File indexing completed on 2024-04-28 05:38:11

0001 /***************************************************************************
0002  *      Copyright (C) 2010 by Renaud Guezennec                             *
0003  *                                                                         *
0004  *                                                                         *
0005  *   rolisteam is free software; you can redistribute it and/or modify     *
0006  *   it under the terms of the GNU General Public License as published by  *
0007  *   the Free Software Foundation; either version 2 of the License, or     *
0008  *   (at your option) any later version.                                   *
0009  *                                                                         *
0010  *   This program is distributed in the hope that it will be useful,       *
0011  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
0012  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
0013  *   GNU General Public License for more details.                          *
0014  *                                                                         *
0015  *   You should have received a copy of the GNU General Public License     *
0016  *   along with this program; if not, write to the                         *
0017  *   Free Software Foundation, Inc.,                                       *
0018  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
0019  ***************************************************************************/
0020 #ifndef CHARACTERITEM_H
0021 #define CHARACTERITEM_H
0022 
0023 #include <QAction>
0024 #include <QPointer>
0025 
0026 #include "data/characterstate.h"
0027 #include "data/charactervision.h"
0028 #include "data/person.h"
0029 #include "diceparser/diceparser.h"
0030 #include "rwidgets/rwidgets_global.h"
0031 #include "visualitem.h"
0032 #include <memory>
0033 namespace vmap
0034 {
0035 class CharacterItemController;
0036 }
0037 /**
0038  * @brief represents any character on map.
0039  */
0040 class RWIDGET_EXPORT CharacterItem : public VisualItem
0041 {
0042     Q_OBJECT
0043 public:
0044     enum Corner
0045     {
0046         TopLeft,
0047         TopRight,
0048         BottomRight,
0049         BottomLeft,
0050         SightAngle,
0051         SightLenght
0052     };
0053     Q_ENUM(Corner)
0054     /**
0055      * @brief CharacterItem
0056      */
0057     CharacterItem(vmap::CharacterItemController* ctrl);
0058     ~CharacterItem() override;
0059 
0060     // Override
0061     virtual QRectF boundingRect() const override;
0062     virtual QPainterPath shape() const override;
0063     void paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget= nullptr) override;
0064     void updateChildPosition() override;
0065     virtual void addActionContextMenu(QMenu&) override;
0066     void setNewEnd(const QPointF& p) override;
0067 
0068     // accessors
0069     void addChildPoint(ChildPointItem* item);
0070     void sendVisionMsg();
0071     void updateCharacter();
0072 
0073 signals:
0074     void positionChanged();
0075     void geometryChangeOnUnkownChild(qreal pointId, QPointF& F);
0076     void localItemZValueChange(CharacterItem*);
0077     void ownerChanged(Character* old, CharacterItem*);
0078     void runDiceCommand(QString cmd, QString uuid);
0079 
0080 protected:
0081     virtual void wheelEvent(QGraphicsSceneWheelEvent* event) override;
0082 
0083 private slots:
0084     void changeCharacter();
0085 
0086 private:
0087     QPointer<vmap::CharacterItemController> m_itemCtrl;
0088     QPointer<VectorialMapController> m_mapCtrl;
0089 
0090     // QAction
0091     std::unique_ptr<QAction> m_visionShapeDisk;
0092     std::unique_ptr<QAction> m_visionShapeAngle;
0093     std::unique_ptr<QAction> m_reduceLife;
0094     std::unique_ptr<QAction> m_increaseLife;
0095 };
0096 
0097 #endif // CHARACTERITEM_H