File indexing completed on 2024-05-12 05:39:54
0001 /*************************************************************************** 0002 * Copyright (C) 2022 by Renaud Guezennec * 0003 * http://www.rolisteam.org/contact * 0004 * * 0005 * This software is free software; you can redistribute it and/or modify * 0006 * it under the terms of the GNU General Public License as published by * 0007 * the Free Software Foundation; either version 2 of the License, or * 0008 * (at your option) any later version. * 0009 * * 0010 * This program is distributed in the hope that it will be useful, * 0011 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 0012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 0013 * GNU General Public License for more details. * 0014 * * 0015 * You should have received a copy of the GNU General Public License * 0016 * along with this program; if not, write to the * 0017 * Free Software Foundation, Inc., * 0018 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * 0019 ***************************************************************************/ 0020 #ifndef CHARACTERFINDER_H 0021 #define CHARACTERFINDER_H 0022 0023 #include <core_global.h> 0024 0025 #include <QPointer> 0026 #include <QObject> 0027 0028 namespace campaign 0029 { 0030 class NonPlayableCharacterModel; 0031 } 0032 class CharacterModel; 0033 class Character; 0034 class PlayerModel; 0035 0036 /** 0037 * @brief The CharacterFinder class - helper to find a character given its uuid in PC or NPC models. 0038 */ 0039 class CORE_EXPORT CharacterFinder : public QObject 0040 { 0041 Q_OBJECT 0042 public: 0043 CharacterFinder()= default; 0044 0045 bool isReady(); 0046 0047 Character* find(const QString& id); 0048 0049 static void setNpcModel(campaign::NonPlayableCharacterModel* model); 0050 static void setPcModel(CharacterModel* model); 0051 static void setPlayerModel(PlayerModel* model); 0052 0053 bool setUpConnect(); 0054 signals: 0055 void dataChanged(); 0056 0057 private slots: 0058 0059 0060 private: 0061 static QPointer<campaign::NonPlayableCharacterModel> m_npcModel; 0062 static QPointer<CharacterModel> m_pcModel; 0063 static QPointer<PlayerModel> m_playerModel; 0064 bool m_ready{false}; 0065 }; 0066 0067 #endif // CHARACTERFINDER_H