigned short int port = d->mConnect->port();
0162     QString host = d->mConnect->host();
0163 
0164     if (host.isNull()) {
0165         master = true;
0166         if (game()) {
0167             game()->setDiscoveryInfo(d->mConnect->type(), d->mConnect->gameName());
0168             connected = game()->offerConnections(port);
0169         }
0170     } else {
0171         master = false;
0172         if (game()) {
0173             connected = game()->connectToServer(host, port);
0174         }
0175         // We need to learn about failed connections
0176         if (game()) {
0177             connect(game(), &KGameNetwork::signalConnectionBroken, this, &KGameDialogNetworkConfig::slotConnectionBroken);
0178         }
0179     }
0180     setConnected(connected, master);
0181 }
0182 
0183 void KGameDialogNetworkConfig::slotConnectionBroken()
0184 {
0185     qCDebug(KFOURINLINE_LOG);
0186     setConnected(false, false);
0187     KMessageBox::error(this, i18n("Cannot connect to the network"));
0188 }
0189 
0190 void KGameDialogNetworkConfig::setConnected(bool connected, bool master)
0191 {
0192     if (!connected) {
0193         d->mNetworkLabel->setText(i18n("Network status: No Network"));
0194         d->mInitConnection->setEnabled(true);
0195         d->mDisconnectButton->setEnabled(false);
0196         return;
0197     }
0198     if (master) {
0199         d->mNetworkLabel->setText(i18n("Network status: You are MASTER"));
0200     } else {
0201         d->mNetworkLabel->setText(i18n("Network status: You are connected"));
0202     }
0203     d->mInitConnection->setEnabled(false);
0204     d->mDisconnectButton->setEnabled(true);
0205 }
0206 
0207 void KGameDialogNetworkConfig::submitToKGame(KGame *, KPlayer *)
0208 {
0209 }
0210 
0211 void KGameDialogNetworkConfig::setKGame(KGame *g)
0212 {
0213     KGameDialogConfig::setKGame(g);
0214     if (!game()) {
0215         setConnected(false);
0216         return;
0217     }
0218     setConnected(game()->isNetwork(), game()->isMaster());
0219 }
0220 
0221 void KGameDialogNetworkConfig::setDefaultNetworkInfo(const QString &host, unsigned short int port, bool server)
0222 {
0223     d->mDefaultPort = port;
0224     d->mDefaultHost = host;
0225     d->mDefaultServer = server;
0226 
0227     d->mConnect->setHost(host);
0228     d->mConnect->setPort(port);
0229     if (server) {
0230         d->mConnect->setDefault(0);
0231     } else {
0232         d->mConnect->setDefault(1);
0233     }
0234 }
0235 
0236 void KGameDialogNetworkConfig::setDiscoveryInfo(const QString &type, const QString &name)
0237 {
0238     d->mConnect->setType(type);
0239     d->mConnect->setName(name);
0240 }
0241 
0242 #include "moc_kgamedialogconfig.cpp"