File indexing completed on 2024-04-28 04:02:07

0001 /*
0002     This file is part of the KDE games library
0003     SPDX-FileCopyrightText: 2001 Martin Heni (kde at heni-online.de)
0004     SPDX-FileCopyrightText: 2001 Andreas Beckermann (b_mann@gmx.de)
0005 
0006     SPDX-License-Identifier: LGPL-2.0-only
0007 */
0008 
0009 #ifndef __KGAMECONNECTDIALOG_H__
0010 #define __KGAMECONNECTDIALOG_H__
0011 
0012 // Qt
0013 #include <QWidget>
0014 
0015 class KGameConnectWidgetPrivate;
0016 class QAbstractButton;
0017 /**
0018  * \class KGameConnectWidget kgameconnectdialog.h <KGameConnectWidget>
0019  */
0020 class KGameConnectWidget : public QWidget
0021 {
0022     Q_OBJECT
0023 public:
0024     explicit KGameConnectWidget(QWidget *parent);
0025     ~KGameConnectWidget() override;
0026 
0027     /**
0028      * @param host The host to connect to by default
0029      */
0030     void setHost(const QString &host);
0031 
0032     /**
0033      * @return The host to connect to or QString() if the user wants to
0034      * be the MASTER
0035      */
0036     QString host() const;
0037 
0038     /**
0039      * @param port The port that will be shown by default
0040      */
0041     void setPort(unsigned short int port);
0042 
0043     /**
0044      * @return The port to connect to / to listen
0045      */
0046     unsigned short int port() const;
0047 
0048     /**
0049      * Specifies which state is the default (0 = server game; 1 = join game)
0050      * @param state The default state. 0 For a server game, 1 to join a game
0051      */
0052     void setDefault(int state);
0053 
0054     /**
0055      * Sets DNS-SD service type, both for publishing and browsing
0056      * @param type Service type (something like _kwin4._tcp).
0057      * It should be unique for application.
0058      */
0059     void setType(const QString &type);
0060 
0061     /**
0062      * @return service type
0063      */
0064     QString type() const;
0065 
0066     /**
0067      * Set game name for publishing.
0068      * @param name Game name. Important only for server mode. If not
0069      * set hostname will be used. In case of name conflict -2, -3 and so on will be added to name.
0070      */
0071     void setName(const QString &name);
0072 
0073     /**
0074      * @return game name.
0075      */
0076     QString gameName() const;
0077 
0078 protected Q_SLOTS:
0079     /**
0080      * The type has changed, ie the user switched between creating or
0081      * joining.
0082      */
0083     void slotTypeChanged(QAbstractButton *button);
0084     void slotGamesFound();
0085     void slotGameSelected(int);
0086 
0087 Q_SIGNALS:
0088     void signalNetworkSetup();
0089     void signalServerTypeChanged(int);
0090 
0091 private:
0092     void showDnssdControls();
0093     KGameConnectWidgetPrivate *d;
0094 };
0095 
0096 #endif