File indexing completed on 2024-06-02 05:45:31
0001 /* 0002 * This file is part of the KDE wacomtablet project. For copyright 0003 * information and license terms see the AUTHORS and COPYING files 0004 * in the top-level directory of this distribution. 0005 * 0006 * This program is free software; you can redistribute it and/or 0007 * modify it under the terms of the GNU General Public License as 0008 * published by the Free Software Foundation; either version 2 of 0009 * the License, or (at your option) any later version. 0010 * 0011 * This program is distributed in the hope that it will be useful, 0012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 0013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 0014 * GNU General Public License for more details. 0015 * 0016 * You should have received a copy of the GNU General Public License 0017 * along with this program. If not, see <http://www.gnu.org/licenses/>. 0018 */ 0019 0020 #include "screenrotation.h" 0021 0022 using namespace Wacom; 0023 0024 /* 0025 * Instantiate static instances-container of the ScreenRotation template specialization. 0026 * This has to be done here obviously before any instance is created. 0027 */ 0028 template<> 0029 ScreenRotationTemplateSpecialization::Container ScreenRotationTemplateSpecialization::instances = ScreenRotationTemplateSpecialization::Container(); 0030 0031 /* 0032 * Instantiate Device Types. 0033 */ 0034 const ScreenRotation ScreenRotation::NONE(QLatin1String("none")); 0035 const ScreenRotation ScreenRotation::CCW(QLatin1String("ccw")); 0036 const ScreenRotation ScreenRotation::HALF(QLatin1String("half")); 0037 const ScreenRotation ScreenRotation::CW(QLatin1String("cw")); 0038 0039 const ScreenRotation ScreenRotation::AUTO(QLatin1String("auto")); 0040 const ScreenRotation ScreenRotation::AUTO_INVERTED(QLatin1String("auto-inverted")); 0041 0042 const ScreenRotation &ScreenRotation::invert() const 0043 { 0044 if (*this == ScreenRotation::CW) { 0045 return ScreenRotation::CCW; 0046 0047 } else if (*this == ScreenRotation::CCW) { 0048 return ScreenRotation::CW; 0049 } 0050 0051 return *this; 0052 }