Warning, /plasma/kwin/src/plugins/blur/shaders/noise.frag is written in an unsupported language. File is not indexed.

0001 uniform sampler2D texUnit;
0002 uniform vec2 noiseTextureSize;
0003 uniform vec2 texStartPos;
0004 
0005 varying vec2 uv;
0006 
0007 void main(void)
0008 {
0009     vec2 uvNoise = vec2((texStartPos.xy + gl_FragCoord.xy) / noiseTextureSize);
0010 
0011     gl_FragColor = vec4(texture2D(texUnit, uvNoise).rrr, 0);
0012 }