File indexing completed on 2024-12-22 03:52:57

0001 /*
0002     This file is part of the KDE games library
0003     SPDX-FileCopyrightText: 2003 Andreas Beckermann <b_mann@gmx.de>
0004     SPDX-FileCopyrightText: 2003 Martin Heni <kde at heni-online.de>
0005 
0006     SPDX-License-Identifier: LGPL-2.0-only
0007 */
0008 
0009 #ifndef __KGAMEVERSION_H__
0010 #define __KGAMEVERSION_H__
0011 
0012 /**
0013  * \headerfile kgameversion.h <KGame/KGameVersion>
0014  *
0015  * In this file you find a couple of defines that indicate whether a specific
0016  * feature or function is present in this version of the KGame library.
0017  *
0018  * You don't need this for KDE CVS, but for games that live outside of KDE CVS
0019  * it may be very helpful and a lot easier than writing configure scripts for
0020  * this task.
0021  *
0022  * All defines are prefixed with KGAME_ to avoid conflicts.
0023  */
0024 
0025 // KGame::savegame() didn't exist in KDE 3.0
0026 #define KGAME_HAVE_KGAME_SAVEGAME 1
0027 
0028 // KGameNetwork::port(), KMessageIO::peerPort() and friends were added in KDE 3.2
0029 #define KGAME_HAVE_KGAME_PORT 1
0030 
0031 // KGameNetwork::hostName(), KMessageIO::peerName() and friends were added in KDE 3.2
0032 #define KGAME_HAVE_KGAME_HOSTNAME 1
0033 
0034 // KGameSequence class was added in KDE 3.2
0035 #define KGAME_HAVE_KGAMESEQUENCE 1
0036 
0037 // KGame::addPlayer() needs to assign an ID to new players, otherwise network is
0038 // broken. this is done in KDE 3.2.
0039 #define KGAME_HAVE_FIXED_ADDPLAYER_ID 1
0040 
0041 #endif