File indexing completed on 2025-01-19 03:55:18
0001 /*****************************************************************************/ 0002 // Copyright 2006-2019 Adobe Systems Incorporated 0003 // All Rights Reserved. 0004 // 0005 // NOTICE: Adobe permits you to use, modify, and distribute this file in 0006 // accordance with the terms of the Adobe license agreement accompanying it. 0007 /*****************************************************************************/ 0008 0009 #include "dng_temperature.h" 0010 0011 #include "dng_xy_coord.h" 0012 0013 /*****************************************************************************/ 0014 0015 // Scale factor between distances in uv space to a more user friendly "tint" 0016 // parameter. 0017 0018 static const real64 kTintScale = -3000.0; 0019 0020 /*****************************************************************************/ 0021 0022 // Table from Wyszecki & Stiles, "Color Science", second edition, page 228. 0023 0024 struct ruvt 0025 { 0026 real64 r; 0027 real64 u; 0028 real64 v; 0029 real64 t; 0030 }; 0031 0032 static const ruvt kTempTable [] = 0033 { 0034 { 0, 0.18006, 0.26352, -0.24341 }, 0035 { 10, 0.18066, 0.26589, -0.25479 }, 0036 { 20, 0.18133, 0.26846, -0.26876 }, 0037 { 30, 0.18208, 0.27119, -0.28539 }, 0038 { 40, 0.18293, 0.27407, -0.30470 }, 0039 { 50, 0.18388, 0.27709, -0.32675 }, 0040 { 60, 0.18494, 0.28021, -0.35156 }, 0041 { 70, 0.18611, 0.28342, -0.37915 }, 0042 { 80, 0.18740, 0.28668, -0.40955 }, 0043 { 90, 0.18880, 0.28997, -0.44278 }, 0044 { 100, 0.19032, 0.29326, -0.47888 }, 0045 { 125, 0.19462, 0.30141, -0.58204 }, 0046 { 150, 0.19962, 0.30921, -0.70471 }, 0047 { 175, 0.20525, 0.31647, -0.84901 }, 0048 { 200, 0.21142, 0.32312, -1.0182 }, 0049 { 225, 0.21807, 0.32909, -1.2168 }, 0050 { 250, 0.22511, 0.33439, -1.4512 }, 0051 { 275, 0.23247, 0.33904, -1.7298 }, 0052 { 300, 0.24010, 0.34308, -2.0637 }, 0053 { 325, 0.24702, 0.34655, -2.4681 }, 0054 { 350, 0.25591, 0.34951, -2.9641 }, 0055 { 375, 0.26400, 0.35200, -3.5814 }, 0056 { 400, 0.27218, 0.35407, -4.3633 }, 0057 { 425, 0.28039, 0.35577, -5.3762 }, 0058 { 450, 0.28863, 0.35714, -6.7262 }, 0059 { 475, 0.29685, 0.35823, -8.5955 }, 0060 { 500, 0.30505, 0.35907, -11.324 }, 0061 { 525, 0.31320, 0.35968, -15.628 }, 0062 { 550, 0.32129, 0.36011, -23.325 }, 0063 { 575, 0.32931, 0.36038, -40.770 }, 0064 { 600, 0.33724, 0.36051, -116.45 } 0065 }; 0066 0067 /*****************************************************************************/ 0068 0069 void dng_temperature::Set_xy_coord (const dng_xy_coord &xy) 0070 { 0071 0072 // Convert to uv space. 0073 0074 real64 u = 2.0 * xy.x / (1.5 - xy.x + 6.0 * xy.y); 0075 real64 v = 3.0 * xy.y / (1.5 - xy.x + 6.0 * xy.y); 0076 0077 // Search for line pair coordinate is between. 0078 0079 real64 last_dt = 0.0; 0080 0081 real64 last_dv = 0.0; 0082 real64 last_du = 0.0; 0083 0084 for (uint32 index = 1; index <= 30; index++) 0085 { 0086 0087 // Convert slope to delta-u and delta-v, with length 1. 0088 0089 real64 du = 1.0; 0090 real64 dv = kTempTable [index] . t; 0091 0092 real64 len = sqrt (1.0 + dv * dv); 0093 0094 du /= len; 0095 dv /= len; 0096 0097 // Find delta from black body point to test coordinate. 0098 0099 real64 uu = u - kTempTable [index] . u; 0100 real64 vv = v - kTempTable [index] . v; 0101 0102 // Find distance above or below line. 0103 0104 real64 dt = - uu * dv + vv * du; 0105 0106 // If below line, we have found line pair. 0107 0108 if (dt <= 0.0 || index == 30) 0109 { 0110 0111 // Find fractional weight of two lines. 0112 0113 if (dt > 0.0) 0114 dt = 0.0; 0115 0116 dt = -dt; 0117 0118 real64 f; 0119 0120 if (index == 1) 0121 { 0122 f = 0.0; 0123 } 0124 else 0125 { 0126 f = dt / (last_dt + dt); 0127 } 0128 0129 // Interpolate the temperature. 0130 0131 fTemperature = 1.0E6 / (kTempTable [index - 1] . r * f + 0132 kTempTable [index ] . r * (1.0 - f)); 0133 0134 // Find delta from black body point to test coordinate. 0135 0136 uu = u - (kTempTable [index - 1] . u * f + 0137 kTempTable [index ] . u * (1.0 - f)); 0138 0139 vv = v - (kTempTable [index - 1] . v * f + 0140 kTempTable [index ] . v * (1.0 - f)); 0141 0142 // Interpolate vectors along slope. 0143 0144 du = du * (1.0 - f) + last_du * f; 0145 dv = dv * (1.0 - f) + last_dv * f; 0146 0147 len = sqrt (du * du + dv * dv); 0148 0149 du /= len; 0150 dv /= len; 0151 0152 // Find distance along slope. 0153 0154 fTint = (uu * du + vv * dv) * kTintScale; 0155 0156 break; 0157 0158 } 0159 0160 // Try next line pair. 0161 0162 last_dt = dt; 0163 0164 last_du = du; 0165 last_dv = dv; 0166 0167 } 0168 0169 } 0170 0171 /*****************************************************************************/ 0172 0173 dng_xy_coord dng_temperature::Get_xy_coord () const 0174 { 0175 0176 dng_xy_coord result; 0177 0178 // Find inverse temperature to use as index. 0179 0180 real64 r = 1.0E6 / fTemperature; 0181 0182 // Convert tint to offset is uv space. 0183 0184 real64 offset = fTint * (1.0 / kTintScale); 0185 0186 // Search for line pair containing coordinate. 0187 0188 for (uint32 index = 0; index <= 29; index++) 0189 { 0190 0191 if (r < kTempTable [index + 1] . r || index == 29) 0192 { 0193 0194 // Find relative weight of first line. 0195 0196 real64 f = (kTempTable [index + 1] . r - r) / 0197 (kTempTable [index + 1] . r - kTempTable [index] . r); 0198 0199 // Interpolate the black body coordinates. 0200 0201 real64 u = kTempTable [index ] . u * f + 0202 kTempTable [index + 1] . u * (1.0 - f); 0203 0204 real64 v = kTempTable [index ] . v * f + 0205 kTempTable [index + 1] . v * (1.0 - f); 0206 0207 // Find vectors along slope for each line. 0208 0209 real64 uu1 = 1.0; 0210 real64 vv1 = kTempTable [index] . t; 0211 0212 real64 uu2 = 1.0; 0213 real64 vv2 = kTempTable [index + 1] . t; 0214 0215 real64 len1 = sqrt (1.0 + vv1 * vv1); 0216 real64 len2 = sqrt (1.0 + vv2 * vv2); 0217 0218 uu1 /= len1; 0219 vv1 /= len1; 0220 0221 uu2 /= len2; 0222 vv2 /= len2; 0223 0224 // Find vector from black body point. 0225 0226 real64 uu3 = uu1 * f + uu2 * (1.0 - f); 0227 real64 vv3 = vv1 * f + vv2 * (1.0 - f); 0228 0229 real64 len3 = sqrt (uu3 * uu3 + vv3 * vv3); 0230 0231 uu3 /= len3; 0232 vv3 /= len3; 0233 0234 // Adjust coordinate along this vector. 0235 0236 u += uu3 * offset; 0237 v += vv3 * offset; 0238 0239 // Convert to xy coordinates. 0240 0241 result.x = 1.5 * u / (u - 4.0 * v + 2.0); 0242 result.y = v / (u - 4.0 * v + 2.0); 0243 0244 break; 0245 0246 } 0247 0248 } 0249 0250 return result; 0251 0252 } 0253 0254 /*****************************************************************************/