Warning, /graphics/glaxnimate/data/lib/python-lottie/test/sif/baseline.sif is written in an unsupported language. File is not indexed.

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0704                 </radius>
0705                 <theta>
0706                   <angle value="0.000000"/>
0707                 </theta>
0708               </radial_composite>
0709             </t1>
0710             <t2>
0711               <radial_composite type="vector">
0712                 <radius>
0713                   <real value="0.0000000000"/>
0714                 </radius>
0715                 <theta>
0716                   <angle value="0.000000"/>
0717                 </theta>
0718               </radial_composite>
0719             </t2>
0720             <split_radius>
0721               <bool value="true"/>
0722             </split_radius>
0723             <split_angle>
0724               <bool value="false"/>
0725             </split_angle>
0726           </composite>
0727         </entry>
0728         <entry>
0729           <composite type="bline_point">
0730             <point>
0731               <vector>
0732                 <x>-2.5770089626</x>
0733                 <y>0.5347259641</y>
0734               </vector>
0735             </point>
0736             <width>
0737               <real value="1.0000000000"/>
0738             </width>
0739             <origin>
0740               <real value="0.5000000000"/>
0741             </origin>
0742             <split>
0743               <bool value="false"/>
0744             </split>
0745             <t1>
0746               <radial_composite type="vector">
0747                 <radius>
0748                   <real value="0.0000000000"/>
0749                 </radius>
0750                 <theta>
0751                   <angle value="0.000000"/>
0752                 </theta>
0753               </radial_composite>
0754             </t1>
0755             <t2>
0756               <radial_composite type="vector">
0757                 <radius>
0758                   <real value="0.0000000000"/>
0759                 </radius>
0760                 <theta>
0761                   <angle value="0.000000"/>
0762                 </theta>
0763               </radial_composite>
0764             </t2>
0765             <split_radius>
0766               <bool value="true"/>
0767             </split_radius>
0768             <split_angle>
0769               <bool value="false"/>
0770             </split_angle>
0771           </composite>
0772         </entry>
0773         <entry>
0774           <composite type="bline_point">
0775             <point>
0776               <vector>
0777                 <x>-2.7399964333</x>
0778                 <y>-0.2140279114</y>
0779               </vector>
0780             </point>
0781             <width>
0782               <real value="1.0000000000"/>
0783             </width>
0784             <origin>
0785               <real value="0.5000000000"/>
0786             </origin>
0787             <split>
0788               <bool value="false"/>
0789             </split>
0790             <t1>
0791               <radial_composite type="vector">
0792                 <radius>
0793                   <real value="0.0000000000"/>
0794                 </radius>
0795                 <theta>
0796                   <angle value="0.000000"/>
0797                 </theta>
0798               </radial_composite>
0799             </t1>
0800             <t2>
0801               <radial_composite type="vector">
0802                 <radius>
0803                   <real value="0.0000000000"/>
0804                 </radius>
0805                 <theta>
0806                   <angle value="0.000000"/>
0807                 </theta>
0808               </radial_composite>
0809             </t2>
0810             <split_radius>
0811               <bool value="true"/>
0812             </split_radius>
0813             <split_angle>
0814               <bool value="false"/>
0815             </split_angle>
0816           </composite>
0817         </entry>
0818       </bline>
0819     </param>
0820     <param name="width">
0821       <real value="0.0166666667"/>
0822     </param>
0823     <param name="expand">
0824       <real value="0.0000000000"/>
0825     </param>
0826     <param name="sharp_cusps">
0827       <bool value="true"/>
0828     </param>
0829     <param name="round_tip[0]">
0830       <bool value="true"/>
0831     </param>
0832     <param name="round_tip[1]">
0833       <bool value="true"/>
0834     </param>
0835     <param name="homogeneous_width">
0836       <bool value="true"/>
0837     </param>
0838   </layer>
0839   <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="NewSpline010 Region">
0840     <param name="z_depth">
0841       <real value="0.0000000000"/>
0842     </param>
0843     <param name="amount">
0844       <real value="1.0000000000"/>
0845     </param>
0846     <param name="blend_method">
0847       <integer value="0"/>
0848     </param>
0849     <param name="color">
0850       <color>
0851         <r>1.000000</r>
0852         <g>1.000000</g>
0853         <b>1.000000</b>
0854         <a>1.000000</a>
0855       </color>
0856     </param>
0857     <param name="origin">
0858       <vector>
0859         <x>0.0000000000</x>
0860         <y>0.0000000000</y>
0861       </vector>
0862     </param>
0863     <param name="invert">
0864       <bool value="false"/>
0865     </param>
0866     <param name="antialias">
0867       <bool value="true"/>
0868     </param>
0869     <param name="feather">
0870       <real value="0.0000000000"/>
0871     </param>
0872     <param name="blurtype">
0873       <integer value="1"/>
0874     </param>
0875     <param name="winding_style">
0876       <integer value="0"/>
0877     </param>
0878     <param name="bline">
0879       <bline type="bline_point" loop="true">
0880         <entry>
0881           <composite type="bline_point">
0882             <point>
0883               <vector>
0884                 <x>-0.7645721436</x>
0885                 <y>0.4090138674</y>
0886               </vector>
0887             </point>
0888             <width>
0889               <real value="1.0000000000"/>
0890             </width>
0891             <origin>
0892               <real value="0.5000000000"/>
0893             </origin>
0894             <split>
0895               <bool value="false"/>
0896             </split>
0897             <t1>
0898               <radial_composite type="vector">
0899                 <radius>
0900                   <real value="1.7138580473"/>
0901                 </radius>
0902                 <theta>
0903                   <angle value="53.468349"/>
0904                 </theta>
0905               </radial_composite>
0906             </t1>
0907             <t2>
0908               <radial_composite type="vector">
0909                 <radius>
0910                   <real value="1.7138580473"/>
0911                 </radius>
0912                 <theta>
0913                   <angle value="53.468349"/>
0914                 </theta>
0915               </radial_composite>
0916             </t2>
0917             <split_radius>
0918               <bool value="false"/>
0919             </split_radius>
0920             <split_angle>
0921               <bool value="false"/>
0922             </split_angle>
0923           </composite>
0924         </entry>
0925         <entry>
0926           <composite type="bline_point">
0927             <point>
0928               <vector>
0929                 <x>0.7732625604</x>
0930                 <y>-0.0648742691</y>
0931               </vector>
0932             </point>
0933             <width>
0934               <real value="1.0000000000"/>
0935             </width>
0936             <origin>
0937               <real value="0.5000000000"/>
0938             </origin>
0939             <split>
0940               <bool value="false"/>
0941             </split>
0942             <t1>
0943               <radial_composite type="vector">
0944                 <radius>
0945                   <animated type="real">
0946                     <waypoint time="0s" before="clamped" after="clamped">
0947                       <real value="2.2314351749"/>
0948                     </waypoint>
0949                     <waypoint time="2s" before="clamped" after="clamped">
0950                       <real value="2.6981012388"/>
0951                     </waypoint>
0952                   </animated>
0953                 </radius>
0954                 <theta>
0955                   <animated type="angle">
0956                     <waypoint time="0s" before="clamped" after="clamped">
0957                       <angle value="19.593754"/>
0958                     </waypoint>
0959                     <waypoint time="2s" before="clamped" after="clamped">
0960                       <angle value="-57.534264"/>
0961                     </waypoint>
0962                   </animated>
0963                 </theta>
0964               </radial_composite>
0965             </t1>
0966             <t2>
0967               <radial_composite type="vector">
0968                 <radius>
0969                   <animated type="real">
0970                     <waypoint time="0s" before="clamped" after="clamped">
0971                       <real value="2.2314351749"/>
0972                     </waypoint>
0973                     <waypoint time="2s" before="clamped" after="clamped">
0974                       <real value="2.6981012388"/>
0975                     </waypoint>
0976                   </animated>
0977                 </radius>
0978                 <theta>
0979                   <animated type="angle">
0980                     <waypoint time="0s" before="clamped" after="clamped">
0981                       <angle value="19.593754"/>
0982                     </waypoint>
0983                     <waypoint time="2s" before="clamped" after="clamped">
0984                       <angle value="-57.534264"/>
0985                     </waypoint>
0986                   </animated>
0987                 </theta>
0988               </radial_composite>
0989             </t2>
0990             <split_radius>
0991               <bool value="false"/>
0992             </split_radius>
0993             <split_angle>
0994               <bool value="false"/>
0995             </split_angle>
0996           </composite>
0997         </entry>
0998         <entry>
0999           <composite type="bline_point">
1000             <point>
1001               <vector>
1002                 <x>0.6044840217</x>
1003                 <y>-1.3088796139</y>
1004               </vector>
1005             </point>
1006             <width>
1007               <real value="1.0000000000"/>
1008             </width>
1009             <origin>
1010               <real value="0.5000000000"/>
1011             </origin>
1012             <split>
1013               <bool value="false"/>
1014             </split>
1015             <t1>
1016               <radial_composite type="vector">
1017                 <radius>
1018                   <real value="2.0611003230"/>
1019                 </radius>
1020                 <theta>
1021                   <angle value="-170.180054"/>
1022                 </theta>
1023               </radial_composite>
1024             </t1>
1025             <t2>
1026               <radial_composite type="vector">
1027                 <radius>
1028                   <real value="2.0611003230"/>
1029                 </radius>
1030                 <theta>
1031                   <angle value="-170.180054"/>
1032                 </theta>
1033               </radial_composite>
1034             </t2>
1035             <split_radius>
1036               <bool value="false"/>
1037             </split_radius>
1038             <split_angle>
1039               <bool value="false"/>
1040             </split_angle>
1041           </composite>
1042         </entry>
1043       </bline>
1044     </param>
1045   </layer>
1046   <layer type="group" active="true" exclude_from_rendering="false" version="0.3" desc="Gradient Group">
1047     <param name="z_depth">
1048       <real value="0.0000000000"/>
1049     </param>
1050     <param name="amount">
1051       <real value="1.0000000000"/>
1052     </param>
1053     <param name="blend_method">
1054       <integer value="0" static="true"/>
1055     </param>
1056     <param name="origin">
1057       <vector>
1058         <x>0.0000000000</x>
1059         <y>0.0000000000</y>
1060       </vector>
1061     </param>
1062     <param name="transformation">
1063       <composite type="transformation">
1064         <offset>
1065           <vector>
1066             <x>0.0000000000</x>
1067             <y>0.0000000000</y>
1068           </vector>
1069         </offset>
1070         <angle>
1071           <angle value="0.000000"/>
1072         </angle>
1073         <skew_angle>
1074           <angle value="0.000000"/>
1075         </skew_angle>
1076         <scale>
1077           <vector>
1078             <x>1.0000000000</x>
1079             <y>1.0000000000</y>
1080           </vector>
1081         </scale>
1082       </composite>
1083     </param>
1084     <param name="canvas">
1085       <canvas>
1086         <layer type="radial_gradient" active="true" exclude_from_rendering="false" version="0.1" desc="Gradient006">
1087           <param name="z_depth">
1088             <real value="0.0000000000"/>
1089           </param>
1090           <param name="amount">
1091             <real value="1.0000000000"/>
1092           </param>
1093           <param name="blend_method">
1094             <integer value="0"/>
1095           </param>
1096           <param name="gradient">
1097             <gradient>
1098               <color pos="0.000000">
1099                 <r>1.000000</r>
1100                 <g>1.000000</g>
1101                 <b>1.000000</b>
1102                 <a>1.000000</a>
1103               </color>
1104               <color pos="1.000000">
1105                 <r>0.000000</r>
1106                 <g>0.000000</g>
1107                 <b>0.000000</b>
1108                 <a>1.000000</a>
1109               </color>
1110             </gradient>
1111           </param>
1112           <param name="center">
1113             <vector>
1114               <x>-2.9175088406</x>
1115               <y>-2.5319223404</y>
1116             </vector>
1117           </param>
1118           <param name="radius">
1119             <real value="0.7333501722"/>
1120           </param>
1121           <param name="loop">
1122             <bool value="false"/>
1123           </param>
1124           <param name="zigzag">
1125             <bool value="false"/>
1126           </param>
1127         </layer>
1128         <layer type="rectangle" active="true" exclude_from_rendering="false" version="0.2" desc="Rectangle030">
1129           <param name="z_depth">
1130             <real value="0.0000000000"/>
1131           </param>
1132           <param name="amount">
1133             <real value="1.0000000000"/>
1134           </param>
1135           <param name="blend_method">
1136             <integer value="23"/>
1137           </param>
1138           <param name="color">
1139             <color>
1140               <r>1.000000</r>
1141               <g>1.000000</g>
1142               <b>1.000000</b>
1143               <a>1.000000</a>
1144             </color>
1145           </param>
1146           <param name="point1">
1147             <vector>
1148               <x>-3.0617086887</x>
1149               <y>-2.1962778568</y>
1150             </vector>
1151           </param>
1152           <param name="point2">
1153             <vector>
1154               <x>-2.0012185574</x>
1155               <y>-3.1553120613</y>
1156             </vector>
1157           </param>
1158           <param name="expand">
1159             <real value="0.0000000000"/>
1160           </param>
1161           <param name="invert">
1162             <bool value="false"/>
1163           </param>
1164           <param name="feather_x">
1165             <real value="0.0000000000"/>
1166           </param>
1167           <param name="feather_y">
1168             <real value="0.0000000000"/>
1169           </param>
1170           <param name="bevel">
1171             <real value="0.0000000000"/>
1172           </param>
1173           <param name="bevCircle">
1174             <bool value="true"/>
1175           </param>
1176         </layer>
1177       </canvas>
1178     </param>
1179     <param name="time_dilation">
1180       <real value="1.0000000000"/>
1181     </param>
1182     <param name="time_offset">
1183       <time value="0s"/>
1184     </param>
1185     <param name="children_lock">
1186       <bool value="false"/>
1187     </param>
1188     <param name="outline_grow">
1189       <real value="0.0000000000"/>
1190     </param>
1191     <param name="z_range">
1192       <bool value="false" static="true"/>
1193     </param>
1194     <param name="z_range_position">
1195       <real value="0.0000000000"/>
1196     </param>
1197     <param name="z_range_depth">
1198       <real value="0.0000000000"/>
1199     </param>
1200     <param name="z_range_blur">
1201       <real value="0.0000000000"/>
1202     </param>
1203   </layer>
1204   <layer type="text" active="true" exclude_from_rendering="false" version="0.2" desc="Foobar">
1205     <param name="z_depth">
1206       <real value="0.0000000000"/>
1207     </param>
1208     <param name="amount">
1209       <real value="1.0000000000"/>
1210     </param>
1211     <param name="blend_method">
1212       <integer value="0"/>
1213     </param>
1214     <param name="text">
1215       <string>Foobar</string>
1216     </param>
1217     <param name="color">
1218       <color>
1219         <r>1.000000</r>
1220         <g>1.000000</g>
1221         <b>1.000000</b>
1222         <a>1.000000</a>
1223       </color>
1224     </param>
1225     <param name="family">
1226       <string>Sans Serif</string>
1227     </param>
1228     <param name="style">
1229       <integer value="0"/>
1230     </param>
1231     <param name="weight">
1232       <integer value="400"/>
1233     </param>
1234     <param name="compress">
1235       <real value="1.0000000000"/>
1236     </param>
1237     <param name="vcompress">
1238       <real value="1.0000000000"/>
1239     </param>
1240     <param name="size">
1241       <vector>
1242         <x>1.0000000000</x>
1243         <y>1.0000000000</y>
1244       </vector>
1245     </param>
1246     <param name="orient">
1247       <vector>
1248         <x>0.5000000000</x>
1249         <y>0.5000000000</y>
1250       </vector>
1251     </param>
1252     <param name="origin">
1253       <vector>
1254         <x>0.9813190699</x>
1255         <y>-2.9089243412</y>
1256       </vector>
1257     </param>
1258     <param name="use_kerning">
1259       <bool value="true"/>
1260     </param>
1261     <param name="grid_fit">
1262       <bool value="false"/>
1263     </param>
1264     <param name="invert">
1265       <bool value="false"/>
1266     </param>
1267   </layer>
1268 </canvas>