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0001 /* 0002 * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org 0003 * 0004 * This software is provided 'as-is', without any express or implied 0005 * warranty. In no event will the authors be held liable for any damages 0006 * arising from the use of this software. 0007 * Permission is granted to anyone to use this software for any purpose, 0008 * including commercial applications, and to alter it and redistribute it 0009 * freely, subject to the following restrictions: 0010 * 1. The origin of this software must not be misrepresented; you must not 0011 * claim that you wrote the original software. If you use this software 0012 * in a product, an acknowledgment in the product documentation would be 0013 * appreciated but is not required. 0014 * 2. Altered source versions must be plainly marked as such, and must not be 0015 * misrepresented as being the original software. 0016 * 3. This notice may not be removed or altered from any source distribution. 0017 */ 0018 0019 #ifndef BOX2D_H 0020 #define BOX2D_H 0021 0022 /** 0023 \mainpage Box2D API Documentation 0024 0025 \section intro_sec Getting Started 0026 0027 For documentation please see http://box2d.org/documentation.html 0028 0029 For discussion please visit http://box2d.org/forum 0030 */ 0031 0032 // These include files constitute the main Box2D API 0033 0034 #include <Box2D/Common/b2Settings.h> 0035 #include <Box2D/Common/b2Draw.h> 0036 #include <Box2D/Common/b2Timer.h> 0037 0038 #include <Box2D/Collision/Shapes/b2CircleShape.h> 0039 #include <Box2D/Collision/Shapes/b2EdgeShape.h> 0040 #include <Box2D/Collision/Shapes/b2ChainShape.h> 0041 #include <Box2D/Collision/Shapes/b2PolygonShape.h> 0042 0043 #include <Box2D/Collision/b2BroadPhase.h> 0044 #include <Box2D/Collision/b2Distance.h> 0045 #include <Box2D/Collision/b2DynamicTree.h> 0046 #include <Box2D/Collision/b2TimeOfImpact.h> 0047 0048 #include <Box2D/Dynamics/b2Body.h> 0049 #include <Box2D/Dynamics/b2Fixture.h> 0050 #include <Box2D/Dynamics/b2WorldCallbacks.h> 0051 #include <Box2D/Dynamics/b2TimeStep.h> 0052 #include <Box2D/Dynamics/b2World.h> 0053 0054 #include <Box2D/Dynamics/Contacts/b2Contact.h> 0055 0056 #include <Box2D/Dynamics/Joints/b2DistanceJoint.h> 0057 #include <Box2D/Dynamics/Joints/b2FrictionJoint.h> 0058 #include <Box2D/Dynamics/Joints/b2GearJoint.h> 0059 #include <Box2D/Dynamics/Joints/b2MotorJoint.h> 0060 #include <Box2D/Dynamics/Joints/b2MouseJoint.h> 0061 #include <Box2D/Dynamics/Joints/b2PrismaticJoint.h> 0062 #include <Box2D/Dynamics/Joints/b2PulleyJoint.h> 0063 #include <Box2D/Dynamics/Joints/b2RevoluteJoint.h> 0064 #include <Box2D/Dynamics/Joints/b2RopeJoint.h> 0065 #include <Box2D/Dynamics/Joints/b2WeldJoint.h> 0066 #include <Box2D/Dynamics/Joints/b2WheelJoint.h> 0067 0068 #endif