File indexing completed on 2024-12-01 03:49:03
0001 /*************************************************************************** 0002 * Copyright 2007 Johannes Bergmeier <johannes.bergmeier@gmx.net> * 0003 * * 0004 * This program is free software; you can redistribute it and/or modify * 0005 * it under the terms of the GNU General Public License as published by * 0006 * the Free Software Foundation; either version 2 of the License, or * 0007 * (at your option) any later version. * 0008 * * 0009 * This program is distributed in the hope that it will be useful, * 0010 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 0011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 0012 * GNU General Public License for more details. * 0013 * * 0014 * You should have received a copy of the GNU General Public License * 0015 * along with this program; if not, write to the * 0016 * Free Software Foundation, Inc., * 0017 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * 0018 ***************************************************************************/ 0019 0020 #ifndef _KSUDOKUWELCOMESCREEN_H_ 0021 #define _KSUDOKUWELCOMESCREEN_H_ 0022 0023 #include <QWidget> 0024 0025 #include "ui_welcomescreen.h" 0026 #include "gamevariants.h" 0027 0028 namespace ksudoku { 0029 0030 class WelcomeScreen : public QFrame, private Ui::WelcomeScreen { 0031 Q_OBJECT 0032 0033 public: 0034 WelcomeScreen(QWidget* parent, GameVariantCollection* collection); 0035 0036 public: 0037 GameVariant* selectedVariant() const; 0038 0039 int difficulty() const; 0040 void setDifficulty(int difficulty); 0041 int symmetry() const; 0042 void setSymmetry(int symmetry); 0043 0044 private Q_SLOTS: 0045 void onCurrentVariantChange(); 0046 0047 void getNewVariant(); 0048 void configureVariant(); 0049 void startEmptyGame(); 0050 void playVariant(); 0051 0052 void generatePuzzle(); 0053 0054 // This slot is used to restore the user's previous selection of puzzle 0055 // type and size when KSudoku starts up. It has to be a slot because it 0056 // needs a queued call, which executes after all the setup has finished, 0057 // otherwise selection fails and no selection is shown. 0058 void setSelectedVariant(int row); 0059 0060 Q_SIGNALS: 0061 void newGameStarted(const ::ksudoku::Game& game, GameVariant* variant); 0062 0063 private: 0064 GameVariantCollection* m_collection; 0065 int m_selectedPuzzle; 0066 int m_difficulty; 0067 int m_symmetry; 0068 }; 0069 0070 } 0071 0072 #endif