File indexing completed on 2024-05-12 05:39:28
0001 /*************************************************************************** 0002 * Copyright (C) 2015 by Renaud Guezennec * 0003 * http:://www.rolisteam.org/contact * 0004 * * 0005 * rolisteam is free software; you can redistribute it and/or modify * 0006 * it under the terms of the GNU General Public License as published by * 0007 * the Free Software Foundation; either version 2 of the License, or * 0008 * (at your option) any later version. * 0009 * * 0010 * This program is distributed in the hope that it will be useful, * 0011 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 0012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 0013 * GNU General Public License for more details. * 0014 * * 0015 * You should have received a copy of the GNU General Public License * 0016 * along with this program; if not, write to the * 0017 * Free Software Foundation, Inc., * 0018 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * 0019 ***************************************************************************/ 0020 #ifndef PAINTERNODE_H 0021 #define PAINTERNODE_H 0022 0023 #include "executionnode.h" 0024 #include "result/diceresult.h" 0025 #include <QString> 0026 0027 class ColorItem 0028 { 0029 public: 0030 ColorItem(QString str, int val); 0031 int colorNumber() const; 0032 void setColorNumber(int colorNumber); 0033 0034 QString color() const; 0035 void setColor(const QString& color); 0036 0037 private: 0038 int m_colorNumber; 0039 QString m_color; 0040 }; 0041 /** 0042 * @brief The PainterNode class means to manage color attribute of dice. 0043 */ 0044 class PainterNode : public ExecutionNode 0045 { 0046 public: 0047 PainterNode(); 0048 virtual ~PainterNode(); 0049 virtual void run(ExecutionNode* previous= nullptr); 0050 virtual QString toString(bool) const; 0051 virtual qint64 getPriority() const; 0052 void insertColorItem(QString color, int value); 0053 virtual ExecutionNode* getCopy() const; 0054 0055 protected: 0056 QList<ColorItem> m_colors; 0057 DiceResult* m_diceResult= nullptr; 0058 }; 0059 0060 #endif