File indexing completed on 2024-05-12 05:39:28

0001 /***************************************************************************
0002  *   Copyright (C) 2015 by Renaud Guezennec                                *
0003  *   http:://www.rolisteam.org/contact                                     *
0004  *                                                                         *
0005  *   rolisteam is free software; you can redistribute it and/or modify     *
0006  *   it under the terms of the GNU General Public License as published by  *
0007  *   the Free Software Foundation; either version 2 of the License, or     *
0008  *   (at your option) any later version.                                   *
0009  *                                                                         *
0010  *   This program is distributed in the hope that it will be useful,       *
0011  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
0012  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
0013  *   GNU General Public License for more details.                          *
0014  *                                                                         *
0015  *   You should have received a copy of the GNU General Public License     *
0016  *   along with this program; if not, write to the                         *
0017  *   Free Software Foundation, Inc.,                                       *
0018  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
0019  ***************************************************************************/
0020 #ifndef PAINTERNODE_H
0021 #define PAINTERNODE_H
0022 
0023 #include "executionnode.h"
0024 #include "result/diceresult.h"
0025 #include <QString>
0026 
0027 class ColorItem
0028 {
0029 public:
0030     ColorItem(QString str, int val);
0031     int colorNumber() const;
0032     void setColorNumber(int colorNumber);
0033 
0034     QString color() const;
0035     void setColor(const QString& color);
0036 
0037 private:
0038     int m_colorNumber;
0039     QString m_color;
0040 };
0041 /**
0042  * @brief The PainterNode class means to manage color attribute of dice.
0043  */
0044 class PainterNode : public ExecutionNode
0045 {
0046 public:
0047     PainterNode();
0048     virtual ~PainterNode();
0049     virtual void run(ExecutionNode* previous= nullptr);
0050     virtual QString toString(bool) const;
0051     virtual qint64 getPriority() const;
0052     void insertColorItem(QString color, int value);
0053     virtual ExecutionNode* getCopy() const;
0054 
0055 protected:
0056     QList<ColorItem> m_colors;
0057     DiceResult* m_diceResult= nullptr;
0058 };
0059 
0060 #endif