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0007 <span style="color:#7a7c7d">// Example IDL file for our monster's schema.</span>
0008 
0009 <span style="font-weight:bold">namespace</span> MyGame.Sample;
0010 
0011 <span style="font-weight:bold">enum</span> Color:<span style="color:#2980b9">byte</span> { Red = <span style="color:#f67400">0</span>, Green, Blue = <span style="color:#f67400">2</span> }
0012 
0013 <span style="font-weight:bold">union</span> Equipment { Weapon } <span style="color:#7a7c7d">// Optionally add more tables.</span>
0014 
0015 <span style="font-weight:bold">struct</span> Vec3 {
0016   x:<span style="color:#2980b9">float</span>;
0017   y:<span style="color:#2980b9">float</span>;
0018   z:<span style="color:#2980b9">float</span>;
0019 }
0020 
0021 <span style="font-weight:bold">table</span> Monster {
0022   pos:Vec3; <span style="color:#7a7c7d">// Struct.</span>
0023   mana:<span style="color:#2980b9">short</span> = <span style="color:#f67400">150</span>;
0024   hp:<span style="color:#2980b9">short</span> = <span style="color:#f67400">100</span>;
0025   name:<span style="color:#2980b9">string</span>;
0026   friendly:<span style="color:#2980b9">bool</span> = <span style="color:#f67400">false</span> (<span style="font-weight:bold">deprecated</span>);
0027   inventory:[<span style="color:#2980b9">ubyte</span>];  <span style="color:#7a7c7d">// Vector of scalars.</span>
0028   color:Color = Blue; <span style="color:#7a7c7d">// Enum.</span>
0029   weapons:[Weapon];   <span style="color:#7a7c7d">// Vector of tables.</span>
0030   equipped:Equipment; <span style="color:#7a7c7d">// Union.</span>
0031   path:[Vec3];        <span style="color:#7a7c7d">// Vector of structs.</span>
0032 }
0033 
0034 <span style="font-weight:bold">table</span> Weapon {
0035   name:<span style="color:#2980b9">string</span>;
0036   damage:<span style="color:#2980b9">short</span>;
0037 }
0038 
0039 <span style="font-weight:bold">root_type</span> Monster;
0040 </pre></body></html>