File indexing completed on 2024-05-12 05:39:26

0001 /***************************************************************************
0002  * Copyright (C) 2014 by Renaud Guezennec                                   *
0003  * https://rolisteam.org/contact                      *
0004  *                                                                          *
0005  *  This file is part of DiceParser                                         *
0006  *                                                                          *
0007  * DiceParser is free software; you can redistribute it and/or modify       *
0008  * it under the terms of the GNU General Public License as published by     *
0009  * the Free Software Foundation; either version 2 of the License, or        *
0010  * (at your option) any later version.                                      *
0011  *                                                                          *
0012  * This program is distributed in the hope that it will be useful,          *
0013  * but WITHOUT ANY WARRANTY; without even the implied warranty of           *
0014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the             *
0015  * GNU General Public License for more details.                             *
0016  *                                                                          *
0017  * You should have received a copy of the GNU General Public License        *
0018  * along with this program; if not, write to the                            *
0019  * Free Software Foundation, Inc.,                                          *
0020  * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.                 *
0021  ***************************************************************************/
0022 #include "bind.h"
0023 
0024 BindNode::BindNode() : m_diceResult(new DiceResult())
0025 {
0026     m_result= m_diceResult;
0027 }
0028 void BindNode::run(ExecutionNode* previous)
0029 {
0030     m_previousNode= previous;
0031     if(nullptr == m_previousNode)
0032         return;
0033 
0034     m_result->setPrevious(previous->getResult());
0035     for(auto start : *m_startList)
0036     {
0037         ExecutionNode* last= getLatestNode(start);
0038         if(nullptr != last)
0039         {
0040             auto tmpResult= last->getResult();
0041             while(nullptr != tmpResult)
0042             {
0043                 DiceResult* dice= dynamic_cast<DiceResult*>(tmpResult);
0044                 if(nullptr != dice)
0045                 {
0046                     m_diceResult->setHomogeneous(false);
0047                     for(auto& die : dice->getResultList())
0048                     {
0049                         if(!die->hasBeenDisplayed())
0050                         {
0051                             Die* tmpdie= new Die(*die);
0052                             die->displayed();
0053                             m_diceResult->getResultList().append(tmpdie);
0054                         }
0055                     }
0056                 }
0057                 tmpResult= tmpResult->getPrevious();
0058             }
0059         }
0060     }
0061 
0062     if(nullptr != m_nextNode)
0063     {
0064         m_nextNode->run(this);
0065     }
0066 }
0067 ExecutionNode* BindNode::getLatestNode(ExecutionNode* node)
0068 {
0069     ExecutionNode* next= node;
0070     while(nullptr != next->getNextNode() && (next->getNextNode() != this))
0071     {
0072         next= next->getNextNode();
0073     }
0074     return next;
0075 }
0076 QString BindNode::toString(bool withLabel) const
0077 {
0078     if(withLabel)
0079     {
0080         return QString("%1 [label=\"Bind Node\"]").arg(m_id);
0081     }
0082     else
0083     {
0084         return m_id;
0085     }
0086 }
0087 qint64 BindNode::getPriority() const
0088 {
0089     qint64 priority= 0;
0090     if(nullptr != m_previousNode)
0091     {
0092         priority= m_previousNode->getPriority();
0093     }
0094     return priority;
0095 }
0096 ExecutionNode* BindNode::getCopy() const
0097 {
0098     BindNode* node= new BindNode();
0099     if(nullptr != m_nextNode)
0100     {
0101         node->setNextNode(m_nextNode->getCopy());
0102     }
0103     return node;
0104 }
0105 
0106 std::vector<ExecutionNode*>* BindNode::getStartList() const
0107 {
0108     return m_startList;
0109 }
0110 
0111 void BindNode::setStartList(std::vector<ExecutionNode*>* startList)
0112 {
0113     m_startList= startList;
0114 }