Warning, /sdk/cutehmi/extensions/CuteHMI/Symbols/HVAC.1/HeatRecoveryWheel.qml is written in an unsupported language. File is not indexed.

0001 import QtQuick 2.5
0002 
0003 import CuteHMI.GUI 1.0
0004 
0005 /**
0006   Heat recovery wheel.
0007   */
0008 Element {
0009         id: root
0010 
0011         implicitWidth: units.quadrat * 0.5
0012         implicitHeight: units.quadrat * 2.0
0013 
0014         property int segments: 16
0015 
0016         property bool clockwise: true
0017 
0018         property real implicitRpm: 10
0019 
0020         property real rpm: active ? implicitRpm : 0
0021 
0022         property Component frame: Component {
0023                 SymbolCanvas {
0024                         element: root
0025 
0026                         onPaint: {
0027                                 var ctx = getContext('2d')
0028                                 ctx.save()
0029                                 ctx.reset()
0030 
0031                                 ctx.strokeStyle = root.color.stroke
0032                                 ctx.fillStyle = root.color.shade
0033                                 ctx.lineWidth = units.strokeWidth
0034 
0035                                 var offset = units.strokeWidth / 2.0
0036 
0037                                 // Draw case.
0038                                 ctx.rect(offset, offset, width - units.strokeWidth, height - units.strokeWidth)
0039                                 ctx.fill()
0040                                 ctx.stroke()
0041 
0042                                 ctx.restore()
0043                         }
0044                 }
0045         }
0046 
0047         property Component wheel: Component {
0048                 SymbolCanvas {
0049                         element: root
0050 
0051                         property real rotation: 0.0
0052 
0053                         property real wheelWidth: width * 0.75
0054 
0055                         onPaint: {
0056                                 var ctx = getContext('2d')
0057                                 ctx.save()
0058                                 ctx.reset()
0059 
0060                                 ctx.strokeStyle = root.color.stroke
0061                                 ctx.fillStyle = root.color.fill
0062                                 ctx.lineWidth = units.strokeWidth
0063 
0064                                 var offset = units.strokeWidth / 2.0
0065 
0066                                 // Draw background.
0067                                 ctx.rect(offset + (width - wheelWidth) * 0.5, offset, width - units.strokeWidth - (width - wheelWidth), height - units.strokeWidth)
0068                                 ctx.stroke()
0069                                 ctx.fill()
0070 
0071                                 // Draw segments.
0072                                 var r = height * 0.5
0073                                 var angle = 180 / segments
0074                                 for (var i = 0; i < segments; i++) {
0075                                         var currentAngle = (i * angle + rotation) % 180
0076                                         currentAngle -= 90
0077                                         currentAngle *= Math.PI / 180
0078                                         var y = height * 0.5 + Math.sin(currentAngle) * r
0079                                         ctx.moveTo(offset + (width - wheelWidth) * 0.5, y)
0080                                         ctx.lineTo(width - units.strokeWidth - (width - wheelWidth) * 0.5, y)
0081                                         ctx.stroke()
0082                                 }
0083 
0084                                 ctx.restore()
0085                         }
0086 
0087                         onRotationChanged: requestPaint()
0088 
0089                         Connections     {
0090                                 target: root
0091 
0092                                 function onRpmChanged() {
0093                                         handleRotation()
0094                                 }
0095 
0096                                 function onClockwiseChanged() {
0097                                         handleRotation()
0098                                 }
0099 
0100                                 function handleRotation() {
0101                                         if (clockwise) {
0102                                                 rotationAnimation.from = rotation % 360
0103                                                 rotationAnimation.to = rotation % 360 + 360 * Math.ceil(root.rpm)
0104                                         } else {
0105                                                 rotationAnimation.to = rotation % 360
0106                                                 rotationAnimation.from = rotation % 360 + 360 * Math.ceil(root.rpm)
0107                                         }
0108 
0109                                         if (root.rpm)
0110                                                 rotationAnimation.restart()
0111                                         else
0112                                                 rotationAnimation.stop()
0113                                 }
0114 
0115                                 Component.onCompleted: handleRotation()
0116                         }
0117 
0118                         Connections {
0119                                 target: root
0120 
0121                                 function onSegmentsChanged() {
0122                                         requestPaint()
0123                                 }
0124                         }
0125 
0126                         RotationAnimation on rotation {
0127                                 id: rotationAnimation
0128 
0129                                 duration: 60000 // 1 min = 60000 ms
0130                                 loops: Animation.Infinite
0131                                 direction: clockwise ? RotationAnimation.Clockwise : RotationAnimation.Counterclockwise
0132                         }
0133                 }
0134         }
0135 
0136         Loader {
0137                 width: root.width
0138                 height: root.height
0139                 sourceComponent: frame
0140         }
0141 
0142         Loader {
0143                 width: root.width
0144                 height: root.height
0145                 sourceComponent: wheel
0146         }
0147 }
0148 
0149 //(c)C: Copyright © 2020-2021, Michał Policht <michal@policht.pl>. All rights reserved.
0150 //(c)C: SPDX-License-Identifier: LGPL-3.0-or-later OR MIT
0151 //(c)C: This file is a part of CuteHMI.
0152 //(c)C: CuteHMI is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
0153 //(c)C: CuteHMI is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more details.
0154 //(c)C: You should have received a copy of the GNU Lesser General Public License along with CuteHMI.  If not, see <https://www.gnu.org/licenses/>.
0155 //(c)C: Additionally, this file is licensed under terms of MIT license as expressed below.
0156 //(c)C: Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
0157 //(c)C: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
0158 //(c)C: THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.