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0001 <!-- 0002 SPDX-FileCopyrightText: 2019-2020 Nicolas Fella <nicolas.fella@gmx.de> 0003 SPDX-License-Identifier: CC0-1.0 0004 --> 0005 0006 # Summary 0007 KTrip is a public transport assistant targeted towards mobile Linux and Android. 0008 0009 It allows to query journeys for a wide range of countries/public transport providers by leveraging [KPublicTransport](https://cgit.kde.org/kpublictransport.git/). 0010 0011 <a href='https://flathub.org/apps/details/org.kde.ktrip'><img width='190px' alt='Download on Flathub' src='https://flathub.org/assets/badges/flathub-badge-i-en.png'/></a> 0012 0013 # Get it 0014 0015 Nightly [Android APKs](https://binary-factory.kde.org/view/Android/job/KTrip_android/) and [Windows installers](https://binary-factory.kde.org/view/Windows%2064-bit/job/KTrip_Nightly_win64/) can be found at KDE's binary factory. 0016 0017 Nightly Flatpak builds are available: 0018 0019 `flatpak remote-add --if-not-exists kdeapps --from https://distribute.kde.org/kdeapps.flatpakrepo` 0020 0021 `flatpak install kdeapps org.kde.ktrip` 0022 0023 # Building 0024 0025 KTrip depends on Qt 5 and a number of KDE Frameworks: 0026 - KCoreAddons 0027 - KI18n 0028 - KConfig 0029 - KItemModels 0030 - Kirigami 0031 - KPublicTransport 0032 - kirigami-addons 0033 0034 ## Linux 0035 0036 `git clone https://invent.kde.org/utilities/ktrip` 0037 0038 `cd ktrip` 0039 0040 `mkdir build` 0041 0042 `cd build` 0043 0044 `cmake -DCMAKE_INSTALL_PREFIX=/usr ..` 0045 0046 `make` 0047 0048 `sudo make install` 0049 0050 This assumes that all dependencies are installed. If your distribution does not provide them you can use [kdesrc-build](https://kdesrc-build.kde.org/) to build all of them conveniently. 0051 0052 ## Android 0053 0054 You can build KTrip for Android using KDE's [Docker-based build environment](https://community.kde.org/Android/Environment_via_Container). 0055 0056 ## Windows 0057 0058 You can build KTrip on Windows using KDE's [Craft](https://community.kde.org/Craft). 0059 0060 ## macOS and iOS 0061 0062 Running on macOS and iOS should be possible in theory, but is untested. Building on macOS should be possible using KDE's [Craft](https://community.kde.org/Craft). Patches are welcome.