File indexing completed on 2024-05-12 05:39:28

0001 /*************************************************************************
0002  *   Copyright (C) 2009 by Renaud Guezennec                              *
0003  *                                                                       *
0004  *   https://rolisteam.org/                                           *
0005  *                                                                       *
0006  *   rolisteam is free software; you can redistribute it and/or modify   *
0007  *   it under the terms of the GNU General Public License as published   *
0008  *   by the Free Software Foundation; either version 2 of the License,   *
0009  *   or (at your option) any later version.                              *
0010  *                                                                       *
0011  *   This program is distributed in the hope that it will be useful,     *
0012  *   but WITHOUT ANY WARRANTY; without even the implied warranty of      *
0013  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the       *
0014  *   GNU General Public License for more details.                        *
0015  *                                                                       *
0016  *   You should have received a copy of the GNU General Public License   *
0017  *   along with this program; if not, write to the                       *
0018  *   Free Software Foundation, Inc.,                                     *
0019  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.           *
0020  *************************************************************************/
0021 #ifndef LISTSETROLLNODE_H
0022 #define LISTSETROLLNODE_H
0023 
0024 #include <QStringList>
0025 
0026 #include "executionnode.h"
0027 #include "range.h"
0028 #include "result/diceresult.h"
0029 #include "result/stringresult.h"
0030 /**
0031  * @brief The ListSetRollNode class is dedicated to pick up item from list.
0032  */
0033 class ListSetRollNode : public ExecutionNode
0034 {
0035 public:
0036     ListSetRollNode();
0037     virtual ~ListSetRollNode();
0038     virtual void run(ExecutionNode* previous= nullptr);
0039     virtual QString toString(bool) const;
0040     virtual qint64 getPriority() const;
0041     QStringList getList() const;
0042 
0043     void setListValue(QStringList);
0044     void setUnique(bool);
0045     void setNoComma(bool);
0046     void setRangeList(QList<Range>&);
0047     virtual ExecutionNode* getCopy() const;
0048 
0049 private:
0050     void getValueFromDie(Die* die, QStringList& rollResult);
0051     void computeFacesNumber(Die* die);
0052 
0053 private:
0054     QStringList m_values;
0055     DiceResult* m_diceResult;
0056     StringResult* m_stringResult;
0057     std::vector<int> m_rangeIndexResult;
0058     bool m_unique;
0059     QList<Range> m_rangeList;
0060 };
0061 
0062 #endif // LISTSETROLLNODE_H