File indexing completed on 2024-11-24 03:43:16
0001 /******************************************************************* 0002 * 0003 * Copyright 2007 Aron Boström <c02ab@efd.lth.se> 0004 * 0005 * Bovo is free software; you can redistribute it and/or modify 0006 * it under the terms of the GNU General Public License as published by 0007 * the Free Software Foundation; either version 2, or (at your option) 0008 * any later version. 0009 * 0010 * Bovo is distributed in the hope that it will be useful, 0011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 0012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 0013 * GNU General Public License for more details. 0014 * 0015 * You should have received a copy of the GNU General Public License 0016 * along with Bovo; see the file COPYING. If not, write to 0017 * the Free Software Foundation, 51 Franklin Street, Fifth Floor, 0018 * Boston, MA 02110-1301, USA. 0019 * 0020 ********************************************************************/ 0021 0022 /** 0023 * @file aiaron.h declaring the AiAron class 0024 */ 0025 0026 #ifndef BOVO_AIARON_H 0027 #define BOVO_AIARON_H 0028 0029 #include "../ai.h" 0030 0031 /** namespace for AI stuff */ 0032 namespace ai 0033 { 0034 0035 class AiBoard; 0036 0037 /** 0038 * Aron's implementation of the AI player 0039 */ 0040 class AiAron : public Ai 0041 { 0042 Q_OBJECT 0043 public: 0044 explicit AiAron(const Dimension &dimension, KGameDifficultyLevel::StandardLevel skill, Player player); 0045 ~AiAron() override; 0046 void cancelAndWait() override; 0047 0048 public Q_SLOTS: 0049 void changeBoard(const Move &move) override; 0050 void gameOver() override; 0051 void setSkill(KGameDifficultyLevel::StandardLevel skill) override; 0052 void slotMove() override; 0053 0054 Q_SIGNALS: 0055 void move(const Move &move); 0056 0057 private: 0058 /* Playing board */ 0059 AiBoard *m_board; 0060 0061 /* AI Player id */ 0062 Player m_player; 0063 }; 0064 0065 } /* namespace ai */ 0066 0067 #endif // BOVO_AIARON_H