File indexing completed on 2024-05-12 05:39:28

0001 /***************************************************************************
0002  *   Copyright (C) 2018 by Renaud Guezennec                                *
0003  *   https://rolisteam.org/contact                                      *
0004  *                                                                         *
0005  *   rolisteam is free software; you can redistribute it and/or modify     *
0006  *   it under the terms of the GNU General Public License as published by  *
0007  *   the Free Software Foundation; either version 2 of the License, or     *
0008  *   (at your option) any later version.                                   *
0009  *                                                                         *
0010  *   This program is distributed in the hope that it will be useful,       *
0011  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
0012  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
0013  *   GNU General Public License for more details.                          *
0014  *                                                                         *
0015  *   You should have received a copy of the GNU General Public License     *
0016  *   along with this program; if not, write to the                         *
0017  *   Free Software Foundation, Inc.,                                       *
0018  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
0019  ***************************************************************************/
0020 #ifndef OCCURENCECOUNTNODE_H
0021 #define OCCURENCECOUNTNODE_H
0022 
0023 #include "executionnode.h"
0024 
0025 class ValidatorList;
0026 class StringResult;
0027 class DiceResult;
0028 class OccurenceCountNode : public ExecutionNode
0029 {
0030 public:
0031     OccurenceCountNode();
0032 
0033     void run(ExecutionNode* previous= nullptr);
0034     virtual QString toString(bool withLabel) const;
0035 
0036     ExecutionNode* getCopy() const;
0037     qint64 getPriority() const;
0038 
0039     qint64 getWidth() const;
0040     void setWidth(const qint64& width);
0041 
0042     qint64 getHeight() const;
0043     void setHeight(const qint64& height);
0044 
0045     ValidatorList* getValidatorList() const;
0046     void setValidatorList(ValidatorList* validator);
0047 
0048 private:
0049     void runForStringResult(const std::map<qint64, qint64>& mapOccurence, QVector<qint64>& vec);
0050     void runForDiceResult(const std::map<qint64, qint64>& mapOccurence);
0051 
0052 private:
0053     qint64 m_width= 1;
0054     qint64 m_height= 0;
0055     ValidatorList* m_validatorList= nullptr;
0056     StringResult* m_stringResult= nullptr;
0057     DiceResult* m_diceResult= nullptr;
0058 };
0059 
0060 #endif // OCCURENCECOUNTNODE_H