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0001 /*
0002 * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
0003 *
0004 * This software is provided 'as-is', without any express or implied
0005 * warranty.  In no event will the authors be held liable for any damages
0006 * arising from the use of this software.
0007 * Permission is granted to anyone to use this software for any purpose,
0008 * including commercial applications, and to alter it and redistribute it
0009 * freely, subject to the following restrictions:
0010 * 1. The origin of this software must not be misrepresented; you must not
0011 * claim that you wrote the original software. If you use this software
0012 * in a product, an acknowledgment in the product documentation would be
0013 * appreciated but is not required.
0014 * 2. Altered source versions must be plainly marked as such, and must not be
0015 * misrepresented as being the original software.
0016 * 3. This notice may not be removed or altered from any source distribution.
0017 */
0018 
0019 #ifndef BOX2D_H
0020 #define BOX2D_H
0021 
0022 /**
0023 \mainpage Box2D API Documentation
0024 
0025 \section intro_sec Getting Started
0026 
0027 For documentation please see http://box2d.org/documentation.html
0028 
0029 For discussion please visit http://box2d.org/forum
0030 */
0031 
0032 // These include files constitute the main Box2D API
0033 
0034 #include <Box2D/Common/b2Settings.h>
0035 #include <Box2D/Common/b2Draw.h>
0036 #include <Box2D/Common/b2Timer.h>
0037 
0038 #include <Box2D/Collision/Shapes/b2CircleShape.h>
0039 #include <Box2D/Collision/Shapes/b2EdgeShape.h>
0040 #include <Box2D/Collision/Shapes/b2ChainShape.h>
0041 #include <Box2D/Collision/Shapes/b2PolygonShape.h>
0042 
0043 #include <Box2D/Collision/b2BroadPhase.h>
0044 #include <Box2D/Collision/b2Distance.h>
0045 #include <Box2D/Collision/b2DynamicTree.h>
0046 #include <Box2D/Collision/b2TimeOfImpact.h>
0047 
0048 #include <Box2D/Dynamics/b2Body.h>
0049 #include <Box2D/Dynamics/b2Fixture.h>
0050 #include <Box2D/Dynamics/b2WorldCallbacks.h>
0051 #include <Box2D/Dynamics/b2TimeStep.h>
0052 #include <Box2D/Dynamics/b2World.h>
0053 
0054 #include <Box2D/Dynamics/Contacts/b2Contact.h>
0055 
0056 #include <Box2D/Dynamics/Joints/b2DistanceJoint.h>
0057 #include <Box2D/Dynamics/Joints/b2FrictionJoint.h>
0058 #include <Box2D/Dynamics/Joints/b2GearJoint.h>
0059 #include <Box2D/Dynamics/Joints/b2MotorJoint.h>
0060 #include <Box2D/Dynamics/Joints/b2MouseJoint.h>
0061 #include <Box2D/Dynamics/Joints/b2PrismaticJoint.h>
0062 #include <Box2D/Dynamics/Joints/b2PulleyJoint.h>
0063 #include <Box2D/Dynamics/Joints/b2RevoluteJoint.h>
0064 #include <Box2D/Dynamics/Joints/b2RopeJoint.h>
0065 #include <Box2D/Dynamics/Joints/b2WeldJoint.h>
0066 #include <Box2D/Dynamics/Joints/b2WheelJoint.h>
0067 
0068 #endif