File indexing completed on 2024-05-05 05:40:37

0001 /***************************************************************************
0002  *  Copyright (C) 2022 by Renaud Guezennec                               *
0003  *   http://www.rolisteam.org/contact                                      *
0004  *                                                                         *
0005  *   This software is free software; you can redistribute it and/or modify *
0006  *   it under the terms of the GNU General Public License as published by  *
0007  *   the Free Software Foundation; either version 2 of the License, or     *
0008  *   (at your option) any later version.                                   *
0009  *                                                                         *
0010  *   This program is distributed in the hope that it will be useful,       *
0011  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
0012  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
0013  *   GNU General Public License for more details.                          *
0014  *                                                                         *
0015  *   You should have received a copy of the GNU General Public License     *
0016  *   along with this program; if not, write to the                         *
0017  *   Free Software Foundation, Inc.,                                       *
0018  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
0019  ***************************************************************************/
0020 #include "worker/characterfinder.h"
0021 
0022 #include "model/charactermodel.h"
0023 #include "model/nonplayablecharactermodel.h"
0024 #include "model/playermodel.h"
0025 
0026 QPointer<campaign::NonPlayableCharacterModel> CharacterFinder::m_npcModel
0027     = QPointer<campaign::NonPlayableCharacterModel>(nullptr);
0028 QPointer<CharacterModel> CharacterFinder::m_pcModel= QPointer<CharacterModel>(nullptr);
0029 QPointer<PlayerModel> CharacterFinder::m_playerModel= QPointer<PlayerModel>(nullptr);
0030 
0031 bool CharacterFinder::setUpConnect()
0032 {
0033     if(!isReady())
0034         return false;
0035 
0036     connect(m_playerModel, &PlayerModel::playerJoin, this, &CharacterFinder::dataChanged);
0037     return true;
0038 }
0039 bool CharacterFinder::isReady()
0040 {
0041     return (m_pcModel && m_npcModel && m_playerModel);
0042 }
0043 void CharacterFinder::setNpcModel(campaign::NonPlayableCharacterModel* model)
0044 {
0045     m_npcModel= model;
0046 }
0047 void CharacterFinder::setPcModel(CharacterModel* model)
0048 {
0049     m_pcModel= model;
0050 }
0051 
0052 void CharacterFinder::setPlayerModel(PlayerModel* model)
0053 {
0054     m_playerModel= model;
0055 }
0056 
0057 Character* CharacterFinder::find(const QString& id)
0058 {
0059     qDebug() << "character finder" << id;
0060     if(!isReady())
0061         return nullptr;
0062 
0063     auto res= m_pcModel->character(id);
0064 
0065     if(res == nullptr)
0066         res= m_npcModel->characterFromUuid(id);
0067     qDebug() << "character found:" << res;
0068     return res;
0069 }