File indexing completed on 2024-05-12 05:39:27

0001 /*************************************************************************
0002  *   Copyright (C) 2009 by Renaud Guezennec                              *
0003  *                                                                       *
0004  *   https://rolisteam.org/                                           *
0005  *                                                                       *
0006  *   rolisteam is free software; you can redistribute it and/or modify   *
0007  *   it under the terms of the GNU General Public License as published   *
0008  *   by the Free Software Foundation; either version 2 of the License,   *
0009  *   or (at your option) any later version.                              *
0010  *                                                                       *
0011  *   This program is distributed in the hope that it will be useful,     *
0012  *   but WITHOUT ANY WARRANTY; without even the implied warranty of      *
0013  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the       *
0014  *   GNU General Public License for more details.                        *
0015  *                                                                       *
0016  *   You should have received a copy of the GNU General Public License   *
0017  *   along with this program; if not, write to the                       *
0018  *   Free Software Foundation, Inc.,                                     *
0019  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.           *
0020  *************************************************************************/
0021 #ifndef KEEPDICEEXECNODE_H
0022 #define KEEPDICEEXECNODE_H
0023 
0024 #include "executionnode.h"
0025 #include "result/diceresult.h"
0026 /**
0027  * @brief The KeepDiceExecNode class splits the dice result to get the m_numberOfDice dice from the beginning of the
0028  * dice result. Usually the pervious node of an KeepDiceExecNode is an SortNode.
0029  */
0030 class KeepDiceExecNode : public ExecutionNode
0031 {
0032 public:
0033     KeepDiceExecNode();
0034     virtual ~KeepDiceExecNode();
0035 
0036     virtual void run(ExecutionNode* previous);
0037     virtual void setDiceKeepNumber(ExecutionNode* valueNode );
0038     virtual QString toString(bool) const;
0039     virtual qint64 getPriority() const;
0040     virtual ExecutionNode* getCopy() const;
0041 
0042 private:
0043     ExecutionNode* m_numberOfDiceNode = nullptr;
0044     DiceResult* m_diceResult;
0045 };
0046 
0047 #endif // KEEPDICEEXECNODE_H