Warning, /plasma/kwin/src/plugins/blur/shaders/noise_core.frag is written in an unsupported language. File is not indexed.

0001 #version 140
0002 
0003 uniform sampler2D texUnit;
0004 uniform vec2 noiseTextureSize;
0005 uniform vec2 texStartPos;
0006 
0007 in vec2 uv;
0008 
0009 out vec4 fragColor;
0010 
0011 void main(void)
0012 {
0013     vec2 uvNoise = vec2((texStartPos.xy + gl_FragCoord.xy) / noiseTextureSize);
0014 
0015     fragColor = vec4(texture(texUnit, uvNoise).rrr, 0);
0016 }