File indexing completed on 2024-05-12 16:23:27
0001 /*************************************************************************** 0002 * Copyright (C) 2013 by Linuxstopmotion contributors; * 0003 * see the AUTHORS file for details. * 0004 * * 0005 * This program is free software; you can redistribute it and/or modify * 0006 * it under the terms of the GNU General Public License as published by * 0007 * the Free Software Foundation; either version 2 of the License, or * 0008 * (at your option) any later version. * 0009 * * 0010 * This program is distributed in the hope that it will be useful, * 0011 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 0012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 0013 * GNU General Public License for more details. * 0014 * * 0015 * You should have received a copy of the GNU General Public License * 0016 * along with this program; if not, write to the * 0017 * Free Software Foundation, Inc., * 0018 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * 0019 ***************************************************************************/ 0020 0021 #ifndef COMMANDRENAMESOUND_H_ 0022 #define COMMANDRENAMESOUND_H_ 0023 0024 #include <stdint.h> 0025 0026 #include "command.h" 0027 0028 class AnimationImpl; 0029 class ErrorHandler; 0030 0031 class CommandRenameSound : public Command { 0032 AnimationImpl& sv; 0033 int32_t sc; 0034 int32_t fr; 0035 int32_t index; 0036 const char* name; 0037 public: 0038 /** 0039 * @param newName The new name. Ownership is passed; must have been 0040 * allocated with {@c new char[]}. 0041 */ 0042 CommandRenameSound(AnimationImpl& model, int32_t scene, int32_t frame, 0043 int32_t soundNumber, const char* newName); 0044 ~CommandRenameSound(); 0045 /** 0046 * Sets the name to be set. 0047 * @param newName Ownership is not passed. 0048 */ 0049 void setName(const char* newName); 0050 Command* execute(); 0051 }; 0052 0053 class CommandRenameSoundFactory : public CommandFactory { 0054 AnimationImpl& sv; 0055 public: 0056 CommandRenameSoundFactory(AnimationImpl& model); 0057 ~CommandRenameSoundFactory(); 0058 Command* create(Parameters& ps, ErrorHandler& e); 0059 }; 0060 0061 #endif