File indexing completed on 2024-05-12 05:39:49

0001 /***************************************************************************
0002  *  Copyright (C) 2021 by Renaud Guezennec                               *
0003  *   http://www.rolisteam.org/contact                                      *
0004  *                                                                         *
0005  *   This software is free software; you can redistribute it and/or modify *
0006  *   it under the terms of the GNU General Public License as published by  *
0007  *   the Free Software Foundation; either version 2 of the License, or     *
0008  *   (at your option) any later version.                                   *
0009  *                                                                         *
0010  *   This program is distributed in the hope that it will be useful,       *
0011  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
0012  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
0013  *   GNU General Public License for more details.                          *
0014  *                                                                         *
0015  *   You should have received a copy of the GNU General Public License     *
0016  *   along with this program; if not, write to the                         *
0017  *   Free Software Foundation, Inc.,                                       *
0018  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
0019  ***************************************************************************/
0020 #ifndef CAMPAIGN_H
0021 #define CAMPAIGN_H
0022 
0023 #include <QObject>
0024 #include <QString>
0025 #include <memory>
0026 
0027 #include "data/rolisteamtheme.h"
0028 #include "media/mediatype.h"
0029 #include <core_global.h>
0030 
0031 #include "model/characterstatemodel.h"
0032 #include "model/dicealiasmodel.h"
0033 #include "model/nonplayablecharactermodel.h"
0034 
0035 class DiceAliasModel;
0036 class CharacterStateModel;
0037 namespace campaign
0038 {
0039 class Media;
0040 class NonPlayableCharacterModel;
0041 constexpr char const* TRASH_FOLDER{".trash"};
0042 constexpr char const* MODEL_FILE{"data.json"};
0043 constexpr char const* THEME_FILE{"theme.json"};
0044 constexpr char const* FIRST_AUDIO_PLAYER_FILE{"audioplayer1.json"};
0045 constexpr char const* SECOND_AUDIO_PLAYER_FILE{"audioplayer2.json"};
0046 constexpr char const* THIRD_AUDIO_PLAYER_FILE{"audioplayer3.json"};
0047 constexpr char const* DICE_ALIAS_MODEL{"dice_command.json"};
0048 constexpr char const* STATE_MODEL{"states.json"};
0049 constexpr char const* MEDIA_ROOT{"media"};
0050 constexpr char const* STATE_ROOT{"states"};
0051 constexpr char const* CHARACTER_ROOT{"npcs"};
0052 constexpr char const* CHARACTER_MODEL{"npc.json"};
0053 
0054 class CORE_EXPORT Campaign : public QObject
0055 {
0056     Q_OBJECT
0057     Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged)
0058     Q_PROPERTY(QString rootDirectory READ rootDirectory WRITE setRootDirectory NOTIFY rootDirectoryChanged)
0059     Q_PROPERTY(QString currentChapter READ currentChapter WRITE setCurrentChapter NOTIFY currentChapterChanged)
0060     Q_PROPERTY(DiceAliasModel* diceAliases READ diceAliases NOTIFY diceAliasesChanged)
0061     Q_PROPERTY(CharacterStateModel* stateModel READ stateModel NOTIFY stateModelChanged)
0062     Q_PROPERTY(NonPlayableCharacterModel* npcModel READ npcModel NOTIFY npcModelChanged)
0063     Q_PROPERTY(RolisteamTheme* currentTheme READ currentTheme WRITE setCurrentTheme NOTIFY currentThemeChanged)
0064     Q_PROPERTY(State state READ state WRITE setState NOTIFY stateChanged)
0065     Q_PROPERTY(qint64 diskUsage READ diskUsage NOTIFY diskUsageChanged)
0066     Q_PROPERTY(int fileCount READ fileCount NOTIFY fileCountChanged)
0067 public:
0068     explicit Campaign(QObject* parent= nullptr);
0069     enum class State : quint8
0070     {
0071         None,
0072         Checking,
0073         Ready
0074     };
0075     Q_ENUM(State);
0076     enum class Move
0077     {
0078         UP,
0079         DOWN,
0080         BOTTOM,
0081         TOP
0082     };
0083     enum class Place : quint8
0084     {
0085         MEDIA_ROOT,
0086         STATE_ROOT,
0087         STATE_MODEL,
0088         TRASH_ROOT,
0089         NPC_ROOT,
0090         NPC_MODEL,
0091         THEME_FILE,
0092         DICE_MODEL,
0093         FIRST_AUDIO_PLAYER_FILE,
0094         SECOND_AUDIO_PLAYER_FILE,
0095         THIRD_AUDIO_PLAYER_FILE,
0096     };
0097     Q_ENUM(Place);
0098 
0099     virtual ~Campaign();
0100 
0101     QString name() const;
0102     QString rootDirectory() const;
0103     QString currentChapter() const;
0104     DiceAliasModel* diceAliases() const;
0105     CharacterStateModel* stateModel() const;
0106     RolisteamTheme* currentTheme() const;
0107     NonPlayableCharacterModel* npcModel() const;
0108     State state() const;
0109     qint64 diskUsage() const;
0110     int fileCount() const;
0111 
0112     QString currentStorePath() const;
0113 
0114     void addMedia(std::unique_ptr<Media>&& media);
0115     void removeMedia(const QString& id);
0116     const std::vector<std::unique_ptr<Media>>& medias() const;
0117     Media* mediaFromPath(const QString& path) const;
0118     Media* mediaFromUuid(const QString& uuid) const;
0119     QString pathFromUuid(const QString& uuid) const;
0120 
0121     QString directory(Place place) const;
0122 
0123 public slots:
0124     void setRootDirectory(const QString& root);
0125     void setCurrentChapter(const QString& chapter);
0126     void setCurrentTheme(RolisteamTheme* themeuri);
0127     void setName(const QString& name);
0128     void postError(const QString& msg);
0129     void renameMedia(const QString& id, const QString& name);
0130 
0131     // alias
0132     void addAlias();
0133     void deleteAlias(const QModelIndex& index);
0134     void moveAlias(const QModelIndex& index, campaign::Campaign::Move move);
0135     QString convertAlias(const QString& str);
0136 
0137     // states
0138     void addState();
0139     void deleteState(const QModelIndex& index);
0140     void moveState(const QModelIndex& index, campaign::Campaign::Move move);
0141 
0142     // Characters
0143     void addCharacter();
0144     void removeCharacter(const QString& id);
0145 
0146 private slots:
0147     void setState(campaign::Campaign::State state);
0148 
0149 signals:
0150     void rootDirectoryChanged();
0151     void currentChapterChanged();
0152 
0153     // models
0154     void diceAliasesChanged();
0155     void stateModelChanged();
0156     void npcModelChanged();
0157 
0158     void currentThemeChanged();
0159     void stateChanged();
0160     void nameChanged();
0161     void errorOccured(QString msg);
0162     void mediaAdded(campaign::Media* media);
0163     void mediaNameChanged();
0164     void mediaRemoved(const QString& id);
0165     void diskUsageChanged();
0166     void fileCountChanged();
0167 
0168 private:
0169     std::vector<std::unique_ptr<campaign::Media>> m_mediaList;
0170     std::unique_ptr<DiceAliasModel> m_diceModel;
0171     std::unique_ptr<CharacterStateModel> m_stateModel;
0172     std::unique_ptr<campaign::NonPlayableCharacterModel> m_npcModel;
0173     QString m_name;
0174     QString m_root;
0175     QString m_currentChapter;
0176     std::unique_ptr<RolisteamTheme> m_theme;
0177     State m_state= State::None;
0178 };
0179 } // namespace campaign
0180 #endif // CAMPAIGN_H