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0001 /*
0002     SPDX-FileCopyrightText: 2013 Sebastian Kügler <sebas@kde.org>
0003 
0004     SPDX-License-Identifier: GPL-2.0-or-later
0005 */
0006 
0007 import QtQuick
0008 
0009 ShaderExample {
0010 
0011     pageName: "Colors"
0012     pageDescription: ""
0013 
0014     ShaderEffect {
0015         anchors.fill: parent
0016         anchors.topMargin: 48
0017         opacity: 0.2
0018 
0019         fragmentShader: {
0020             "uniform mat4 gl_ModelViewMatrix;" +
0021             "uniform mat4 gl_ProjectionMatrix;" +
0022             //"attribute vec4 gl_Vertex;" +
0023             "void main(void) {" +
0024             "   gl_FragColor = vec4(1.0, 0.0, 0.0, 0.3); " +
0025             "   gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * gl_Vertex; " +
0026             "}"
0027         }
0028     }
0029 }
0030