Warning, /plasma/kwin/src/backends/drm/icc.frag is written in an unsupported language. File is not indexed.
0001 // SPDX-FileCopyrightText: 2023 Xaver Hugl <xaver.hugl@gmail.com> 0002 // SPDX-License-Identifier: GPL-2.0-or-later 0003 precision highp float; 0004 precision highp sampler2D; 0005 precision highp sampler3D; 0006 0007 in vec2 texcoord0; 0008 0009 uniform sampler2D src; 0010 uniform float sdrBrightness; 0011 0012 uniform mat4 toXYZD50; 0013 0014 uniform int Bsize; 0015 uniform sampler2D Bsampler; 0016 0017 uniform mat4 matrix2; 0018 0019 uniform int Msize; 0020 uniform sampler2D Msamplrt; 0021 0022 uniform ivec3 Csize; 0023 uniform sampler3D Csampler; 0024 0025 uniform int Asize; 0026 uniform sampler2D Asampler; 0027 0028 vec3 sample1DLut(vec3 input, sampler2D lut, int lutSize) { 0029 float lutOffset = 0.5 / float(lutSize); 0030 float lutScale = 1.0 - lutOffset * 2.0; 0031 float lutR = texture2D(lut, vec2(lutOffset + input.r * lutScale, 0.5)).r; 0032 float lutG = texture2D(lut, vec2(lutOffset + input.g * lutScale, 0.5)).g; 0033 float lutB = texture2D(lut, vec2(lutOffset + input.b * lutScale, 0.5)).b; 0034 return vec3(lutR, lutG, lutB); 0035 } 0036 0037 void main() 0038 { 0039 vec4 tex = texture2D(src, texcoord0); 0040 tex.rgb /= max(tex.a, 0.001); 0041 tex.rgb /= sdrBrightness; 0042 tex.rgb = (toXYZD50 * vec4(tex.rgb, 1.0)).rgb; 0043 if (Bsize > 0) { 0044 tex.rgb = sample1DLut(tex.rgb, Bsampler, Bsize); 0045 } 0046 tex.rgb = (matrix2 * vec4(tex.rgb, 1.0)).rgb; 0047 if (Msize > 0) { 0048 tex.rgb = sample1DLut(tex.rgb, Msampler, Msize); 0049 } 0050 if (Csize > 0) { 0051 vec3 lutOffset = vec3(0.5) / vec3(Csize); 0052 vec3 lutScale = vec3(1.0) - lutOffset * 2.0; 0053 tex.rgb = texture3D(Csampler, lutOffset + tex.rgb * lutScale).rgb; 0054 } 0055 if (Asize > 0) { 0056 tex.rgb = sample1DLut(tex.rgb, Asampler, Asize); 0057 } 0058 tex.rgb *= tex.a; 0059 gl_FragColor = tex; 0060 }