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0001 rolisteam (1.8.0ubuntu1) xenial; urgency=medium 0002 0003 * New map system using vectorial drawing 0004 * Items can be modified, rotated, moved 0005 * Avatar can be used as character token 0006 * -New map system using vectorial drawing 0007 * Items can be modified, rotated, moved 0008 * Avatar can be used as character token 0009 * image can be added to the map 0010 * management of layers 0011 * fog of war 0012 * Character vision 0013 * size adaptation 0014 * Parenthood relationship 0015 * Grid (square or hexagon) 0016 * Zoom level 0017 * # Character sheet 0018 * Management of charactersheet 0019 * Charactersheet editor 0020 * Formula management 0021 * Roll dice from the charactersheet 0022 * Management of several kind of text field 0023 * Character sheet in QML 0024 * Update through network 0025 * ReadOnly data 0026 * Character sheet can have several pages 0027 * Display several page at once 0028 * # DiceParser 0029 * Validator with several condition and combination with logic operator (OR, AND and exclusive OR) 0030 * Improved management of errors 0031 * List operator accept range/probability" 0032 * Hide roll from the player but visible by everyone else (#2d6) 0033 * Merge operator 0034 * filter operator 0035 * if operator 0036 * Support modulo operator in validator 0037 * Management of varible from the character sheet 0038 * Support of different operator (!=) 0039 * improve randomness by using C++11 API 0040 * better generation for dot tree 0041 * # General 0042 * Dynamic Management of state (add/remove) 0043 * Dice alias can be disable 0044 * heartbeat mechanism to prevent disconnection 0045 * # Connection Dialog 0046 * Management of several connection profile 0047 * Define role (GM or Player), define connection mode (Host or Client), if player then define character (name, color, avatar) 0048 * # Resources management 0049 * resources can be ordered into chapter 0050 * management of state of resources (open/loaded) 0051 * # Fixed Bug 0052 * Workaround for #42 - How to auto-size Huge map 0053 * #41 - Mix between GM and player rights 0054 * #28 - hide Roll Dice from the roller enhancement 0055 * #33 - Disconnection 0056 * #22 - Characters portraits & tokens 0057 * #3 - It is not possible to move sheets around as if on a regular table 0058 * #8 - Add images into maps 0059 * # Translation 0060 * French, English, Portuguese, Hungrian,German, Roumanian, Spanish, Turkish(partial), Dutch(partial) 0061 0062 -- Renaud Guezennec <renaud@rolisteam.org> Sat, 05 Feb 2016 15:58:18 +0200 0063 0064 rolisteam (1.7.1ubuntu1) trusty; urgency=medium 0065 0066 [Renaud Guezennec] 0067 * Better display for several strings or several dice command at once. 0068 * Fix #14 - fix build with Qt5.5 for some linux distributions 0069 * Fix #18 - unwanted {1 at the end of dice sentence 0070 * Fix #11 - link are not clickable 0071 * Fix #10 - players can see hidden maps 0072 * Fix #12 - word wrap in chat (activated by default, can be disactived) 0073 0074 -- Renaud Guezennec <renaud@rolisteam.org> Sat, 05 Sep 2015 09:26:18 +0200 0075 0076 rolisteam (1.7.0ubuntu11) trusty; urgency=medium 0077 0078 [Renaud Guezennec] 0079 * Qt5 portage 0080 * Section: Audio 0081 * new audio system, management of 3 music track 0082 * Load/save of playlist 0083 * Load/save audio stream 0084 * Add playlist from http://tabletopaudio.com/ 0085 * Section: Dice 0086 * new framework for dice rolling (diceparser) 0087 * management of aliases (for dice command) 0088 * GM sharing automatically dice aliases 0089 * Add highlight for dice result 0090 * Section: Chat 0091 * http link in chat are now clickable. 0092 * The background color changes only the background of the chat (not the scroll bar) 0093 * Section:Theme and skin 0094 * Possibility to change the appearance of rolisteam by changing default colors or set Css code. 0095 * Skin can be imported or exported as JSON file. 0096 * For each theme/skin you can set the background color and image for the main 0097 * management of the position of background image 0098 * no longer need to restart the application 0099 * Section:General 0100 * Rolisteam starts in full scree mode (can be disable in the preferences dialog) 0101 * Section:Refactoring 0102 * Use the new network engine. For better maintenability 0103 * Section:Command line parametre 0104 * several parameters can be passed to rolisteam at starting 0105 * drag and drop 0106 * Section:Documentation 0107 * Documentation has been updated and reworked for a better understanding 0108 0109 -- Renaud Guezennec <renaud@rolisteam.org> Wed, 20 May 2015 11:26:18 +0200 0110 0111 rolisteam (1.6.1ubuntu3) trusty; urgency=medium 0112 0113 [Renaud Guezennec] 0114 * Fix package system 0115 0116 -- Renaud Guezennec <renaud@rolisteam.org> Sat, 18 Apr 2015 11:26:18 +0200 0117 0118 rolisteam (1.6.1ubuntu2) trusty; urgency=medium 0119 0120 [Renaud Guezennec] 0121 * Fix package system 0122 0123 -- Renaud Guezennec <renaud@rolisteam.org> Sat, 18 Apr 2015 11:17:18 +0200 0124 0125 rolisteam (1.6.1ubuntu1) trusty; urgency=medium 0126 0127 [Renaud Guezennec] 0128 * Add possibility to change the background color and picture of the workspace (need restart of rolisteam to be applied). 0129 * The background color of chat window can be changed 0130 * Implementation of #60: Blinking chat 0131 * Add preferences system to select the default behaviour for map permission. 0132 * Show progress while receiving data. 0133 * Fog of war color can be decided. 0134 * Fix bug #99 italic text on emote 0135 * Windows can now be shown in tab mode. 0136 0137 -- Renaud Guezennec <renaud@rolisteam.org> Sat, 18 Apr 2015 03:48:18 +0200 0138 0139 rolisteam (1.6.0ubuntu1) saucy; urgency=low 0140 0141 [Renaud Guezennec] 0142 * Adding resources file and icons. 0143 * file menu items triggers textedit actions. 0144 * translation of code source a bit 0145 * hide the black square on painting 0146 * bug fix: crash when painting on map bigger than the images. 0147 * add icon to mac os bundle 0148 * Allow reconnection after deconnection of server. 0149 * Fix closing, Application no more direct call to destructeur. 0150 * Finish French Translation 0151 * Adding method to save/load minutes to/from binary file (scenario) 0152 * Add call to save and load method of minute editor while save and load scenario. [mainwindow.cpp] 0153 * adding fit window feature to image. 0154 * adding icon 0155 * display shortcut to zoom in image 0156 * translate 0157 * fix issue #87 0158 * clearing the process to synchronize the currentTool with image or plan. 0159 * adding API to BarreOutil.h/.cpp 0160 * adding title to closing popup. 0161 * refactoring of code. 0162 * fix #85 and #86 0163 * it is possible to close map and picture. 0164 * fix issue #82 wrong icon for maps. 0165 * adding ipchecker.cpp/.h, to get ip address of the server. 0166 * display ip address to the user and the server port. 0167 * issue #76 0168 * First test to save scenario with map and able to load it again. 0169 * Must be tested, it leads to crash when closing up the application (error in delete object, deleting of already deleted object is my guess) 0170 * adding new dialog to open Map. 0171 * delete NouveauPlanVide, and adding newemptymapdialog , using QDesigner form. 0172 * translation update. 0173 * delete NouveauPlanVide.h 0174 * adding mapwizzard.ui 0175 * fix issue #84 0176 * Correct mispelling 0177 * translate every string in english 0178 * improve french translation 0179 * Finishing i18n for rolisteam 0180 * Auto-Reconnection after connection lost 0181 * The server seems to send wrong information 0182 * End of reconnection after connection lost 0183 * Must be tested deeper 0184 * Add i18n for warning message 0185 * First wave of modification to support permission management on maps 0186 * Patch for issue 56 0187 * start implementing permission management for map 0188 * Add permission management (#issue 51) 0189 * Improve management of current tool from Toolbar 0190 * Add shortcut for image zooming 0191 * fix #issue 45 0192 * fix issue #62 : Concatenated Music path bug 0193 * Add dialog box to wait until retry connection (10 sec) 0194 * Translation of the warning messages 0195 * Improvement right management on Map 0196 * Removal of port limitation, is now possible to use port lesser than 1024. 0197 * TODO: Show little warning when selecting port under 1024. 0198 * finish permission management (about moving character) 0199 * removal of fmod 0200 * keep working on permission management 0201 * fix bug about phonon and changed states 0202 * Permission management is now working 0203 * more tests about it 0204 * translation 0205 * add usability improvements 0206 * Select all text when user adds character. 0207 * Default button is connection instead of quit as the connection dialog. 0208 * icon on dialog 0209 * translation 0210 * first work on issue 65 0211 * add comments 0212 * Refactoring code: member has been renamed acconding the coding rules. 0213 * Removing the played song is managed (must be tested). 0214 * correct the behaviour of removing song from the list 0215 * Fix issue 65 and improve management of button 0216 * fix issue 66 : max limit for connection port has been set to the 0217 * add mutex to protect delete of song in widget 0218 * add debug trace to understand the issue about song played almost one time of two. 0219 * should fix #65 0220 * correct issue in order of command to play in loop mode a song. 0221 * remove of G_mainWindow global variable. 0222 * add network management into application 0223 * correct errors from previous commit 0224 * change order of object instantiation. 0225 * add icon for chat window. 0226 * prevent seg fault by protecting access to pointer. 0227 * add command to compile the traduction as normal compilation step. 0228 * remove some memory leaks 0229 * replace svg icone to png 0230 * remove some global variables. 0231 * clean up the reconnection section. 0232 * change preferences manager. 0233 * Add missing file of preferences manager from 2.0.0 branch 0234 * refactoring after test under ubuntu 12.04 0235 * First try to manage the connection and disconnection retry. Network menu 0236 * modify translation and pro file 0237 * Replace reference to pointer in singleton for playerlist 0238 * Add mechanism to allow disconnection and reconnection. 0239 * disconnection / reconnection work when using network menu with rolisteam started as client 0240 * Add feature to colorize the background of chatroom, should be move from toolbar to context menu. 0241 * Add management of mainwindow title. 0242 * Background color of chat can be changed by context menu 0243 * Enable load map from file. 0244 * Correction of the save/open notes. 0245 * Add new editor to edit ODT file 0246 * Correct dice roll command 0247 * Add new management for title 0248 * remove debug message 0249 * amend API of playersList 0250 * fix for connection management 0251 * playersList used as member instead of global variable in localpersonmodel 0252 * Remove warning message 0253 * Enable compilation of odt support with mac os (zlib). apply patch from #71 0254 * rework function to prevent any segfault. 0255 * test after "trouverPersonnage" call is tested with the NULL 0256 * Add descrition doxygen for all classes, work in progress 0257 * improve the connection management and process 0258 * improve the deconnection / reconnection management and process 0259 * Add management of feature to protect backward compatibility. 0260 * Add context menu to make map fit window 0261 * removal of qDebug() message 0262 * update translation 0263 * Issues #65 and 67 are fixed. 0264 * Improvement of network management 0265 * some problem with data sent twice. 0266 * compile under ubuntu 13.04 0267 * correct note editor menu action. 0268 * change address to contact me in about menu 0269 * fix issue #75 : no more crash in chat window when the list is empty. 0270 * add copy/paste features on chatbrowser.cpp 0271 * make it compile on Mac OS X 0272 * adding script to install libz 0273 * compile under windows and solve issues. 0274 * Remove of embedded documentation, it is now online only. 0275 * Adding rc file for binary icon. 0276 0277 0278 0279 -- Renaud Guezennec <renaud@rolisteam.org> Fri, 08 Nov 2013 00:54:12 +0100 0280 0281 rolisteam (1.5.2) maverick; urgency=low 0282 0283 [Renaud GUEZENNEC] 0284 * Fix issue #53 0285 0286 -- Renaud Guezennec <renaud@rolisteam.org> Sat, 30 Sep 2011 22:19:01 +0200 0287 0288 rolisteam (1.5.1) maverick; urgency=low 0289 0290 [Renaud GUEZENNEC] 0291 * Fix issue #47 0292 0293 -- Renaud Guezennec <renaud@rolisteam.org> Sat, 06 Aug 2011 22:19:01 +0200 0294 0295 rolisteam (1.5.0) maverick; urgency=low 0296 0297 [Renaud GUEZENNEC] 0298 * Change interface to send game state to new player (race condition removed) 0299 * Fix icons ressources 0300 * Add some icon to fix missing ressources issues 0301 * Try some improvement about workspace resize performance issue 0302 * Rewrite the scenario load/save mechanism, using QDataStream, for better readability. 0303 * new startup connection dialog 0304 * struct initialisation replaced by class Initialisation 0305 * MainWindow creation in main.cpp instead of ClientServeur.cpp 0306 * fix few issues on mac OS 0307 * Integration of zoom feature for the image 0308 * Fix issue of slot/signal connection 0309 * Fix twice creation of userlist widget. 0310 * Tool box can be closed 0311 * Minor cleanups 0312 * Fix issue with player audioplayer interface 0313 * Adding class to store data from the Connection dialog 0314 * Improve some audio player misbehaviours 0315 * third waves of modification for the audio player, a workaround has been activated to deal with phonon-gstreamer bugs, it may be not necessary for other backend (windows, QuickTime and xine). 0316 * removed useless global G_dossier* 0317 * removed unused variables and parameters 0318 * add a preference dialog to change G_initialisation directories. 0319 * in MainWindow.cpp changed QObject::connect to connect 0320 * Rewrite of many parts of audio player 0321 * bugfix : add local player when server, not when GM 0322 * bug fix : wrong behaviour with uncorrect dice syntax. If user typed "!d6", the number of dices was very random/unrelevant and no warnings was displayed to the user. 0323 * replace AudioPlayerunix.cpp with AudioPlayer.cpp 0324 * Audio feature has been greatly improved. 0325 * removal of FMOD support 0326 * BUGFIX : Removed unused threads. 0327 * new incoming network message processing, using events. 0328 * new outgoing network message processing. 0329 * BUGFIX: add missing datawriter.h and datawriter.cpp 0330 * Compilation error when have_phonon is defined 0331 * charset issues 0332 * code refactoring on log messages in Liaison.cpp 0333 * Yet another minor improvement on message reception. 0334 * Tried MeKeyCool's advice to fix bug #35. 0335 * use qassistant for documentation if does not work QDesktop stuff is used. 0336 * add updatechecker 0337 * modification of the header file 0338 * BUGFIX : infinite loop in DataWriter::makeRoom. 0339 * Oups, make it compile... 0340 * BUGFIX : random number generation. 0341 * players list widget and model completely rewritted. 0342 * new chats list widget and model. 0343 * BUGFIX : make src/LecteurAudio.cpp compile. 0344 * BUGFIX : use singleton for FeaturesList to be initialised after ReceiveEvent::s_receiverMap. 0345 * The player's list is directly editable. 0346 * Same size for color icons and color buttons. 0347 * Features are now handled by Player and PlayersList. 0348 * BUGFIX : private messages are now private. 0349 * BUGFIX: set encoding when saving chats. 0350 * BUGFIX: compilation error for LecteurAudio.cpp. 0351 * Write local user name instead of "Vous" when chating. 0352 * Now even the GM knows whose PNJ is talking. 0353 * Slightly better socket error handling. 0354 * PrivateChat can be created and used. 0355 * Yet another network interface change. 0356 * Abstract proxy class for PlayersList. 0357 * Delay of network messages to conform to old protocols. 0358 * Debug messages cleanup. 0359 * Del chat button works. 0360 * Handle DelChatAction network messages. 0361 * Little improvement about restoring DockWidget's geometry 0362 * All dockwidgets have now a valid object name. 0363 * Updates chats on player's deletion. 0364 * Edit or show every PrivateChat. 0365 * Update ChatWindow title and his toggleViewAction when Chat's name changes. 0366 * Add ChatListWidget to "FenĂȘtre" menu. 0367 * BUGFIX: default port to 6660 instead of 1024 when updating from 1.0.2 or older. 0368 * BUGFIX: Map created before connection works as well as others. 0369 * BUGFIX: Images loaded before connection don't make clients crash anymore. 0370 * Image uses NetworkMessageWriter. 0371 * Little improvements about update notification. 0372 * DEBUGS : Clients don't send back ChatUpdates messages. 0373 * Handle PrivateChat's constructor failures. 0374 * Added Chat::belongsToLocalPlayer(). 0375 * You can pass a version to Chat::everyPlayerHasFeature(). 0376 * DEBUG : PrivateChat::sendThem() don't send message if the local user is the only one. That fixes a backward compatibility bug. 0377 * Load qt translator properly. 0378 * BUGFIX Any local characters can be deleted. 0379 * Notifications of players joining and quiting in events dock widget. 0380 * French translation for the few english texts. 0381 * Revised and translated "About" dialog. 0382 * Change the maximum size for NPC: 200 0383 * Add rolisteam's logo into resources directory 0384 * Change of MainWindow logo. 0385 * Add toolbar to ChatWindow. 0386 * bugfix: Update chatwindow's title when player's name changes. 0387 * Oups... I forgot to "svn add" new files. 0388 * Moved history management from ChatWindow to TextEditAmeliore 0389 * Some bug with the NPC/PC size 0390 * Perhaps it should be better to have 2 sliders because the behaviour seems quiet unfriendly 0391 * rework of the changeSize of character. 0392 * adding character id to the sizechanged network message. 0393 * hide the diameter selector when user is not game master 0394 * Improvement on the update checker with major middle and minor version number. 0395 * Change default button for persondialog, now it's the Ok button. 0396 * Improve translation. 0397 0398 -- Renaud Guezennec <renaud@rolisteam.org> Sat, 06 Aug 2011 22:19:01 +0200 0399 0400 rolisteam (1.0.2) lucid; urgency=low 0401 0402 [ Renaud GUEZENNEC ] 0403 * Adding emote messages feature. 0404 * Adding alerts when rolisteam is hidden and an event occurs. 0405 * Add Roll and Keep dice system. 0406 * Syntax : !3g2 or !3G2 (reroll 10) 0407 * Add L5R dice system : count each dice egal or greater than 5 0408 * Syntax : !3s 0409 * Bugs fixed: 0410 * Issue #18 : out of range error about the shadowrun' dices rolling 0411 * Issue #20 : mispelling in french world 0412 * Issue #23 : save of ini file on Linux (must be more tested ) 0413 * Issue #15 : compilation errors 0414 * Issue #24 : no more crashes when client disconnect. 0415 * Refractoring: 0416 * Removal of afficherTirage function which was still in the header file. 0417 * Change few things about the Tchat.cpp to enable the dice rolling. 0418 * About init file. All platforms share the same code. 0419 * Removal of debug messages about supported image format 0420 * Robustness about the shadowrun syntax 0421 * Removal of some platform-specific code 0422 * Change text indentation in liaison.cpp 0423 * Add some destructors to prevent memory leaks 0424 * specific platform code changed to allow BSD and other x11 user. 0425 * Hide the audio player when the HAVE_NULL flag is set. 0426 0427 -- Renaud Guezennec <renaud@rolisteam.org> Sat, 30 Oct 2010 16:42:47 +0200 0428 0429 rolisteam (1.0.0) unstable; urgency=low 0430 0431 [ Renaud GUEZENNEC ] 0432 * Initial Release. 0433 * Porting of rolistik to GNU/Linux, it became rolisteam 0434 * Using Phonon 0435 * Remove of chm documentation, it has been replaced by qch documentations 0436 * Allows ip addresses or domain name as server address. 0437 0438 [ Renaud GUEZENNEC ] 0439 * bug #4 fixed 0440 * adding singleton pattern to get the audio player intance 0441 0442 [ Renaud GUEZENNEC ] 0443 * Documentation has been improved 0444 0445 [ Renaud Guezennec ] 0446 * Documentation has been really improved 0447 0448 -- Renaud Guezennec <renaud@rolisteam.org> Mon, 31 Aug 2009 00:22:48 +0200