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0001 // ct_lvtplg_handlercontextmenuaction.h -*-C++-*- 0002 0003 /* 0004 // Copyright 2023 Codethink Ltd <codethink@codethink.co.uk> 0005 // SPDX-License-Identifier: Apache-2.0 0006 // 0007 // Licensed under the Apache License, Version 2.0 (the "License"); 0008 // you may not use this file except in compliance with the License. 0009 // You may obtain a copy of the License at 0010 // 0011 // http://www.apache.org/licenses/LICENSE-2.0 0012 // 0013 // Unless required by applicable law or agreed to in writing, software 0014 // distributed under the License is distributed on an "AS IS" BASIS, 0015 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 0016 // See the License for the specific language governing permissions and 0017 // limitations under the License. 0018 */ 0019 0020 #ifndef DIAGRAM_SERVER_CT_LVTPLG_PLUGINDATATYPES_H 0021 #define DIAGRAM_SERVER_CT_LVTPLG_PLUGINDATATYPES_H 0022 0023 #include <any> 0024 #include <functional> 0025 #include <optional> 0026 #include <string> 0027 0028 struct Color { 0029 int r = 0; 0030 int g = 0; 0031 int b = 0; 0032 int a = 255; 0033 }; 0034 0035 enum class EdgeStyle { SolidLine, DashLine, DotLine, DashDotLine, DashDotDotLine }; 0036 0037 enum class EntityType { Unknown, PackageGroup, Package, Component }; 0038 0039 using RawDBData = std::optional<std::any>; 0040 using RawDBCols = std::vector<RawDBData>; 0041 using RawDBRows = std::vector<RawDBCols>; 0042 0043 struct Entity { 0044 std::function<std::string()> const getName; 0045 std::function<std::string()> const getQualifiedName; 0046 std::function<EntityType()> const getType; 0047 std::function<void(Color rgbColor)> const setColor; 0048 std::function<void(std::string info)> const addHoverInfo; 0049 std::function<std::vector<Entity>()> const getDependencies; 0050 0051 /** 0052 * Unloads the entity from the current scene. 0053 * Warning: The Entity instance becomes invalid after method this is called, and must *not* be used. 0054 */ 0055 std::function<void()> const unloadFromScene; 0056 0057 /** 0058 * Will return all the qualified names from all children from the database. Not only those loaded in the scene. 0059 */ 0060 std::function<std::vector<std::string>()> const getDbChildrenQualifiedNames; 0061 0062 std::function<std::optional<Entity>()> const getParent; 0063 0064 std::function<void(bool v)> const setSelected; 0065 std::function<bool()> const isSelected; 0066 }; 0067 0068 struct Edge { 0069 std::function<void(Color rgbColor)> const setColor; 0070 std::function<void(EdgeStyle style)> const setStyle; 0071 }; 0072 0073 struct ProjectData { 0074 std::function<std::string()> const getSourceCodePath; 0075 }; 0076 0077 #endif