File indexing completed on 2024-12-22 04:31:07
0001 /* 0002 * Copyright (C) 2018 Vlad Zahorodnii <vlad.zahorodnii@kde.org> 0003 * 0004 * This program is free software; you can redistribute it and/or modify 0005 * it under the terms of the GNU General Public License as published by 0006 * the Free Software Foundation; either version 2 of the License, or 0007 * (at your option) any later version. 0008 * 0009 * This program is distributed in the hope that it will be useful, 0010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 0011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 0012 * GNU General Public License for more details. 0013 * 0014 * You should have received a copy of the GNU General Public License 0015 * along with this program; if not, write to the Free Software 0016 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 0017 */ 0018 0019 #pragma once 0020 0021 // Qt 0022 #include <QColor> 0023 #include <QImage> 0024 #include <QPoint> 0025 #include <QSize> 0026 0027 class BoxShadowRenderer 0028 { 0029 public: 0030 // Compiler generated constructors & destructor are fine. 0031 0032 /** 0033 * Set the size of the box. 0034 * @param size The size of the box. 0035 **/ 0036 void setBoxSize(const QSize &size); 0037 0038 /** 0039 * Set the radius of box' corners. 0040 * @param radius The border radius, in pixels. 0041 **/ 0042 void setBorderRadius(qreal radius); 0043 0044 /** 0045 * Set the device pixel ratio of the resulting shadow texture. 0046 * @param dpr The device pixel ratio. 0047 **/ 0048 void setDevicePixelRatio(qreal dpr); 0049 0050 /** 0051 * Add a shadow. 0052 * @param offset The offset of the shadow. 0053 * @param radius The blur radius. 0054 * @param color The color of the shadow. 0055 **/ 0056 void addShadow(const QPoint &offset, int radius, const QColor &color); 0057 0058 /** 0059 * Render the shadow. 0060 **/ 0061 QImage render() const; 0062 0063 /** 0064 * Calculate the minimum size of the box. 0065 * 0066 * This helper computes the minimum size of the box so the shadow behind it has 0067 * full its strength. 0068 * 0069 * @param radius The blur radius of the shadow. 0070 **/ 0071 static QSize calculateMinimumBoxSize(int radius); 0072 0073 /** 0074 * Calculate the minimum size of the shadow texture. 0075 * 0076 * This helper computes the minimum size of the resulting texture so the shadow 0077 * is not clipped. 0078 * 0079 * @param boxSize The size of the box. 0080 * @param radius The blur radius. 0081 * @param offset The offset of the shadow. 0082 **/ 0083 static QSize calculateMinimumShadowTextureSize(const QSize &boxSize, int radius, const QPoint &offset); 0084 0085 private: 0086 QSize m_boxSize; 0087 qreal m_borderRadius = 0.0; 0088 qreal m_dpr = 1.0; 0089 0090 struct Shadow { 0091 QPoint offset; 0092 int radius; 0093 QColor color; 0094 }; 0095 0096 QVector<Shadow> m_shadows; 0097 };