File indexing completed on 2024-05-12 05:39:27

0001 /***************************************************************************
0002  *   Copyright (C) 2015 by Renaud Guezennec                                *
0003  *   http:://www.rolisteam.org/contact                                     *
0004  *                                                                         *
0005  *   rolisteam is free software; you can redistribute it and/or modify     *
0006  *   it under the terms of the GNU General Public License as published by  *
0007  *   the Free Software Foundation; either version 2 of the License, or     *
0008  *   (at your option) any later version.                                   *
0009  *                                                                         *
0010  *   This program is distributed in the hope that it will be useful,       *
0011  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
0012  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
0013  *   GNU General Public License for more details.                          *
0014  *                                                                         *
0015  *   You should have received a copy of the GNU General Public License     *
0016  *   along with this program; if not, write to the                         *
0017  *   Free Software Foundation, Inc.,                                       *
0018  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
0019  ***************************************************************************/
0020 #ifndef IFNODE_H
0021 #define IFNODE_H
0022 
0023 #include "executionnode.h"
0024 #include "result/diceresult.h"
0025 #include <diceparser/diceparserhelper.h>
0026 
0027 class ValidatorList;
0028 class PartialDiceRollNode : public ExecutionNode
0029 {
0030 public:
0031     PartialDiceRollNode();
0032 
0033     void insertDie(Die* die);
0034     virtual void run(ExecutionNode* previous= nullptr) override;
0035     virtual qint64 getPriority() const override;
0036     virtual ExecutionNode* getCopy() const override;
0037     virtual QString toString(bool withLabel) const override;
0038 
0039 private:
0040     DiceResult* m_diceResult;
0041 };
0042 
0043 /**
0044  * @brief The ifNode class explode dice while is valid by the validator.
0045  */
0046 class IfNode : public ExecutionNode
0047 {
0048 public:
0049     /**
0050      * @brief IfNode
0051      */
0052     IfNode();
0053     /**
0054      * @brief ~IfNode
0055      */
0056     virtual ~IfNode();
0057     /**
0058      * @brief run
0059      * @param previous
0060      */
0061     virtual void run(ExecutionNode* previous= nullptr);
0062     /**
0063      * @brief setValidator
0064      */
0065     virtual void setValidatorList(ValidatorList*);
0066     /**
0067      * @brief setInstructionTrue
0068      */
0069     virtual void setInstructionTrue(ExecutionNode*);
0070     /**
0071      * @brief setInstructionFalse
0072      */
0073     virtual void setInstructionFalse(ExecutionNode*);
0074     /**
0075      * @brief toString
0076      * @return
0077      */
0078     virtual QString toString(bool) const;
0079     /**
0080      * @brief getPriority
0081      * @return
0082      */
0083     virtual qint64 getPriority() const;
0084 
0085     /**
0086      * @brief generateDotTree
0087      */
0088     virtual void generateDotTree(QString&);
0089 
0090     /**
0091      * @brief getCopy
0092      * @return
0093      */
0094     virtual ExecutionNode* getCopy() const;
0095     /**
0096      * @brief getConditionType
0097      * @return
0098      */
0099     Dice::ConditionType getConditionType() const;
0100 
0101     /**
0102      * @brief setConditionType
0103      * @param conditionType
0104      */
0105     void setConditionType(const Dice::ConditionType& conditionType);
0106 
0107 protected:
0108     ExecutionNode* getLeafNode(ExecutionNode* node);
0109 
0110 protected:
0111     ValidatorList* m_validatorList= nullptr;
0112     Dice::ConditionType m_conditionType;
0113 
0114     ExecutionNode* m_true;
0115     ExecutionNode* m_false;
0116 };
0117 #endif