File indexing completed on 2024-11-24 03:43:17
0001 /******************************************************************* 0002 * 0003 * Copyright 2007 Aron Boström <c02ab@efd.lth.se> 0004 * 0005 * Bovo is free software; you can redistribute it and/or modify 0006 * it under the terms of the GNU General Public License as published by 0007 * the Free Software Foundation; either version 2, or (at your option) 0008 * any later version. 0009 * 0010 * Bovo is distributed in the hope that it will be useful, 0011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 0012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 0013 * GNU General Public License for more details. 0014 * 0015 * You should have received a copy of the GNU General Public License 0016 * along with Bovo; see the file COPYING. If not, write to 0017 * the Free Software Foundation, 51 Franklin Street, Fifth Floor, 0018 * Boston, MA 02110-1301, USA. 0019 * 0020 ********************************************************************/ 0021 0022 /** 0023 * @file ai.h declaring the Ai class 0024 */ 0025 0026 #ifndef BOVO_AI_H 0027 #define BOVO_AI_H 0028 0029 #include <QObject> 0030 0031 #include <KGameDifficulty> 0032 0033 #include "common.h" 0034 0035 using namespace bovo; 0036 0037 /** namespace for game engine */ 0038 namespace bovo 0039 { 0040 class Move; 0041 class Coord; 0042 class Dimension; 0043 } /* namespace bovo */ 0044 0045 /** namespace for AI stuff */ 0046 namespace ai 0047 { 0048 0049 /** 0050 * An AI player 0051 * 0052 * @code 0053 * Dimension dimension(width, height); 0054 * Ai* ai = aiFactory->createAi(dimension, easy, X, NotDemo); 0055 * Coord move = getMoveFromPlayerEitherByNetworkOrGui(); 0056 * Coord aiMove = ai->move(move); 0057 * doSomethingWithAiMoveLikeDisplayingItInTheGui(aiMove); 0058 * @endcode 0059 */ 0060 class Ai : public QObject 0061 { 0062 Q_OBJECT 0063 public: 0064 /** 0065 * @brief destructs this Ai 0066 * @description destructs this Ai object 0067 */ 0068 ~Ai() override; 0069 virtual void cancelAndWait() = 0; 0070 0071 public Q_SLOTS: 0072 virtual void changeBoard(const Move &move) = 0; 0073 virtual void gameOver() = 0; 0074 virtual void setSkill(KGameDifficultyLevel::StandardLevel skill) = 0; 0075 virtual void slotMove() = 0; 0076 }; 0077 0078 } /* namespace ai */ 0079 0080 #endif // BOVO_AI_H