File indexing completed on 2024-05-19 05:42:24
0001 // ct_lvtqtc_undo_move.cpp -*-C++-*- 0002 0003 /* 0004 // Copyright 2023 Codethink Ltd <codethink@codethink.co.uk> 0005 // SPDX-License-Identifier: Apache-2.0 0006 // 0007 // Licensed under the Apache License, Version 2.0 (the "License"); 0008 // you may not use this file except in compliance with the License. 0009 // You may obtain a copy of the License at 0010 // 0011 // http://www.apache.org/licenses/LICENSE-2.0 0012 // 0013 // Unless required by applicable law or agreed to in writing, software 0014 // distributed under the License is distributed on an "AS IS" BASIS, 0015 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 0016 // See the License for the specific language governing permissions and 0017 // limitations under the License. 0018 */ 0019 0020 #include <ct_lvtqtc_graphicsscene.h> 0021 #include <ct_lvtqtc_graphicsview.h> 0022 #include <ct_lvtqtc_lakosentity.h> 0023 #include <ct_lvtqtc_undo_move.h> 0024 #include <oup/observable_unique_ptr.hpp> 0025 0026 #include <QPointF> 0027 0028 using namespace Codethink::lvtqtc; 0029 0030 struct UndoMove::Private { 0031 oup::observer_ptr<GraphicsScene> scene; 0032 std::string nodeQualifiedName; 0033 QPointF originPos; 0034 QPointF newPos; 0035 }; 0036 0037 UndoMove::UndoMove(GraphicsScene *scene, const std::string& nodeId, const QPointF& origPos, const QPointF& newPos): 0038 d(std::make_unique<UndoMove::Private>(Private{scene->observer_from_this(), nodeId, origPos, newPos})) 0039 { 0040 setText(QObject::tr("Undo move")); 0041 } 0042 0043 UndoMove::~UndoMove() = default; 0044 0045 namespace { 0046 void updateScene(LakosEntity *entity) 0047 { 0048 // redraw all edges on the current position. 0049 entity->recursiveEdgeRelayout(); 0050 0051 // triggers a recalculation of the parent's boundaries. 0052 Q_EMIT entity->moving(); 0053 0054 // Tells the system tha the graph updated. 0055 Q_EMIT entity->graphUpdate(); 0056 } 0057 } // namespace 0058 0059 void UndoMove::undo() 0060 { 0061 if (d->scene == nullptr) { 0062 return; 0063 } 0064 0065 auto *thisEntity = d->scene->entityByQualifiedName(d->nodeQualifiedName); 0066 if (thisEntity) { 0067 thisEntity->setPos(d->originPos); 0068 updateScene(thisEntity); 0069 } 0070 } 0071 0072 void UndoMove::redo() 0073 { 0074 if (d->scene == nullptr) { 0075 return; 0076 } 0077 0078 auto *thisEntity = d->scene->entityByQualifiedName(d->nodeQualifiedName); 0079 if (thisEntity) { 0080 thisEntity->setPos(d->newPos); 0081 updateScene(thisEntity); 0082 } 0083 }