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0001 <?xml version="1.0" ?> 0002 <!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.5-Based Variant V1.1//EN" "dtd/kdedbx45.dtd" [ 0003 <!ENTITY i18n-psc "<application>Palapeli Slicer Collection</application>"> 0004 <!ENTITY % English "INCLUDE"> 0005 <!ENTITY % addindex "IGNORE"> 0006 ]> 0007 0008 <book id="palapeli" lang="&language;"> 0009 <bookinfo> 0010 <title>The &palapeli; Handbook</title> 0011 <authorgroup> 0012 <author> 0013 <firstname>Johannes</firstname> 0014 <surname>Löhnert</surname> 0015 <affiliation><address><email>loehnert_kde@gmx.de</email></address></affiliation> 0016 </author> 0017 <author> 0018 <firstname>Stefan</firstname> 0019 <surname>Majewsky</surname> 0020 <affiliation><address><email>majewsky@gmx.net</email></address></affiliation> 0021 </author> 0022 <author> 0023 <firstname>Ian</firstname> 0024 <surname>Wadham</surname> 0025 <affiliation><address><email>iandw.au@gmail.com</email></address></affiliation> 0026 </author> 0027 <!-- TRANS:ROLES_OF_TRANSLATORS --> 0028 </authorgroup> 0029 0030 <copyright> 0031 <year>2009, 2010</year> 0032 <holder>Johannes Löhnert, Stefan Majewsky</holder> 0033 </copyright> 0034 <copyright> 0035 <year>2014</year> 0036 <holder>Ian Wadham</holder> 0037 </copyright> 0038 <legalnotice>&FDLNotice;</legalnotice> 0039 <date>2021-10-06</date> 0040 <releaseinfo>2.1 (KDE Gear 21.08)</releaseinfo> 0041 0042 <abstract> 0043 <para>This is the manual for &palapeli;, a jigsaw puzzle game.</para> 0044 </abstract> 0045 <keywordset> 0046 <keyword>KDE</keyword> 0047 <keyword>kdegames</keyword> 0048 <keyword>game</keyword> 0049 <keyword>puzzle game</keyword> 0050 <keyword>jigsaw puzzle</keyword> 0051 <keyword>Palapeli</keyword> 0052 </keywordset> 0053 </bookinfo> 0054 0055 <chapter id="introduction"> 0056 <title>Introduction</title> 0057 <para>&palapeli; is a single-player jigsaw puzzle game. With it you can create and play puzzles ranging from 4 to 10,000 pieces. This version includes facilities to assist in solving large puzzles (300 pieces or more) within the size limits of a computer screen.</para> 0058 <para>The main &palapeli; window is separated into two areas, the puzzle collection and the puzzle table.</para> 0059 <para>This manual continues by describing those two areas.</para> 0060 </chapter> 0061 0062 <chapter id="collection"> 0063 <title>Browsing the puzzle collection</title> 0064 <sect1 id="play-maintain-collection"> 0065 <title>Playing puzzles and updating the collection</title> 0066 <para>When you launch &palapeli; for the first time, your puzzle collection already contains some sample puzzles that come with &palapeli;. Click on one of them to start playing immediately. Later, when you have created some of your own puzzles (see below), you can also click on them to start playing.</para> 0067 <para>Play takes place on the puzzle table; see <link linkend="puzzletable">the section after next</link> for how to use the puzzle table.</para> 0068 <note><para>You can select and highlight puzzles in the puzzle list by hold the &Ctrl; key and click with the &LMB;. Pressing the &LMB; or &RMB; without the &Ctrl; key opens that puzzle for playing in the puzzle table.</para> 0069 <para>On &macOS; you need to double-click with the &LMB; to begin playing. A single click will just select and highlight one entry in the puzzle list.</para></note> 0070 <para>As well as playing a puzzle, you can use the puzzle collection for the following actions:</para> 0071 <itemizedlist> 0072 <listitem><para><emphasis>create</emphasis> new puzzles from images on your disk</para></listitem> 0073 <listitem><para><emphasis>import</emphasis> puzzles made by others</para></listitem> 0074 <listitem><para><emphasis>export</emphasis> puzzles to share them with your friends and the world</para></listitem> 0075 <listitem><para><emphasis>delete</emphasis> puzzles you do not need any more</para></listitem> 0076 </itemizedlist> 0077 <para>The following section shows how to perform these tasks with the action icons in the toolbar.</para> 0078 </sect1> 0079 <sect1 id="toolbar-collection"> 0080 <title>Toolbar overview</title> 0081 <variablelist> 0082 <varlistentry> 0083 <term><inlinemediaobject><imageobject><imagedata fileref="tools-wizard.png" format="PNG"/></imageobject></inlinemediaobject> <guiicon>Create New Puzzle...</guiicon></term> 0084 <listitem> 0085 <para><action>Opens a dialog which allows you to create a puzzle from an image on your disk.</action> See <link linkend="create-puzzles">the next chapter</link> for details.</para> 0086 </listitem> 0087 </varlistentry> 0088 <varlistentry> 0089 <term><inlinemediaobject><imageobject><imagedata fileref="edit-delete.png" format="PNG"/></imageobject></inlinemediaobject> <guiicon>Delete Puzzle</guiicon></term> 0090 <listitem><para><action>Any puzzles that you have selected in the puzzle list, will be permanently deleted from your collection. </action></para><warning><para>This action cannot be undone.</para></warning></listitem> 0091 </varlistentry> 0092 <varlistentry> 0093 <term><inlinemediaobject><imageobject><imagedata fileref="document-import.png" format="PNG"/></imageobject></inlinemediaobject> <guiicon>Import from File...</guiicon></term> 0094 <listitem><para><action>When you have received a &palapeli; puzzle file (which can usually be recognized by the file extension <literal role="extension">.puzzle</literal>), you can use this action to import it into your local collection.</action> Puzzle files can also be played by simply clicking on them in the file manager of your choice, but after the import, the puzzle will appear in your local collection, and you can safely delete the downloaded puzzle file.</para></listitem> 0095 </varlistentry> 0096 <varlistentry> 0097 <term><inlinemediaobject><imageobject><imagedata fileref="document-export.png" format="PNG"/></imageobject></inlinemediaobject> <guiicon>Export to File...</guiicon></term> 0098 <listitem><para><action>This will export the currently selected puzzles to files, in order to enable you to give them to your friends, publish them on the web, or make backup copies of your collection.</action></para></listitem> 0099 </varlistentry> 0100 </variablelist> 0101 </sect1> 0102 </chapter> 0103 0104 <chapter id="create-puzzles"> 0105 <title>Creating new puzzles</title> 0106 <sect1 id="creation-dialog"> 0107 <title>The puzzle creation dialog</title> 0108 <para>As described in <link linkend="toolbar-collection">the previous section</link>, you can create new puzzles by clicking on the <inlinemediaobject><imageobject><imagedata fileref="tools-wizard.png" format="PNG"/></imageobject></inlinemediaobject> <guiicon>Create New Puzzle...</guiicon> action icon in the puzzle collection window.</para> 0109 <para>Clicking this action icon opens the puzzle creation dialog, which consists of three pages:</para> 0110 <procedure> 0111 <step><para>On the first page, select an image file which will be sliced into pieces. Be sure to enter the correct metadata for the image: You should give attribution to the author of the image (⪚ the photographer or the painter); please respect the copyright of the image author.</para></step> 0112 <step><para>On the second page, you can select the type of pieces into which the image will be sliced. &palapeli; comes with a collection of slicers preinstalled, but third-party slicers may also be available.</para></step> 0113 <step><para>On the final page of the dialog, the selected slicer can be customized ⪚ by choosing a different piece count or by adjusting parameters of the piece shape. The available set of options depends which slicer has been selected.</para></step> 0114 </procedure> 0115 <para>This manual will continue to discuss the slicers which come with &palapeli;. If you have downloaded a third-party slicer plugin for &palapeli;, please refer to the documentation of this plugin if you have trouble installing or using it on your system.</para> 0116 </sect1> 0117 <sect1 id="simple-slicers"> 0118 <title>Simple slicers</title> 0119 <para>&palapeli; has two simple slicers, <guilabel>Classic jigsaw pieces</guilabel> and <guilabel>Rectangular pieces</guilabel>. These slicers create simple rectangular pieces either with or without connecting plugs.</para> 0120 <para>Both slicers allow the piece count and the aspect ratio to be adjusted. Dragging the <guilabel>Piece aspect ratio:</guilabel> slider to the left results in tall pieces, adjusting it to the right produces wide pieces. The default selection produces approximately square pieces.</para> 0121 </sect1> 0122 <sect1 id="psc"> 0123 <title>The advanced &i18n-psc;</title> 0124 <para>The &i18n-psc; produces realistic jigsaw pieces with various basic patterns:</para> 0125 <variablelist> 0126 <varlistentry> 0127 <term><guilabel>Rectangular grid</guilabel></term> 0128 <listitem><para>Contains the well-known rectangular pieces.</para></listitem> 0129 </varlistentry> 0130 <varlistentry> 0131 <term><guilabel>Cairo grid</guilabel></term> 0132 <listitem><para>With its pentagonal pieces and unequal edge angles, it's rather hard to puzzle because the pieces fit together in an unfamiliar manner.</para></listitem> 0133 </varlistentry> 0134 <varlistentry> 0135 <term><guilabel>Hexagonal grid</guilabel></term> 0136 <listitem><para>Produces hexagonal pieces, arranged like honeycomb cells.</para></listitem> 0137 </varlistentry> 0138 <varlistentry> 0139 <term><guilabel>Rotrex grid</guilabel></term> 0140 <listitem><para>Through a special composition of triangular, hexagonal and rectangular pieces, the pieces form a pattern resembling to many intersecting circles.</para></listitem> 0141 </varlistentry> 0142 <varlistentry> 0143 <term><guilabel>Irregular grid</guilabel></term> 0144 <listitem><para>This grid is available only if you have installed <application>qvoronoi</application> from the <ulink url="https://www.qhull.org"><application>qhull</application> package</ulink>. <application>qvoronoi</application> is used to calculate irregular piece shapes from randomly placed points.</para></listitem> 0145 </varlistentry> 0146 </variablelist> 0147 <para>The &i18n-psc; has various parameters which control the appearance of the piece edges, especially the plugs on them. Default settings are provided for all of these parameters. An additional preset mode is available which reduces the amount of parameters to a bare minimum. The following parameters are available usually:</para> 0148 <variablelist> 0149 <varlistentry> 0150 <term><guilabel>Piece count:</guilabel></term> 0151 <listitem><para>Here set the exact number in which the image will sliced into pieces. This option only appear if the mathematical logic of the slicer selected allows any number.</para></listitem> 0152 </varlistentry> 0153 <varlistentry> 0154 <term><guilabel>Approx. piece count:</guilabel></term> 0155 <listitem><para>Here set the desired number in which the image will sliced into pieces. This option only appears if the mathematical logic of the selected slicer can readjust this number.</para></listitem> 0156 </varlistentry> 0157 <varlistentry> 0158 <term><guilabel>Flipped edge percentage:</guilabel></term> 0159 <listitem><para>The probability for each plug to be flipped. A plug is considered flipped if it points in the opposite direction as it would in a fully regular grid. On the rectangular grid, this results in pieces with 3 or 4 plugs pointing inwards resp. outwards. Position the slider at the very left to obtain the normal fully regular grid. In the middle, plug orientation is random. At the right, the grid is fully regular again, but with an <quote>alternate</quote> rule. This does <emphasis>not</emphasis> mean reversal of all plugs: In the alternate regular grid, for instance, each piece has four inward-pointing or four outward-pointing plugs. This setting has no effect in the irregular grid.</para></listitem> 0160 </varlistentry> 0161 <varlistentry> 0162 <term><guilabel>Edge curviness:</guilabel></term> 0163 <listitem><para>Determines how curvy the edges are, &ie; how strongly the borders dent in or bulge out. Move the slider to the very left to obtain straight edge lines (except for the plugs).</para></listitem> 0164 </varlistentry> 0165 <varlistentry> 0166 <term><guilabel>Plug size:</guilabel></term> 0167 <listitem><para>Determines the size of the plug part of each edge. The default setting (middle position of the slider) is chosen to look like a real puzzle. The slider ranges from 50% to 150% this size, which already looks obscenely large. The program tries very hard to avoid collisions between plugs. Colliding edges are reshaped multiple times and shrinked in small steps. However there still remain cases where no solution can be found, especially for large plug sizes.</para></listitem> 0168 </varlistentry> 0169 <varlistentry> 0170 <term><guilabel>Diversity of curviness:</guilabel></term> 0171 <listitem><para>Determines how much the curviness (see above) varies between edges. Move the slider to the left to make the dents and bulges look all the same. Position the slider at the right, there may occur very curvy and very straight borders.</para></listitem> 0172 </varlistentry> 0173 <varlistentry> 0174 <term><guilabel>Diversity of plug position:</guilabel></term> 0175 <listitem><para>Determines how much the position of the plug on the edge varies. Position the slider at the very left, plugs are affixed to the middle of their edge.</para></listitem> 0176 </varlistentry> 0177 <varlistentry> 0178 <term><guilabel>Diversity of plugs:</guilabel></term> 0179 <listitem><para>Determines how individual the plugs look like. Position the slider at the very left, plugs look all the same. At the very right, each plug will be a unique piece of art crafted especially for you.</para></listitem> 0180 </varlistentry> 0181 <varlistentry> 0182 <term><guilabel>Diversity of piece size:</guilabel></term> 0183 <listitem><para>Only for irregular grid: Determines how the piece size varies. A very small setting means nearly no variation; crystallite-like structure arise. Higher settings produce very small and very large pieces.</para></listitem> 0184 </varlistentry> 0185 <varlistentry> 0186 <term><guilabel>Dump grid image:</guilabel></term> 0187 <listitem><para>Save an image of the grid (black edges on white background) at <filename>~/goldberg-slicer-dump.png</filename>. If a previous dump exists, it is overwritten.</para></listitem> 0188 </varlistentry> 0189 </variablelist> 0190 </sect1> 0191 </chapter> 0192 0193 <chapter id="puzzletable"> 0194 <title>Playing on the puzzle table</title> 0195 0196 <sect1 id="puzzletable-moves"> 0197 <title>Basic moves</title> 0198 <screenshot><mediaobject> 0199 <imageobject><imagedata fileref="puzzletable1.png" format="PNG"/></imageobject> 0200 <textobject><phrase>The puzzle table (detail)</phrase></textobject> 0201 </mediaobject></screenshot> 0202 <para>The goal of the game is to assemble the given pieces into an image.</para> 0203 <para>The floating Preview window shows you what that image should be. Use a toolbar or menu item to show or hide the window. For a detailed description, see <link linkend="puzzletable-preview">The Preview window</link>.</para> 0204 <para>If you wish to attempt a puzzle that has 300 or more pieces, please read the chapter on <link linkend="large-puzzles">Facilities for solving large puzzles</link>, after you have read this chapter.</para> 0205 <para>You can move a single piece by clicking and dragging it with the &LMB;. That will leave the piece selected and highlighted. To move several pieces at once, first select and highlight them, then click and drag just one of the pieces. The rest will follow.</para> 0206 <para>You can select and highlight multiple pieces by holding &Ctrl; and clicking on them, or by dragging a rubberband around them with the &LMB;. You can also hold the &Ctrl; key and click with the &LMB; to increase or decrease the current selection one piece at a time.</para> 0207 <para>To remove selection and highlighting, just click on an empty spot on the puzzle table or on a piece that is not already selected.</para> 0208 <para>When you put one piece near a neighboring piece, both pieces will automatically snap together and become joined (1). After pieces have been snapped together, they cannot be torn apart. Another difference between &palapeli; and a real-world jigsaw puzzle is that you cannot combine two pieces that are not true neighbors.</para> 0209 <para>The progress bar below the puzzle table indicates your progress by counting joined pieces (2). &palapeli; will automatically save your progress after every move, so you do not have to worry about saving.</para> 0210 <para>You can zoom the puzzle table view in or out with the mouse <mousebutton>wheel</mousebutton>, and at the bottom right (3) with the buttons and the slider.</para> 0211 <para>You can move the puzzle table view in any direction by clicking and dragging with the &RMB;.</para> 0212 <para>The movement of the pieces is limited by the <emphasis>puzzle table area</emphasis>. This area is represented on the puzzle table's background by a light rectangular shade. When you move pieces to the border (4) of the puzzle table area, the area will automatically expand to give you more space for moving your puzzle pieces. Near the shaded borders, the mouse cursor changes into a double-headed arrow, indicating that you can adjust the puzzle table area by clicking there and dragging with the &LMB;.</para> 0213 <para>You can lock the puzzle table area with the small button (5) to the right of the progress bar. The shade (4) around the puzzle table will darken, and pieces will now stop moving at the edges of the puzzle table area. It is still possible to adjust the size of the puzzle table area manually.</para> 0214 </sect1> 0215 0216 <sect1 id="puzzletable-preview"> 0217 <title>The Preview window</title> 0218 <para>The Preview is a small window that floats 0219 above or to one side of the puzzle table window. It 0220 contains an image of the completed puzzle: the picture 0221 that would appear on top of the box if this was a 0222 real-world jigsaw puzzle. 0223 </para> 0224 <para>The window can be shown or hidden by using the 0225 <inlinemediaobject><imageobject><imagedata fileref="view-preview.png" format="PNG"/> 0226 </imageobject></inlinemediaobject> <guiicon>Preview</guiicon> 0227 action icon in the toolbar or the <menuchoice><guimenu>View</guimenu> 0228 <guimenuitem>Preview</guimenuitem></menuchoice> menu item. Its 0229 size, position and visible or not visible setting 0230 are saved and restored between runs of &palapeli;. 0231 </para> 0232 <para>Being a window, it can be freely moved around 0233 the desktop and resized. Its <guibutton>Close</guibutton> 0234 button will hide it and its <guibutton>Maximize</guibutton> 0235 button will expand or contract the picture rapidly. 0236 </para> 0237 <para>The Preview window has a magnification 0238 feature, so it need not take up much space. 0239 If you move the mouse over the window, 0240 it zooms in quickly to reveal a magnified view 0241 of the area under the mouse and the equivalent 0242 of a few pieces around it. This is very useful 0243 for viewing details of the puzzle and identifying 0244 pieces you have found, but it can be tricky to 0245 control, especially near the edges of the picture. 0246 </para> 0247 </sect1> 0248 0249 <sect1 id="puzzletable-mouseactions"> 0250 <title>Mouse interactions</title> 0251 <para>As described in the previous section, there are plenty of ways to interact with &palapeli;'s puzzle table using the mouse. You can configure freely which actions are triggered by which mouse buttons. (See <link linkend="configuration-mouseactions">Game Configuration</link> section for more information on how to configure this.) The following list summarizes all possible mouse actions:</para> 0252 <variablelist> 0253 <varlistentry> 0254 <term><action>Change size of puzzle table area by dragging its edges</action></term> 0255 <listitem><para>By default, this action is assigned to the &LMB;.</para></listitem> 0256 </varlistentry> 0257 <varlistentry> 0258 <term><action>Move pieces by dragging</action></term> 0259 <listitem><para>When you click and drag a puzzle piece, this piece will be moved. If multiple pieces have been selected and you click and drag one of these pieces, then all pieces are moved. By default, this action is assigned to the &LMB;.</para></listitem> 0260 </varlistentry> 0261 <varlistentry> 0262 <term><action>Move viewport by dragging</action></term> 0263 <listitem><para>This action moves the view of the entire puzzle table in any direction. By default, it is assigned to the &RMB;.</para></listitem> 0264 </varlistentry> 0265 <varlistentry> 0266 <term><action>Select several pieces by rubber banding</action></term> 0267 <listitem><para>When you click on a free area of the puzzle table instead of a puzzle piece, you can drag a rubberband. When you let the mouse button go, all pieces inside the rubberband are selected. All other pieces are deselected. By default, this action is assigned to the &LMB;.</para></listitem> 0268 </varlistentry> 0269 <varlistentry> 0270 <term><action>Select multiple pieces at once</action></term> 0271 <listitem><para>When you click on a puzzle piece, it will be selected or, if it was already selected, it will be deselected. It can also be used to adjust a rubberband selection. By default, this action is assigned to the &LMB; and only available when &Ctrl; is pressed.</para></listitem> 0272 </varlistentry> 0273 <varlistentry> 0274 <term><action>Clear selections and highlighting</action></term> 0275 <listitem><para>Click on an empty spot in the puzzle table or on a piece that is not already selected.</para></listitem> 0276 </varlistentry> 0277 <varlistentry> 0278 <term><action>Zoom the puzzle table view in or out</action></term> 0279 <listitem><para>This action is identical to clicking the buttons either side of the slider (3) on the status bar. It is assigned to the mouse <mousebutton>wheel</mousebutton> by default.</para></listitem> 0280 </varlistentry> 0281 <varlistentry> 0282 <term><action>Switch to close-up or distant view</action></term> 0283 <listitem><para>This action alternates (toggles) between a close-up and distant view, at the position of the mouse pointer. It is intended mainly to provide fast zooming in large puzzles (300 pieces or more). For more detail, see <link linkend="large-puzzle-fast-zooming">Fast zooming between close-up and distant view</link>. By default, the action is assigned to the &MMB;.</para></listitem> 0284 </varlistentry> 0285 <varlistentry> 0286 <term><action>Teleport pieces to or from a holder</action></term> 0287 <listitem><para>This action helps you collect, sort and move pieces rapidly in large puzzles (300 pieces or more) without dragging and dropping. You can use it in smaller puzzles if you wish. For more detail, see <link linkend="large-puzzle-holders">Using piece-holders</link>. By default, the action is assigned to the &LMB; and only available when &Shift; key is pressed.</para></listitem> 0288 </varlistentry> 0289 <varlistentry> 0290 <term><action>Toggle lock state of the puzzle table area</action></term> 0291 <listitem><para>This action is identical to pressing the button (5) on the status bar. By default, this action is not assigned to any mouse button, but you can enable it from <link linkend="configuration-mouseactions">the configuration dialog</link>.</para></listitem> 0292 </varlistentry> 0293 <varlistentry> 0294 <term><action>Scroll viewport horizontally</action> and <action>Scroll viewport vertically</action></term> 0295 <listitem><para>By default, this action is not assigned to the mouse <mousebutton>wheel</mousebutton>, but you can enable it from <link linkend="configuration-mouseactions">the configuration dialog</link>.</para></listitem> 0296 </varlistentry> 0297 </variablelist> 0298 </sect1> 0299 0300 <sect1 id="toolbars-puzzletable"> 0301 <title>Toolbar overview</title> 0302 <variablelist> 0303 <varlistentry> 0304 <term><inlinemediaobject><imageobject><imagedata fileref="go-previous.png" format="PNG"/></imageobject></inlinemediaobject> <guiicon>Back to Collection</guiicon></term> 0305 <listitem><para><action>Go back to the collection to choose another puzzle.</action> Can be used only when you are solving a puzzle.</para></listitem> 0306 </varlistentry> 0307 <varlistentry> 0308 <term><inlinemediaobject><imageobject><imagedata fileref="view-preview.png" format="PNG"/></imageobject></inlinemediaobject> <guiicon>Preview</guiicon></term> 0309 <listitem><para><action>Toggle the display of the preview window with the completed puzzle.</action></para></listitem> 0310 </varlistentry> 0311 </variablelist> 0312 </sect1> 0313 </chapter> 0314 0315 <chapter id="large-puzzles"> 0316 <title>Facilities for solving large puzzles</title> 0317 0318 <sect1 id="large-puzzle-general"> 0319 <title>General principles</title> 0320 <para>&palapeli; can handle large puzzles from 300 to 0321 10,000 pieces, but you need some special facilities to 0322 help you work with them on a small screen. 0323 </para> 0324 <para>You can create a large puzzle in exactly the 0325 same way as a smaller puzzle. See the chapter on 0326 <link linkend="create-puzzles">Creating new 0327 puzzles</link>, but there are some things you 0328 need to think about before you begin. For details see 0329 <link linkend="large-puzzle-creation">Creating large 0330 puzzles - special concerns</link>. 0331 </para> 0332 <para>The Preview window is very useful in large 0333 puzzles: see the section about it for a 0334 <link linkend="puzzletable-preview">detailed description</link>. 0335 </para> 0336 <para>Managing space and moving around are your next 0337 concerns. When you zoom out to view the whole puzzle 0338 table, it becomes hard to see individual pieces. If 0339 you zoom in and find a piece you are looking for, it 0340 is unlikely that the place where it goes will be 0341 visible in the view. 0342 See the <link linkend="large-puzzle-space">Managing 0343 space and moving around</link> section for some 0344 solutions to these problems and others. 0345 </para> 0346 <para>Finally, you need to collect pieces and convey 0347 them to your solution area in some more efficient 0348 way than repetitive dragging and dropping over 0349 large distances. This is where piece-holders come in. 0350 </para> 0351 <para>When you start a large puzzle, you are given 0352 a holder (a small floating window) called <quote>Hand</quote> 0353 into which you can put pieces when and wherever 0354 you see them. Then you can drop them near your 0355 solution and work out where each piece has to go. 0356 This is like collecting pieces in one hand as you 0357 scan a large real-world jigsaw puzzle. 0358 </para> 0359 <para>You may need some systematic way to collect 0360 and sort pieces by common attributes (⪚ edges, sky, 0361 skyline, &etc;) and so you can use as many holders 0362 as you like and give them names. Holders are saved 0363 continually, along with the puzzle table, which 0364 means you can use them to build up parts of the 0365 solution and store them or even to store pieces 0366 that you wish to put into a <quote>too hard basket</quote> 0367 until later. For details on how to use holders 0368 see the <link linkend="large-puzzle-holders">Using 0369 piece-holders</link> section. 0370 </para> 0371 <para>Finally, the <link linkend="puzzletable-mouseactions">Mouse interactions</link> 0372 section lists the two special mouse actions that 0373 make working with large puzzles quicker and easier: 0374 teleporting pieces and zooming to close-up or 0375 distant view. 0376 </para> 0377 </sect1> 0378 0379 <sect1 id="large-puzzle-creation"> 0380 <title>Creating large puzzles - special concerns</title> 0381 <para>Before you create a large puzzle, you should make 0382 sure that the image in your source contains enough 0383 detail (&ie; enough megapixels). You can use a file 0384 utility or photo viewer/editor to find out how many 0385 pixels wide and high your picture is when not compressed 0386 by JPEG or other image format. As a rough rule of thumb, 0387 allow one megapixel per 1,000 pieces. That will give 0388 each piece about 1,000 pixels or more than 30 by 30 0389 pixels, making the pieces 0390 reasonably sharp at the edges and clear to see when you 0391 zoom in. You can work with fewer megapixels, but it may 0392 be hard to distinguish and recognize pieces during play. 0393 </para> 0394 <para>When you create or restart a large puzzle, it may 0395 be best to avoid using the bevel and shadowing features 0396 of &palapeli; (see the 0397 <link linkend="configuration-general">General 0398 settings</link> section), because they make loading 0399 slower and highlighting harder to see when the pieces 0400 in the view are very small. More prominent highlighting 0401 appears when shadowing is not used. 0402 </para> 0403 </sect1> 0404 0405 <sect1 id="large-puzzle-space"> 0406 <title>Managing space and moving around</title> 0407 <sect2 id="large-puzzle-space-allocation"> 0408 <title>Allocating space on the puzzle table</title> 0409 <para>When you create or restart a puzzle, the 0410 pieces are shuffled and placed randomly into grid 0411 locations on the puzzle table. Two settings affect 0412 the space required, see 0413 <link linkend="configuration">Game Configuration</link> 0414 for a list of settings provided via 0415 <menuchoice><guimenu>Settings</guimenu> 0416 <guimenuitem>Configure &palapeli;...</guimenuitem> 0417 </menuchoice> or, on &macOS;, 0418 <menuchoice><guimenu>&palapeli;</guimenu> 0419 <guimenuitem>Preferences...</guimenuitem></menuchoice> 0420 menu item. 0421 </para> 0422 <para>The spacing of pieces in puzzle grids can be 0423 set from 1.0 to 1.5 times the height and width of 0424 the highest and widest pieces. Smaller settings 0425 pack the pieces into the view better, but larger 0426 ones allow more space for dragging, dropping and 0427 rubber banding. The default is 1.3, but 1.1 is 0428 very workable in large puzzles. The setting 0429 applies to puzzles of all sizes, and also 0430 affects grids used with piece-holders (see 0431 <link linkend="large-puzzle-holders">Using 0432 piece-holders</link>) or when re-arranging 0433 pieces automatically on the puzzle table, using the 0434 <menuchoice><shortcut><keycap>R</keycap></shortcut> 0435 <guimenu>Move</guimenu><guimenuitem>Rearrange 0436 Pieces</guimenuitem></menuchoice> menu item. 0437 </para> 0438 <para>The other setting provides space on the 0439 puzzle table of exactly the right size for 0440 building your solution. The default is for it 0441 to appear in the center, with the pieces 0442 distributed evenly around the outside. On 0443 average, this should put the pieces closest to 0444 where they have to go eventually. You can also 0445 choose to use any of the four corners or have 0446 no space (option <guilabel>None</guilabel>), in 0447 which case you have to clear space manually, 0448 perhaps by expanding the puzzle table area (see 0449 <link linkend="puzzletable-moves">Basic moves</link>). 0450 The solution space setting affects puzzles 0451 down to 20 pieces, but with fewer than 20 pieces 0452 solution spaces are pointless. 0453 </para> 0454 <para>As the puzzle solution progresses, pieces 0455 move into the solution area and leave spaces 0456 elsewhere. It may be helpful to pack the 0457 remaining pieces closer together. If so, select 0458 some pieces using rubber banding or hold the &Ctrl; 0459 key and click with the &LMB;, then use the 0460 <menuchoice><shortcut><keycap>R</keycap></shortcut> 0461 <guimenu>Move</guimenu> 0462 <guimenuitem>Rearrange Pieces</guimenuitem></menuchoice> 0463 menu item or simply the shortcut (default is the 0464 <keycap>R</keycap> key). The pieces are packed into 0465 a grid and remain selected, so that they can be 0466 easily moved to a better position, if required. 0467 This is also a way to gather together pieces 0468 with some common attribute, but using 0469 piece-holders is more powerful. 0470 </para> 0471 </sect2> 0472 <sect2 id="large-puzzle-fast-zooming"> 0473 <title>Fast zooming between close-up and distant view</title> 0474 <para>When a puzzle is loaded, &palapeli; 0475 calculates distant and close-up views and 0476 displays the distant view, which shows the 0477 entire puzzle table area. The close-up view 0478 shows pieces at a convenient viewing size for 0479 your eyes and your screen and desktop. Use 0480 the &MMB; to switch quickly between the two 0481 views, at a location where the mouse is 0482 pointing. Then you can home in quickly on any 0483 piece in the puzzle table and see what shape 0484 it is and what part of the picture it contains. 0485 </para> 0486 <para>You can adjust the scale of either view by 0487 zooming manually and your setting will be 0488 remembered next time you switch the view by 0489 using the &MMB;. Puzzles of all sizes have the 0490 fast zooming feature, but in puzzles with less 0491 than 100 pieces the two views are almost the 0492 same as each other. In other words, the pieces 0493 are easy to see when you view the whole puzzle table. 0494 </para> 0495 </sect2> 0496 <sect2 id="large-puzzle-navigating"> 0497 <title>Moving around in a large puzzle</title> 0498 <para>The hard way to move pieces in a large puzzle 0499 is to select them and then alternately drag the 0500 pieces and the puzzle table (&LMB; and &RMB;) 0501 until you get to your destination. A much easier 0502 way to do the same thing is to select the pieces, 0503 zoom to distant view (&MMB;, see above), drag 0504 the pieces to the destination in one move (&LMB;) 0505 and then zoom to close-up view (&MMB;). This is 0506 also a good way to retrieve a single stray piece, 0507 but dragging that tiny piece across the puzzle 0508 table, without losing the selection, can be 0509 tricky if there are thousands of pieces. 0510 </para> 0511 <para>Another way to navigate and search the puzzle 0512 table systematically is to zoom in on the top 0513 left corner (&MMB;), then use the empty spaces 0514 in the scroll bars to step through the table 0515 horizontally or vertically, one fixed-size 0516 <quote>page</quote> at a time. This technique is very 0517 effective when you are using piece-holders to 0518 collect pieces you are looking for. If you 0519 keep the close-up scale fixed and always start 0520 at the same place, you will always get <quote>pages</quote> 0521 of fixed size and contents. 0522 </para> 0523 </sect2> 0524 <sect2 id="large-puzzle-visibility"> 0525 <title>Visibility of pieces in large puzzles</title> 0526 <para>In large jigsaw puzzles on a small screen it 0527 can be hard to see what you are doing. For 0528 example, with a 10,000 piece puzzle on a 0529 1440 by 900 screen, the pieces in the distant 0530 view of the puzzle table are about 7 pixels 0531 across. At this scale, it is hard to see picture, 0532 color, piece-shape or even highlighting. 0533 </para> 0534 <para>&palapeli; has always had a choice of 0535 backgrounds and background colors and that 0536 helps visibility. Added to these is a more 0537 prominent highlighting scheme, which appears 0538 if you do not choose shadowing, and a setting 0539 to choose the color of the highlight, to 0540 contrast with the background and most pieces. 0541 Also these settings are now saved and restored 0542 with each puzzle. So each puzzle can have the 0543 background and highlighting that best suits 0544 its overall picture. It is worth experimenting 0545 with settings when you create a large puzzle, 0546 but you may need to reload or restart the 0547 puzzle before all changes can take effect. 0548 </para> 0549 </sect2> 0550 </sect1> 0551 0552 <sect1 id="large-puzzle-holders"> 0553 <title>Using piece-holders</title> 0554 <sect2 id="large-puzzle-whatareholders"> 0555 <title>What are piece-holders?</title> 0556 <para>Piece-holders are perhaps the most useful 0557 feature of &palapeli; for helping solve large 0558 puzzles. They are small, floating windows into 0559 which you can sort groups of pieces, such as 0560 <quote>edges</quote>, <quote>sky</quote>, 0561 <quote>skyline</quote> or <quote>white house on 0562 left</quote>. Initially they appear at a minimum size 0563 which is just large enough to show four pieces at 0564 close-up scale, so they are quite easy to fit 0565 in next to the main puzzle table window. 0566 </para> 0567 <para>Being windows, holders can be freely moved 0568 around the desktop and resized. The <guibutton>Close</guibutton> 0569 button will delete the holder, but only if it contains 0570 no pieces. The <guibutton>Maximize</guibutton> button 0571 will expand or contract the holder rapidly. The holder 0572 can contain any number of pieces (maybe hundreds). A 0573 maximize action can be useful when reviewing the contents 0574 or constructing a sub-assembly inside the holder. 0575 </para> 0576 <para>You can have as many holders as you like. 0577 There is usually one which is active - outlined 0578 in blue. It is the target for actions such as 0579 transferring pieces or deleting a holder. 0580 </para> 0581 </sect2> 0582 <sect2 id="large-puzzle-createholders"> 0583 <title>Creating and deleting holders</title> 0584 <para>When you start a large puzzle, a holder 0585 called <quote>Hand</quote> is created automatically. 0586 This may be the only holder you need with puzzles 0587 of 300 to 750 pieces, but you can have as many 0588 holders as you like, even with puzzles of less 0589 than 300 pieces. 0590 </para> 0591 <para>To create or delete a holder, use the 0592 <menuchoice><shortcut><keycap>C</keycap></shortcut> 0593 <guimenu>Move</guimenu><guimenuitem> 0594 Create Piece Holder...</guimenuitem></menuchoice> 0595 or <menuchoice><shortcut><keycap>D</keycap></shortcut> 0596 <guimenu>Move</guimenu><guimenuitem> 0597 Delete Piece Holder</guimenuitem></menuchoice> menu items, or 0598 simply the <keycap>C</keycap> and <keycap>D</keycap> 0599 keys, or the <guibutton>Close</guibutton> button to 0600 delete. When you create a holder, you are asked to 0601 give it a name, but that is not essential. Usually 0602 the holder is at close-up scale and you can easily 0603 see what kind of piece is in it. 0604 </para> 0605 <para>When you delete a holder, it must be active 0606 (outlined in blue) and empty of pieces. If the 0607 holder to be deleted is not active, click on it. 0608 After deletion, there is no active holder, so 0609 click on one of those that are left. 0610 </para> 0611 </sect2> 0612 <sect2 id="large-puzzle-teleporting"> 0613 <title>Transferring pieces into and out of holders</title> 0614 <para>Transferring pieces by dragging and dropping 0615 is not possible with holders, nor is it needed. 0616 Instead, you can transfer pieces instantly by 0617 <quote>teleporting</quote>, as in <quote>Star Trek</quote>. 0618 Teleporting works by hold the &Shift; key and click with the &LMB;. 0619 </para> 0620 <para>To transfer pieces to a holder, make sure your 0621 target holder is active (outlined in blue), 0622 then select some pieces on the puzzle table 0623 and hold the &Shift; key and click with the &LMB;. Or you can 0624 just click on one piece at a time by hold the &Shift; 0625 key and click with the &LMB;. The transferred pieces vanish from 0626 the puzzle table and reappear, highlighted, 0627 in the holder. As they arrive, they are 0628 automatically packed into a grid and the last 0629 piece transferred is centered in the view. 0630 </para> 0631 <para>To transfer pieces out of a holder, select 0632 a piece or pieces inside the holder, then 0633 return to the puzzle table and click on an 0634 empty spot where you would like the piece(s) 0635 to appear, hold the &Shift; key and click with the &LMB;. Avoid 0636 clicking on a piece that is already on the 0637 puzzle table: it will send the piece to the 0638 holder - not what you want. If you accidentally 0639 do this with a large joined-up piece 0640 (&ie; part of your solution), there 0641 is a warning message and an opportunity to cancel. 0642 </para> 0643 <para>Pieces stay highlighted after teleporting. 0644 That allows you to reverse the action quickly 0645 if you accidentally transfer the wrong pieces 0646 or use the wrong holder. Also, on the puzzle 0647 table, you can easily adjust the position of 0648 a piece or pieces that have just arrived or move 0649 a piece into the solution. 0650 </para> 0651 <para>Teleporting also works between holders. 0652 Start as if you are going to transfer pieces 0653 to the puzzle table, but then by hold the &Shift; 0654 key and click with the &LMB; in an empty spot in 0655 another holder. To reverse the process, go back 0656 to the original holder and hold the &Shift; key 0657 and click with the &LMB; again. 0658 </para> 0659 </sect2> 0660 <sect2 id="large-puzzle-sorting"> 0661 <title>Sorting pieces</title> 0662 <para>To sort pieces into holders efficiently 0663 as you search through a large puzzle, use the 0664 technique for stepping through the puzzle a 0665 <quote>page</quote> at a time, 0666 <link linkend="large-puzzle-navigating"> 0667 as described earlier</link>, combined with 0668 holders and teleporting to collect pieces 0669 as you go. When you have scanned the whole puzzle 0670 table, zoom to a close-up of your solution area and 0671 place the pieces you have collected. Or you 0672 can pre-assemble pieces in holders. 0673 </para> 0674 </sect2> 0675 <sect2 id="large-puzzle-otherholderactions"> 0676 <title>Other holder actions</title> 0677 <para>Piece-holders support all the functions 0678 of the puzzle table (see <link linkend="puzzletable-moves">Basic moves</link>), except 0679 that you can only zoom by using the scroll-<mousebutton>wheel</mousebutton> 0680 or the &MMB;. 0681 </para> 0682 <para>This means that you can use a holder as an 0683 extra puzzle table, if you wish. You can drag 0684 and drop, join pieces together, move the 0685 boundaries of the area, &etc; You can also 0686 teleport assembled pieces of any size into 0687 or out of a holder, but beware of overlaps 0688 or small pieces being hidden. 0689 </para> 0690 <para>Finally, you can use the <menuchoice><shortcut> 0691 <keycap>A</keycap></shortcut><guimenu>Move</guimenu> 0692 <guimenuitem>Select all in holder</guimenuitem> 0693 </menuchoice> menu item, followed by <menuchoice><shortcut> 0694 <keycap>R</keycap></shortcut><guimenu>Move</guimenu> 0695 <guimenuitem>Rearrange Pieces</guimenuitem> 0696 </menuchoice> menu item or hold the &Shift; key and click with the 0697 &LMB;, to re-pack all the pieces in the holder or empty 0698 all the pieces out onto the puzzle table. Or just use the 0699 <keycap>A</keycap> or <keycap>R</keycap> keys on the 0700 currently selected holder. 0701 </para> 0702 </sect2> 0703 </sect1> 0704 </chapter> 0705 0706 <chapter id="interface"> 0707 <title>Interface Overview</title> 0708 <para>The following are &palapeli;'s menu items, some of which are also available as action icons in the toolbar and keyboard shortcuts.</para> 0709 <variablelist> 0710 <varlistentry> 0711 <term><menuchoice><shortcut><keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo> </shortcut> <guimenu>Game</guimenu> <guimenuitem>Create New Puzzle...</guimenuitem></menuchoice></term> 0712 <listitem><para><action>Opens a dialog which allows you to create a puzzle from an image on your disk.</action> See <link linkend="create-puzzles">the corresponding section</link> for details and also <link linkend="large-puzzle-creation">special concerns</link>, if you are going to create a puzzle with 300 or more pieces.</para></listitem> 0713 </varlistentry> 0714 <varlistentry> 0715 <term><menuchoice><guimenu>Game</guimenu><guimenuitem>Import from File...</guimenuitem></menuchoice></term> 0716 <listitem><para><action>When you have received a &palapeli; puzzle file (which can usually be recognized by the file extension <literal role="extension">.puzzle</literal>), you can use this action to import it into your local collection.</action> Puzzle files can also be played by simply clicking on them in the file manager of your choice, but after the import, the puzzle will appear in your local collection, and you can safely delete the downloaded puzzle file.</para></listitem> 0717 </varlistentry> 0718 <varlistentry> 0719 <term><menuchoice><guimenu>Game</guimenu><guimenuitem>Export to File...</guimenuitem></menuchoice></term> 0720 <listitem><para><action>This will export the currently selected puzzles to files, in order to enable you to give them to your friends, publish them on the web, or make backup copies of your collection.</action></para></listitem> 0721 </varlistentry> 0722 <varlistentry> 0723 <term><menuchoice><guimenu>Game</guimenu><guimenuitem>Delete Puzzle</guimenuitem></menuchoice></term> 0724 <listitem><para><action>Any puzzles that you have selected in the puzzle list, will be permanently deleted from your collection.</action></para><warning><para>This action cannot be undone.</para></warning></listitem> 0725 </varlistentry> 0726 <varlistentry> 0727 <term><menuchoice><guimenu>Game</guimenu><guimenuitem>Restart Puzzle...</guimenuitem></menuchoice></term> 0728 <listitem><para><action>Re-shuffle all the pieces and discard the saved progress for the current puzzle.</action></para></listitem> 0729 </varlistentry> 0730 <varlistentry> 0731 <term><menuchoice><shortcut><keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo> </shortcut> <guimenu>Game</guimenu> <guimenuitem>Quit</guimenuitem></menuchoice></term> 0732 <listitem><para><action>Quit</action> the &palapeli;.</para></listitem> 0733 </varlistentry> 0734 <varlistentry> 0735 <term><menuchoice><shortcut><keycap>C</keycap></shortcut><guimenu>Move</guimenu><guimenuitem>Create Piece Holder...</guimenuitem></menuchoice></term> 0736 <listitem><para><action>Create a temporary holder for storing or sorting pieces. See <link linkend="large-puzzle-holders">Using piece-holders</link> for details of how to use a holder.</action></para></listitem> 0737 </varlistentry> 0738 <varlistentry> 0739 <term><menuchoice><shortcut><keycap>D</keycap></shortcut><guimenu>Move</guimenu><guimenuitem>Delete Piece Holder</guimenuitem></menuchoice></term> 0740 <listitem><para><action>Delete a selected temporary holder when it is empty.</action></para></listitem> 0741 </varlistentry> 0742 <varlistentry> 0743 <term><menuchoice><shortcut><keycap>A</keycap></shortcut><guimenu>Move</guimenu><guimenuitem>Select All in Holder</guimenuitem></menuchoice></term> 0744 <listitem><para><action>Select all pieces in the currently selected piece-holder (outlined in blue).</action></para></listitem> 0745 </varlistentry> 0746 <varlistentry> 0747 <term><menuchoice><shortcut><keycap>R</keycap></shortcut><guimenu>Move</guimenu><guimenuitem>Rearrange Pieces</guimenuitem></menuchoice></term> 0748 <listitem><para><action>Rearrange selected pieces in any holder or the puzzle table by packing them into a grid.</action></para></listitem> 0749 </varlistentry> 0750 <varlistentry> 0751 <term><menuchoice><guimenu>View</guimenu><guimenuitem>Back to Collection</guimenuitem></menuchoice></term> 0752 <listitem><para><action>Go back to the collection to choose another puzzle.</action> Can be used only when you are solving a puzzle.</para></listitem> 0753 </varlistentry> 0754 0755 <varlistentry> 0756 <term><menuchoice><guimenu>View</guimenu><guimenuitem>Preview</guimenuitem></menuchoice></term> 0757 <listitem><para><action>Toggle the display of the completed puzzle preview image.</action> Hover it with the mouse pointer to zoom in the image.</para></listitem> 0758 </varlistentry> 0759 <varlistentry> 0760 <term><menuchoice><shortcut><keycombo action="simul">&Ctrl;<keycap>+</keycap></keycombo></shortcut><guimenu>View</guimenu><guimenuitem>Zoom In</guimenuitem></menuchoice></term> 0761 <listitem><para><action>Increase the scale.</action></para></listitem> 0762 </varlistentry> 0763 <varlistentry> 0764 <term><menuchoice><shortcut><keycombo action="simul">&Ctrl;<keycap>-</keycap></keycombo></shortcut><guimenu>View</guimenu><guimenuitem>Zoom Out</guimenuitem></menuchoice></term> 0765 <listitem><para><action>Decrease the scale.</action></para></listitem> 0766 </varlistentry> 0767 <varlistentry> 0768 <term><menuchoice><guimenu>Settings</guimenu><guimenuitem>Enable All Messages</guimenuitem></menuchoice></term> 0769 <listitem><para><action>Allows you to enable all messages disabled by checking the <guilabel>Do not show this message again</guilabel> option in the &palapeli; confirmation dialogs.</action></para></listitem> 0770 </varlistentry> 0771 <varlistentry> 0772 <term><menuchoice><guimenu>Settings</guimenu><guimenuitem>Show Statusbar of Puzzle Table</guimenuitem></menuchoice></term> 0773 <listitem><para><action>Toggle the display of the progress bar and buttons below the puzzle table.</action> This action will change nothing in the puzzle collection.</para></listitem> 0774 </varlistentry> 0775 <varlistentry id="settings-menu-configure"> 0776 <term><menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure &palapeli;...</guimenuitem></menuchoice></term> 0777 <listitem><para>Open a game configuration dialog. See <link linkend="configuration">Game Configuration</link> section for more details.</para> 0778 </listitem> 0779 </varlistentry> 0780 </variablelist> 0781 <para> 0782 Additionally &palapeli; has the common &kde; <guimenu>Settings</guimenu> and <guimenu>Help</guimenu> 0783 menu items, for more information read the sections about the <ulink url="help:/fundamentals/menus.html#menus-settings">Settings Menu</ulink> and <ulink url="help:/fundamentals/menus.html#menus-help">Help Menu</ulink> of the &kde; Fundamentals. 0784 </para> 0785 </chapter> 0786 0787 <chapter id="configuration"> 0788 <title>Game Configuration</title> 0789 <para>To open the configuration dialog, use the menu item: <menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure &palapeli;...</guimenuitem></menuchoice></para> 0790 <sect1 id="configuration-general"> 0791 <title>General settings</title> 0792 <variablelist> 0793 <varlistentry> 0794 <term><guilabel>Puzzle table</guilabel></term> 0795 <listitem> 0796 <para>Lets you choose some parameters of the puzzle table.</para> 0797 <variablelist> 0798 <varlistentry> 0799 <term><guilabel>Background:</guilabel></term> 0800 <listitem><para><action>Lets you choose another background texture for the puzzle table.</action> If you choose a single color instead of a texture, the button besides the selection box can be used to define the color.</para></listitem> 0801 </varlistentry> 0802 <varlistentry> 0803 <term><guilabel>Color for highlighting selected pieces:</guilabel></term> 0804 <listitem><para><action>Lets you choose the highlighting color of pieces when they are selected.</action> Click on the button to the right of the label to open the <ulink url="help:/fundamentals/colors.html">Color Selector</ulink> window.</para></listitem> 0805 </varlistentry> 0806 <varlistentry> 0807 <term><guilabel>Space for solution:</guilabel></term> 0808 <listitem><para><action>Lets you choose where to reserve some space on the puzzle table for building the solution.</action> No space is provided if you select option <guilabel>None</guilabel> or the puzzle has less than 20 pieces. Changes will take effect when a puzzle is created or re-started.</para></listitem> 0809 </varlistentry> 0810 <varlistentry> 0811 <term><guilabel>Spacing of pieces in puzzle grids (1.0-1.5):</guilabel></term> 0812 <listitem><para><action>Lets you choose the spacing in puzzle grids.</action> Changes in the overall puzzle spacing will take effect only when a puzzle is created or re-started.</para></listitem> 0813 </varlistentry> 0814 </variablelist> 0815 </listitem> 0816 </varlistentry> 0817 <varlistentry> 0818 <term><guilabel>Piece appearance</guilabel></term> 0819 <listitem><para><action>Controls the appearance of pieces on the puzzle table.</action> If &palapeli; is running slowly or puzzles take a long time to open, you can disable the graphical effects in this category and speed up everything. If you choose shadowing, highlighting is implemented by changing the color of the shadow.</para></listitem> 0820 </varlistentry> 0821 <varlistentry> 0822 <term><guilabel>Snapping precision</guilabel></term> 0823 <listitem><para><action>Lets you choose how closely neighboring pieces must be positioned before they snap together.</action> If you move the slider to the right, pieces will snap together even if they are not so close. This makes the game a bit easier to play.</para></listitem> 0824 </varlistentry> 0825 </variablelist> 0826 </sect1> 0827 <sect1 id="configuration-mouseactions"> 0828 <title>Mouse interaction</title> 0829 <para>This page of the configuration dialog allows you to change the assignments of mouse buttons and modifier keys to the actions described in <link linkend="puzzletable-mouseactions">Playing on the puzzle table, Mouse interactions</link>. Care should be taken to avoid ambiguous assignments. Three of the default assignments can go to the &LMB; because the pointer is over different areas when you use them, but the other assignments must be distinct.</para> 0830 <para>The interactions are divided into those that can be assigned to mouse buttons (⪚ <action>Move viewport by dragging</action>), and those that can be assigned to the mouse <mousebutton>wheel</mousebutton> (⪚ <action>Scroll viewport horizontally</action>).</para> 0831 <sect2> 0832 <title>Mouse Buttons tab</title> 0833 <para>To the right of the name of each interaction is a button with a picture of a computer mouse which shows the currently assigned action. You can configure the interaction by clicking on that button with the &LMB; and then with the mouse button which you wish to assign to this interaction. If you hold modifier keys while clicking for the second time, the puzzle table will allow this interaction only while these modifiers are being held.</para> 0834 <tip><para>Instead of clicking, you can also press &Space; to assign the special <guilabel>No-Button</guilabel> to this interaction. This is only allowed if modifier keys are being held. The <guilabel>No-Button</guilabel> means that the modifier keys take the role of the mouse button: The interaction starts when the modifier keys are pressed, and stops when one of the modifier keys is released.</para></tip> 0835 </sect2> 0836 <sect2> 0837 <title>Mouse Wheel tab</title> 0838 <para>This tab works similarly to the previous one. When the button on the right asks for input, you have to turn the mouse <mousebutton>wheel</mousebutton> instead of clicking a mouse button. Holding modifier keys is allowed, too, with the same consequences as in the previous case.</para> 0839 <tip><para>If your mouse has a bidirectional mouse <mousebutton>wheel</mousebutton> (as most commonly found on notebook touchpads), you can take advantage of this: The button will recognize whether you turned the mouse <mousebutton>wheel</mousebutton> horizontally or vertically.</para></tip> 0840 </sect2> 0841 </sect1> 0842 </chapter> 0843 0844 <chapter id="credits"> 0845 <title>Credits and License</title> 0846 <para>&palapeli; aims to bring the unagitated fun and challenge of jigsaw puzzles to your desktop.</para> 0847 <para>The idea was first developed by Bernhard Schiffner, together with Stefan Majewsky, who was the leading developer of &palapeli;.</para> 0848 <para>The &i18n-psc; was contributed by Johannes Löhnert.</para> 0849 <para>The large-puzzle facilities were contributed by Ian Wadham.</para> 0850 <para>Documentation Copyright 2009, 2010 Johannes Löhnert, Stefan Majewsky and Copyright 2014 Ian Wadham.</para> 0851 <!-- TRANS:CREDIT_FOR_TRANSLATORS --> 0852 &underFDL; 0853 &underGPL; 0854 </chapter> 0855 0856 &documentation.index; 0857 </book>