File indexing completed on 2024-05-12 05:39:54

0001 /***************************************************************************
0002  *  Copyright (C) 2022 by Renaud Guezennec                               *
0003  *   http://www.rolisteam.org/contact                                      *
0004  *                                                                         *
0005  *   This software is free software; you can redistribute it and/or modify *
0006  *   it under the terms of the GNU General Public License as published by  *
0007  *   the Free Software Foundation; either version 2 of the License, or     *
0008  *   (at your option) any later version.                                   *
0009  *                                                                         *
0010  *   This program is distributed in the hope that it will be useful,       *
0011  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
0012  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
0013  *   GNU General Public License for more details.                          *
0014  *                                                                         *
0015  *   You should have received a copy of the GNU General Public License     *
0016  *   along with this program; if not, write to the                         *
0017  *   Free Software Foundation, Inc.,                                       *
0018  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
0019  ***************************************************************************/
0020 #ifndef CHARACTERFINDER_H
0021 #define CHARACTERFINDER_H
0022 
0023 #include <core_global.h>
0024 
0025 #include <QPointer>
0026 #include <QObject>
0027 
0028 namespace campaign
0029 {
0030 class NonPlayableCharacterModel;
0031 }
0032 class CharacterModel;
0033 class Character;
0034 class PlayerModel;
0035 
0036 /**
0037  * @brief The CharacterFinder class - helper to find a character given its uuid in PC or NPC models.
0038  */
0039 class CORE_EXPORT CharacterFinder : public QObject
0040 {
0041     Q_OBJECT
0042 public:
0043     CharacterFinder()= default;
0044 
0045     bool isReady();
0046 
0047     Character* find(const QString& id);
0048 
0049     static void setNpcModel(campaign::NonPlayableCharacterModel* model);
0050     static void setPcModel(CharacterModel* model);
0051     static void setPlayerModel(PlayerModel* model);
0052 
0053     bool setUpConnect();
0054 signals:
0055     void dataChanged();
0056 
0057 private slots:
0058 
0059 
0060 private:
0061     static QPointer<campaign::NonPlayableCharacterModel> m_npcModel;
0062     static QPointer<CharacterModel> m_pcModel;
0063     static QPointer<PlayerModel> m_playerModel;
0064     bool m_ready{false};
0065 };
0066 
0067 #endif // CHARACTERFINDER_H