File indexing completed on 2024-05-12 05:39:51

0001 /***************************************************************************
0002  *  Copyright (C) 2022 by Renaud Guezennec                               *
0003  *   http://www.rolisteam.org/contact                                      *
0004  *                                                                         *
0005  *   This software is free software; you can redistribute it and/or modify *
0006  *   it under the terms of the GNU General Public License as published by  *
0007  *   the Free Software Foundation; either version 2 of the License, or     *
0008  *   (at your option) any later version.                                   *
0009  *                                                                         *
0010  *   This program is distributed in the hope that it will be useful,       *
0011  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
0012  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
0013  *   GNU General Public License for more details.                          *
0014  *                                                                         *
0015  *   You should have received a copy of the GNU General Public License     *
0016  *   along with this program; if not, write to the                         *
0017  *   Free Software Foundation, Inc.,                                       *
0018  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
0019  ***************************************************************************/
0020 #ifndef STATEMODEL_H
0021 #define STATEMODEL_H
0022 
0023 #include <QAbstractListModel>
0024 #include <QColor>
0025 #include <QList>
0026 
0027 namespace campaign
0028 {
0029 class NonPlayableCharacterModel;
0030 }
0031 class StateModel : public QAbstractListModel
0032 {
0033     Q_OBJECT
0034 
0035 public:
0036     explicit StateModel(QObject* parent= nullptr);
0037 
0038     // Basic functionality:
0039     int rowCount(const QModelIndex& parent= QModelIndex()) const override;
0040 
0041     QVariant data(const QModelIndex& index, int role= Qt::DisplayRole) const override;
0042 
0043     void setSourceModel(const campaign::NonPlayableCharacterModel* source);
0044 
0045 private:
0046     QStringList m_data;
0047 };
0048 
0049 #endif // STATEMODEL_H