File indexing completed on 2024-05-12 05:39:48
0001 /*************************************************************************** 0002 * Copyright (C) 2019 by Renaud Guezennec * 0003 * http://www.rolisteam.org/contact * 0004 * * 0005 * This software is free software; you can redistribute it and/or modify * 0006 * it under the terms of the GNU General Public License as published by * 0007 * the Free Software Foundation; either version 2 of the License, or * 0008 * (at your option) any later version. * 0009 * * 0010 * This program is distributed in the hope that it will be useful, * 0011 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 0012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 0013 * GNU General Public License for more details. * 0014 * * 0015 * You should have received a copy of the GNU General Public License * 0016 * along with this program; if not, write to the * 0017 * Free Software Foundation, Inc., * 0018 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * 0019 ***************************************************************************/ 0020 #ifndef PLAYERCONTROLLER_H 0021 #define PLAYERCONTROLLER_H 0022 0023 #include <QObject> 0024 #include <QPointer> 0025 #include <QUndoStack> 0026 #include <memory> 0027 0028 #include "controllerinterface.h" 0029 #include "data/player.h" 0030 #include "model/charactermodel.h" 0031 0032 #include <core_global.h> 0033 class Player; 0034 0035 class Character; 0036 class QAbstractItemModel; 0037 class PlayerModel; 0038 class LocalModel; 0039 class PlayerOnMapModel; 0040 class CharacterStateModel; 0041 class CharacterModel; 0042 class PlayerUpdater; 0043 class NetworkController; 0044 class CORE_EXPORT PlayerController : public AbstractControllerInterface 0045 { 0046 Q_OBJECT 0047 Q_PROPERTY(PlayerModel* model READ model CONSTANT) 0048 Q_PROPERTY(QAbstractItemModel* characterStateModel READ characterStateModel NOTIFY characterStateModelChanged) 0049 Q_PROPERTY(CharacterModel* characterModel READ characterModel CONSTANT) 0050 Q_PROPERTY(bool localIsGm READ localIsGm CONSTANT) 0051 Q_PROPERTY(Player* localPlayer READ localPlayer CONSTANT) 0052 Q_PROPERTY(QString gameMasterId READ gameMasterId NOTIFY gameMasterIdChanged) 0053 Q_PROPERTY(QString localPlayerId READ localPlayerId NOTIFY localPlayerIdChanged) 0054 0055 public: 0056 explicit PlayerController(NetworkController* network, QObject* parent= nullptr); 0057 ~PlayerController() override; 0058 0059 Player* localPlayer() const; 0060 0061 PlayerModel* model() const; 0062 bool localIsGm() const; 0063 QAbstractItemModel* characterStateModel() const; 0064 CharacterModel* characterModel() const; 0065 0066 QString gameMasterId() const; 0067 QString localPlayerId() const; 0068 QColor localColor() const; 0069 0070 void setGameController(GameController*) override; 0071 void clear(); 0072 0073 signals: 0074 void localPlayerChanged(); 0075 void characterStateModelChanged(); 0076 void gameMasterIdChanged(const QString& gameMasterId); 0077 void localPlayerIdChanged(const QString& id); 0078 0079 public slots: 0080 void addPlayer(Player* player); 0081 void removePlayer(Player* player); 0082 void addLocalCharacter(); 0083 void removeLocalCharacter(const QModelIndex& index); 0084 0085 private: 0086 void removePlayerById(const QString& id); 0087 0088 private: 0089 std::unique_ptr<PlayerModel> m_model; 0090 std::unique_ptr<CharacterModel> m_characterModel; 0091 std::unique_ptr<PlayerUpdater> m_updater; 0092 QPointer<QAbstractItemModel> m_characterStateModel; 0093 QPointer<Player> m_localPlayer; 0094 QPointer<QUndoStack> m_stack; 0095 }; 0096 0097 #endif // PLAYERCONTROLLER_H