File indexing completed on 2024-05-12 05:39:54

0001 /***************************************************************************
0002  *  Copyright (C) 2019 by Renaud Guezennec                               *
0003  *   http://www.rolisteam.org/contact                                      *
0004  *                                                                         *
0005  *   This software is free software; you can redistribute it and/or modify *
0006  *   it under the terms of the GNU General Public License as published by  *
0007  *   the Free Software Foundation; either version 2 of the License, or     *
0008  *   (at your option) any later version.                                   *
0009  *                                                                         *
0010  *   This program is distributed in the hope that it will be useful,       *
0011  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
0012  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
0013  *   GNU General Public License for more details.                          *
0014  *                                                                         *
0015  *   You should have received a copy of the GNU General Public License     *
0016  *   along with this program; if not, write to the                         *
0017  *   Free Software Foundation, Inc.,                                       *
0018  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
0019  ***************************************************************************/
0020 #ifndef CORE_MODEL_HELPER_H
0021 #define CORE_MODEL_HELPER_H
0022 #include <QJsonObject>
0023 #include <QString>
0024 #include <core_global.h>
0025 class SessionItemModel;
0026 class ProfileModel;
0027 class CharacterSheetModel;
0028 class DiceAliasModel;
0029 class CharacterStateModel;
0030 class AudioController;
0031 class MusicModel;
0032 namespace campaign
0033 {
0034 class Campaign;
0035 class NonPlayableCharacterModel;
0036 } // namespace campaign
0037 namespace charactersheet
0038 {
0039 class ImageModel;
0040 }
0041 namespace history
0042 {
0043 class HistoryModel;
0044 }
0045 class ContentController;
0046 namespace SettingsHelper
0047 {
0048 CORE_EXPORT void readConnectionProfileModel(ProfileModel* model);
0049 CORE_EXPORT void writeConnectionProfileModel(ProfileModel* model);
0050 
0051 CORE_EXPORT void readHistoryModel(history::HistoryModel* model);
0052 CORE_EXPORT void writeHistoryModel(history::HistoryModel* model);
0053 
0054 } // namespace SettingsHelper
0055 
0056 namespace ModelHelper
0057 {
0058 CORE_EXPORT bool saveSession(const ContentController* ctrl);
0059 CORE_EXPORT bool saveAudioController(const AudioController* ctrl);
0060 
0061 CORE_EXPORT bool saveCharacterSheet(const QString& path, const CharacterSheetModel* model);
0062 CORE_EXPORT bool loadCharacterSheet(const QString& path, CharacterSheetModel* model,
0063                                     charactersheet::ImageModel* imgModel, QJsonObject& root, QString& qmlCode);
0064 
0065 CORE_EXPORT bool fetchThemeModel(const QJsonObject& themes, DiceAliasModel* model);
0066 CORE_EXPORT void fetchDiceModel(const QJsonArray& dice, DiceAliasModel* model);
0067 CORE_EXPORT void fetchMedia(const QJsonArray& medias, campaign::Campaign* campaign);
0068 CORE_EXPORT void fetchNpcModel(const QJsonArray& npcs, campaign::NonPlayableCharacterModel* model,
0069                                const QString& rootDir);
0070 
0071 CORE_EXPORT void fetchCharacterStateModel(const QJsonArray& states, CharacterStateModel* model);
0072 CORE_EXPORT QJsonArray saveCharacterStateModel(CharacterStateModel* model);
0073 
0074 CORE_EXPORT void fetchMusicModelWithTableTop(MusicModel* model);
0075 
0076 CORE_EXPORT QJsonObject saveCampaign();
0077 
0078 } // namespace ModelHelper
0079 #endif