File indexing completed on 2024-12-15 03:50:12

0001 /***************************************************************************
0002  *   Copyright 2008      Johannes Bergmeier <johannes.bergmeier@gmx.net>   *
0003  *                                                                         *
0004  *   This program is free software; you can redistribute it and/or modify  *
0005  *   it under the terms of the GNU General Public License as published by  *
0006  *   the Free Software Foundation; either version 2 of the License, or     *
0007  *   (at your option) any later version.                                   *
0008  *                                                                         *
0009  *   This program is distributed in the hope that it will be useful,       *
0010  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
0011  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
0012  *   GNU General Public License for more details.                          *
0013  *                                                                         *
0014  *   You should have received a copy of the GNU General Public License     *
0015  *   along with this program; if not, write to the                         *
0016  *   Free Software Foundation, Inc.,                                       *
0017  *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.         *
0018  ***************************************************************************/
0019 
0020 #ifndef _KSUDOKU_GAMEACTIONS_H_
0021 #define _KSUDOKU_GAMEACTIONS_H_
0022 
0023 #include <QList>
0024 #include <QObject>
0025 
0026 class QAction;
0027 class KActionCollection;
0028 
0029 namespace ksudoku {
0030 
0031 class GameActions : public QObject {
0032     Q_OBJECT
0033 public: 
0034     explicit GameActions(KActionCollection* collection, QObject *parent);
0035     void init();
0036     void associateWidget(QWidget* widget);
0037 Q_SIGNALS:
0038     void selectValue(int value);
0039     void enterValue(int value = -1);
0040     void markValue(int value = -1);
0041     void move(int dx, int dy);
0042 private Q_SLOTS:
0043     void clearValue();
0044     void moveUp();
0045     void moveDown();
0046     void moveLeft();
0047     void moveRight();
0048 private:
0049     KActionCollection* m_collection;
0050     QList<QAction *> m_actions;
0051 };
0052 
0053 }
0054 
0055 #endif