Warning, /games/lskat/grafix/egyptian.rc is written in an unsupported language. File is not indexed.

0001 # General section defines properties of the thememanger
0002 [general]
0003 # SVG file to load (path relative to this file) which contains all SVG items
0004 svgfile=egyptian.svg
0005 # Game aspect ratio
0006 aspect-ratio=1.35
0007 # Card aspect ratio
0008 card-aspect-ratio=0.75
0009 
0010 # The 'game display' itself
0011 [display_two]
0012 # SVG ID of background grafix
0013 background-svgid=background
0014 
0015 # Position of the game deck for the dealing [0..1]
0016 deck-pos=0.6271,0.300
0017 # How long does it take for a dealing move [ms]
0018 deal-move-time=400.0
0019 # Position of the cards on the game board for player1 [0..1]
0020 board-pos1=0.057,0.035
0021 # Position of the cards on the game board for player2 [0..1]
0022 board-pos2=0.057,0.40
0023 # Separation of cards on the board [0..1]
0024 board-sep=0.12,0.150
0025 # Shift of second card relative to first card on board [0..1]
0026 board-shift=0.006,0.006
0027 # Position of played card player 1 [0..1]
0028 play-pos1=0.615,0.300
0029 # Position of played card player 2 [0..1]
0030 play-pos2=0.635,0.310
0031 # Position of finished cards for player 1 [0..1]
0032 stack-pos1=0.580,0.015
0033 # Position of finished cards for player 2 [0..1]
0034 stack-pos2=0.580,0.490
0035 # Shift position for finished cards [0..1]
0036 stack-shift=0.006,0.006
0037 # Time for removing the cards [ms]
0038 remove-time=100.0
0039 
0040 # The 'game intro' display
0041 [display_intro]
0042 # SVG ID of background grafix
0043 background-svgid=background
0044 # Start position for new cards [0..1]
0045 start-pos=0.1,0.06
0046 # Shift position for new cards [0..1]
0047 start-shift=0.30,0.50
0048 # Time to clear board inwards [ms]
0049 time-clear-in=400
0050 # Time to clear board outwards [ms]
0051 time-clear-out=400
0052 
0053 
0054 # A card
0055 [card]
0056 # 'pos' is set by program!
0057 # Width of the item [0..1]
0058 width=0.10
0059 # First frame number to read (0)
0060 start-frame=0
0061 # Last frame number to read (odd number)
0062 end-frame=11
0063 
0064 # Cardarea for the first player
0065 [cardarea0]
0066 pos=0.038,0.018
0067 # Width of the item [0..1]
0068 width=0.51
0069 # Height of the item [0..1]
0070 height=0.33
0071 # SVG ID of the image
0072 svgid=cardarea
0073 # Z-Value
0074 zValue=5.0
0075 
0076 # Cardarea for the second player
0077 [cardarea1]
0078 pos=0.038,0.385
0079 # Width of the item [0..1]
0080 width=0.51
0081 # Height of the item [0..1]
0082 height=0.33
0083 # SVG ID of the image
0084 svgid=cardarea
0085 # Z-Value
0086 zValue=5.0
0087 
0088 # Play area
0089 [playarea]
0090 pos=0.600,0.27
0091 # Width of the item [0..1]
0092 width=0.15
0093 # Height of the item [0..1]
0094 height=0.20
0095 # SVG ID of the image
0096 svgid=playarea
0097 # Z-Value
0098 zValue=5.0
0099 
0100 [moveicon0]
0101 # Item position [0..1,0..1]
0102 pos=0.01,0.05
0103 # Width of the item [0..1]
0104 width=0.04
0105 # Z-Value
0106 zValue=300.0
0107 # SVG ID
0108 svgid=moveicon
0109 
0110 
0111 [moveicon1]
0112 # Item position [0..1,0..1]
0113 pos=0.01,0.65
0114 # Width of the item [0..1]
0115 width=0.04
0116 # Z-Value
0117 zValue=300.0
0118 # SVG ID
0119 svgid=moveicon
0120 
0121 # The score board next to the game board
0122 [scoreboard0]
0123 # Width of the item [0..1]
0124 width=0.18
0125 # Item position [0..1,0..1]
0126 pos=0.80,0.044
0127 # Z-Value
0128 zValue=100.0
0129 # SVG ID
0130 svgid=score
0131 
0132 # Sub-item positions relative to score widget itself (status texts player 0 and 1)
0133 posName=0.10,0.12
0134 posPoints=0.06,0.25
0135 posScore=0.10,0.625
0136 posGames=0.10,0.75
0137 
0138 # Font width and height relative to score widget size!
0139 fontHeightPoints=0.22
0140 fontHeight=0.073
0141 fontWidthName=0.42
0142 fontWidthPoints=0.46
0143 fontWidthLower=0.95
0144 # Font color for name of player
0145 fontColorPlayer=255,255,255
0146 
0147 # The score board next to the game board
0148 [scoreboard1]
0149 # Width of the item [0..1]
0150 width=0.18
0151 # Item position [0..1,0..1]
0152 pos=0.80,0.40
0153 # Z-Value
0154 zValue=100.0
0155 # SVG ID
0156 svgid=score
0157 
0158 # Sub-item positions relative to score widget itself (status texts player 0 and 1)
0159 posName=0.10,0.12
0160 posPoints=0.06,0.25
0161 posScore=0.10,0.625
0162 posGames=0.10,0.75
0163 
0164 # Font width and height relative to score widget size!
0165 fontHeightPoints=0.22
0166 fontHeight=0.073
0167 fontWidthName=0.42
0168 fontWidthPoints=0.46
0169 fontWidthLower=0.95
0170 # Font color for name of player 0
0171 fontColorPlayer=255,255,255
0172 
0173 
0174 # The score board input icons
0175 [scoreinput]
0176 # Width of the item [0..1]
0177 width=0.050
0178 # Item positions relative to score widget itself [0..1,0..1]
0179 pos=0.115,0.0150
0180 # Z-Value
0181 zValue=520.0
0182 # SVG ID of the image: Auto means to read read ID from frameX (below)
0183 svgid=auto
0184 # First frame number to read
0185 start-frame=0
0186 # Last frame number to read
0187 end-frame=2
0188 # SVG ID for frame0 (Mouse input)
0189 frame0=score_mouse
0190 # SVG ID for frame1 (AI input)
0191 frame1=score_ai
0192 # SVG ID for frame2 (Keyboard input)
0193 frame2=score_key
0194 
0195 # The score board trump icons
0196 [scoretrump]
0197 # Width of the item [0..1]
0198 width=0.050
0199 # Item positions relative to score widget itself [0..1,0..1]
0200 pos=0.115,0.072
0201 # Z-Value
0202 zValue=520.0
0203 # SVG ID of the image: Auto means to read read ID from frameX (below)
0204 svgid=auto
0205 # First frame number to read
0206 start-frame=0
0207 # Last frame number to read
0208 end-frame=4
0209 # SVG ID for trumps
0210 frame0=trump0
0211 frame1=trump1
0212 frame2=trump2
0213 frame3=trump3
0214 frame4=trump4
0215 
0216 # Text sprite for the name of the game (foreground)
0217 [name-front]
0218 # Width of the text
0219 width=0.8
0220 # Height of the text
0221 height=0.06
0222 # Position of the text
0223 pos=0.500,0.200
0224 # Z-Value
0225 zValue=500.0
0226 # Bold?
0227 bold=true
0228 # Centered
0229 center=true
0230 # Font color
0231 fontColor=255,128,0
0232 
0233 # Text sprite for the name of the game (background)
0234 [name-back]
0235 # Width of the text
0236 width=0.8
0237 # Height of the text
0238 height=0.06
0239 # Position of the text
0240 pos=0.505,0.205
0241 # Z-Value
0242 zValue=490.0
0243 # Bold?
0244 bold=true
0245 # Centered
0246 center=true
0247 # Font color
0248 fontColor=0,0,0
0249 
0250 # Text sprite for the word 'for' (foreground)
0251 [for-front]
0252 # Width of the text
0253 width=0.8
0254 # Height of the text
0255 height=0.06
0256 # Position of the text
0257 pos=0.500,0.300
0258 # Z-Value
0259 zValue=500.0
0260 # Bold?
0261 bold=true
0262 # Centered
0263 center=true
0264 # Font color
0265 fontColor=255,128,0
0266 
0267 # Text sprite for the word 'for' (background)
0268 [for-back]
0269 # Width of the text
0270 width=0.8
0271 # Height of the text
0272 height=0.06
0273 # Position of the text
0274 pos=0.501,0.305
0275 # Z-Value
0276 zValue=490.0
0277 # Bold?
0278 bold=true
0279 # Centered
0280 center=true
0281 # Font color
0282 fontColor=0,0,0
0283 
0284 
0285 # Text sprite for the word 'KDE' (foreground)
0286 [kde-front]
0287 # Width of the text
0288 width=0.8
0289 # Height of the text
0290 height=0.06
0291 # Position of the text
0292 pos=0.500,0.400
0293 # Z-Value
0294 zValue=500.0
0295 # Bold?
0296 bold=true
0297 # Centered
0298 center=true
0299 # Font color
0300 fontColor=255,128,0
0301 
0302 # Text sprite for the word 'KDE' (background)
0303 [kde-back]
0304 # Width of the text
0305 width=0.8
0306 # Height of the text
0307 height=0.06
0308 # Position of the text
0309 pos=0.505,0.405
0310 # Z-Value
0311 zValue=490.0
0312 # Bold?
0313 bold=true
0314 # Centered
0315 center=true
0316 # Font color
0317 fontColor=0,0,0
0318 
0319 
0320 # Text sprite for the score player 1
0321 [scoretext0]
0322 # Width of the text
0323 width=0.5
0324 # Height of the text
0325 height=0.06
0326 # Position of the text
0327 pos=0.290,0.130
0328 # Z-Value
0329 zValue=500.0
0330 # Bold?
0331 bold=false
0332 # Centered
0333 center=true
0334 # Font color
0335 fontColor=255,255,0
0336 
0337 # Text sprite for the score player 2
0338 [scoretext1]
0339 # Width of the text
0340 width=0.5
0341 # Height of the text
0342 height=0.06
0343 # Position of the text
0344 pos=0.290,0.510
0345 # Z-Value
0346 zValue=500.0
0347 # Bold?
0348 bold=false
0349 # Centered
0350 center=true
0351 # Font color
0352 fontColor=255,255,0
0353 
0354 # Text sprite for the game result
0355 [resulttext]
0356 # Width of the text
0357 width=0.8
0358 # Height of the text
0359 height=0.032
0360 # Position of the text
0361 pos=0.270,0.345
0362 # Z-Value
0363 zValue=500.0
0364 # Bold?
0365 bold=true
0366 # Centered
0367 center=true
0368 # Font color
0369 fontColor=255,255,255