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0004 <title>test.fbs</title>
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0007 <span style="color:#7a7c7d;">// Example IDL file for our monster's schema.</span>
0008 
0009 <span style="font-weight:bold;">namespace</span> MyGame.Sample;
0010 
0011 <span style="font-weight:bold;">enum</span> Color:<span style="color:#2980b9;">byte</span> { Red = <span style="color:#f67400;">0</span>, Green, Blue = <span style="color:#f67400;">2</span> }
0012 
0013 <span style="font-weight:bold;">union</span> Equipment { Weapon } <span style="color:#7a7c7d;">// Optionally add more tables.</span>
0014 
0015 <span style="font-weight:bold;">struct</span> Vec3 {
0016   x:<span style="color:#2980b9;">float</span>;
0017   y:<span style="color:#2980b9;">float</span>;
0018   z:<span style="color:#2980b9;">float</span>;
0019 }
0020 
0021 <span style="font-weight:bold;">table</span> Monster {
0022   pos:Vec3; <span style="color:#7a7c7d;">// Struct.</span>
0023   mana:<span style="color:#2980b9;">short</span> = <span style="color:#f67400;">150</span>;
0024   hp:<span style="color:#2980b9;">short</span> = <span style="color:#f67400;">100</span>;
0025   name:<span style="color:#2980b9;">string</span>;
0026   friendly:<span style="color:#2980b9;">bool</span> = <span style="color:#f67400;">false</span> (<span style="font-weight:bold;">deprecated</span>);
0027   inventory:[<span style="color:#2980b9;">ubyte</span>];  <span style="color:#7a7c7d;">// Vector of scalars.</span>
0028   color:Color = Blue; <span style="color:#7a7c7d;">// Enum.</span>
0029   weapons:[Weapon];   <span style="color:#7a7c7d;">// Vector of tables.</span>
0030   equipped:Equipment; <span style="color:#7a7c7d;">// Union.</span>
0031   path:[Vec3];        <span style="color:#7a7c7d;">// Vector of structs.</span>
0032 }
0033 
0034 <span style="font-weight:bold;">table</span> Weapon {
0035   name:<span style="color:#2980b9;">string</span>;
0036   damage:<span style="color:#2980b9;">short</span>;
0037 }
0038 
0039 <span style="font-weight:bold;">root_type</span> Monster;
0040 </pre></body></html>