File indexing completed on 2024-04-21 05:43:48

0001 /***************************************************************************
0002  *   Copyright (C) 2005 by David Saxton                                    *
0003  *   david@bluehaze.org                                                    *
0004  *                                                                         *
0005  *   This program is free software; you can redistribute it and/or modify  *
0006  *   it under the terms of the GNU General Public License as published by  *
0007  *   the Free Software Foundation; either version 2 of the License, or     *
0008  *   (at your option) any later version.                                   *
0009  ***************************************************************************/
0010 
0011 #include "mechanicsgroup.h"
0012 #include "mechanicsdocument.h"
0013 #include "mechanicsitem.h"
0014 
0015 MechanicsGroup::MechanicsGroup(MechanicsDocument *mechanicsDocument)
0016     : ItemGroup(mechanicsDocument)
0017 {
0018     b_isRaised = false;
0019 }
0020 
0021 MechanicsGroup::~MechanicsGroup()
0022 {
0023 }
0024 
0025 bool MechanicsGroup::addItem(Item *item)
0026 {
0027     if (!item || !item->canvas() || m_itemList.contains(item)) {
0028         return false;
0029     }
0030 
0031     // Check that the item's parent isn't already selected
0032     Item *parent = item->parentItem();
0033     while (parent) {
0034         if (m_itemList.contains(parent))
0035             return false;
0036         parent = parent->parentItem();
0037     }
0038     removeChildren(item);
0039 
0040     registerItem(item);
0041     updateInfo();
0042     item->setSelected(true);
0043     if (MechanicsItem *mechanicsItem = dynamic_cast<MechanicsItem *>(item))
0044         mechanicsItem->setRaised(b_isRaised);
0045     emit itemAdded(item);
0046     return true;
0047 }
0048 
0049 bool MechanicsGroup::removeItem(Item *item)
0050 {
0051     if (!item || !m_itemList.contains(item)) {
0052         return false;
0053     }
0054     unregisterItem(item);
0055     updateInfo();
0056     item->setSelected(false);
0057     MechanicsItem *mechanicsItem = dynamic_cast<MechanicsItem *>(item);
0058     if (mechanicsItem)
0059         mechanicsItem->setRaised(false);
0060     emit itemRemoved(item);
0061     return true;
0062 }
0063 
0064 void MechanicsGroup::removeChildren(Item *item)
0065 {
0066     if (!item)
0067         return;
0068 
0069     const ItemList children = item->children();
0070     const ItemList::const_iterator end = children.end();
0071     for (ItemList::const_iterator it = children.begin(); it != end; ++it) {
0072         removeChildren(*it);
0073         removeItem(*it);
0074     }
0075 }
0076 
0077 void MechanicsGroup::setRaised(bool isRaised)
0078 {
0079     b_isRaised = isRaised;
0080     const ItemList::iterator end = m_itemList.end();
0081     for (ItemList::iterator it = m_itemList.begin(); it != end; ++it) {
0082         MechanicsItem *mechanicsItem = dynamic_cast<MechanicsItem *>(static_cast<Item *>(*it));
0083         if (mechanicsItem)
0084             mechanicsItem->setRaised(b_isRaised);
0085     }
0086 }
0087 
0088 void MechanicsGroup::setSelectionMode(uint sm)
0089 {
0090     const ItemList::iterator end = m_itemList.end();
0091     for (ItemList::iterator it = m_itemList.begin(); it != end; ++it) {
0092         MechanicsItem *mechanicsItem = dynamic_cast<MechanicsItem *>(static_cast<Item *>(*it));
0093         if (mechanicsItem)
0094             mechanicsItem->setSelectionMode(static_cast<MechanicsItem::SelectionMode>(sm));
0095     }
0096 }
0097 
0098 MechanicsItemList MechanicsGroup::extractMechanicsItems() const
0099 {
0100     MechanicsItemList mechanicsItemList;
0101 
0102     const ItemList::const_iterator end = m_itemList.end();
0103     for (ItemList::const_iterator it = m_itemList.begin(); it != end; ++it) {
0104         MechanicsItem *mechanicsItem = dynamic_cast<MechanicsItem *>(static_cast<Item *>(*it));
0105         if (mechanicsItem)
0106             mechanicsItemList.append(mechanicsItem);
0107     }
0108 
0109     return mechanicsItemList;
0110 }
0111 
0112 MechanicsItemList MechanicsGroup::toplevelMechItemList() const
0113 {
0114     MechanicsItemList toplevel;
0115 
0116     MechanicsItemList mechItemList = extractMechanicsItems();
0117 
0118     const MechanicsItemList::const_iterator end = mechItemList.end();
0119     for (MechanicsItemList::const_iterator it = mechItemList.begin(); it != end; ++it) {
0120         MechanicsItem *parent = *it;
0121         while (parent) {
0122             if (!parent->parentItem() && !toplevel.contains(parent))
0123                 toplevel.append(parent);
0124 
0125             parent = dynamic_cast<MechanicsItem *>(parent->parentItem());
0126         }
0127     }
0128 
0129     return toplevel;
0130 }
0131 
0132 void MechanicsGroup::setSelected(bool sel)
0133 {
0134     const ItemList::iterator end = m_itemList.end();
0135     for (ItemList::iterator it = m_itemList.begin(); it != end; ++it) {
0136         if (*it && (*it)->isSelected() != sel) {
0137             (*it)->setSelected(sel);
0138         }
0139     }
0140 }
0141 
0142 bool MechanicsGroup::addQCanvasItem(KtlQCanvasItem *item)
0143 {
0144     return addItem(dynamic_cast<Item *>(item));
0145 }
0146 
0147 bool MechanicsGroup::contains(KtlQCanvasItem *item) const
0148 {
0149     return m_itemList.contains(dynamic_cast<Item *>(item));
0150 }
0151 
0152 void MechanicsGroup::deleteAllItems()
0153 {
0154     const ItemList::iterator end = m_itemList.end();
0155     for (ItemList::iterator it = m_itemList.begin(); it != end; ++it) {
0156         if (*it)
0157             (*it)->removeItem();
0158     }
0159 
0160     removeAllItems();
0161 }
0162 
0163 void MechanicsGroup::mergeGroup(ItemGroup *itemGroup)
0164 {
0165     MechanicsGroup *group = dynamic_cast<MechanicsGroup *>(itemGroup);
0166     if (!group) {
0167         return;
0168     }
0169 
0170     const ItemList items = group->items();
0171     const ItemList::const_iterator end = items.end();
0172     for (ItemList::const_iterator it = items.begin(); it != end; ++it) {
0173         addItem(*it);
0174     }
0175 }
0176 
0177 void MechanicsGroup::removeAllItems()
0178 {
0179     while (!m_itemList.isEmpty())
0180         removeItem(m_itemList.first());
0181 }
0182 
0183 void MechanicsGroup::removeQCanvasItem(KtlQCanvasItem *item)
0184 {
0185     removeItem(dynamic_cast<Item *>(item));
0186 }
0187 
0188 void MechanicsGroup::setItems(KtlQCanvasItemList list)
0189 {
0190     {
0191         ItemList removeList;
0192         const ItemList::iterator end = m_itemList.end();
0193         for (ItemList::iterator it = m_itemList.begin(); it != end; ++it) {
0194             if (!list.contains(*it)) {
0195                 removeList.append(*it);
0196             }
0197         }
0198         const ItemList::iterator rend = removeList.end();
0199         for (ItemList::iterator it = removeList.begin(); it != rend; ++it) {
0200             removeItem(*it);
0201             (*it)->setSelected(false);
0202         }
0203     }
0204 
0205     const KtlQCanvasItemList::iterator end = list.end();
0206     for (KtlQCanvasItemList::iterator it = list.begin(); it != end; ++it) {
0207         // We don't need to check that we've already got the item as it will
0208         // be checked in the function call
0209         addQCanvasItem(*it);
0210     }
0211 }
0212 
0213 void MechanicsGroup::updateInfo()
0214 {
0215 }
0216 
0217 #include "moc_mechanicsgroup.cpp"