File indexing completed on 2024-05-12 05:39:41

0001 /***************************************************************************
0002  *  Copyright (C) 2020 by Renaud Guezennec                               *
0003  *   http://www.rolisteam.org/contact                                      *
0004  *                                                                         *
0005  *   This software is free software; you can redistribute it and/or modify *
0006  *   it under the terms of the GNU General Public License as published by  *
0007  *   the Free Software Foundation; either version 2 of the License, or     *
0008  *   (at your option) any later version.                                   *
0009  *                                                                         *
0010  *   This program is distributed in the hope that it will be useful,       *
0011  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
0012  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
0013  *   GNU General Public License for more details.                          *
0014  *                                                                         *
0015  *   You should have received a copy of the GNU General Public License     *
0016  *   along with this program; if not, write to the                         *
0017  *   Free Software Foundation, Inc.,                                       *
0018  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
0019  ***************************************************************************/
0020 #ifndef ROLISTEAMAPPLICATION_H
0021 #define ROLISTEAMAPPLICATION_H
0022 
0023 #include <QApplication>
0024 
0025 #include "controller/gamecontroller.h"
0026 
0027 class QQmlApplicationEngine;
0028 class RolisteamApplication : public QApplication
0029 {
0030     Q_OBJECT
0031 public:
0032     RolisteamApplication(const QString& appName, const QString& version, int& argn, char* argv[]);
0033 
0034     bool notify(QObject* receiver, QEvent* e);
0035 
0036     GameController* gameCtrl();
0037 
0038     void readSettings();
0039 
0040     void setTranslator(const QStringList& list);
0041 
0042 signals:
0043     void quitApp();
0044     void connectStatusChanged(bool b);
0045 
0046 protected:
0047     void configureEnginePostLoad(QQmlApplicationEngine* engine);
0048 
0049 private:
0050     QList<QTranslator*> m_translators;
0051     GameController m_game;
0052 };
0053 
0054 #endif // ROLISTEAMAPPLICATION_H