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0001 <?xml version="1.0" ?> 0002 <!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.5-Based Variant V1.1//EN" "dtd/kdedbx45.dtd" [ 0003 <!ENTITY ksudoku "KSudoku"> 0004 <!ENTITY package "kdegames"> <!-- do not change this! --> 0005 <!ENTITY % English "INCLUDE" > <!-- change language only here --> 0006 <!ENTITY % addindex "IGNORE"> <!-- do not change this! --> 0007 ]> 0008 0009 <book id="ksudoku" lang="&language;"> <!-- do not change this! --> 0010 <bookinfo> 0011 <title>The &ksudoku; Handbook</title> <!-- This is the title of this docbook. --> 0012 <!-- List of immediate authors begins here. --> 0013 <!--INPORTANT! - All other contributors: [to be determined] --> 0014 <authorgroup> 0015 <author> 0016 <firstname>Mick</firstname> 0017 <surname>Kappenburg</surname> 0018 <affiliation><address><email>ksudoku@kappenburg.net</email></address></affiliation> 0019 </author> 0020 <author> 0021 <firstname>Eugene</firstname> 0022 <surname>Trounev</surname> 0023 <affiliation><address><email>eugene.trounev@gmail.com</email></address></affiliation> 0024 </author> 0025 <author> 0026 <firstname>Ian</firstname> 0027 <surname>Wadham</surname> 0028 <affiliation><address><email>iandw.au@gmail.com</email></address></affiliation> 0029 </author> 0030 <!-- TRANS:ROLES_OF_TRANSLATORS --> 0031 </authorgroup> 0032 0033 <copyright> 0034 <year>2007</year> 0035 <holder>Mick Kappenburg</holder> 0036 </copyright> 0037 <copyright> 0038 <year>2011</year> 0039 <holder>Ian Wadham</holder> 0040 </copyright> 0041 <legalnotice>&FDLNotice;</legalnotice> 0042 0043 <date>2020-12-10</date><!-- Date of (re)writing, or update.--> 0044 <releaseinfo>1.4.20120</releaseinfo><!-- Application version number. Use the variable definitions within header to change this value.--> 0045 0046 <!--Short description of this document. Do not change unless necessary!--> 0047 <abstract> 0048 <para>This documentation describes the game of &ksudoku;, a logic-based symbol placement puzzle.</para> 0049 </abstract> 0050 0051 <!--List of relevant keywords--> 0052 <keywordset> 0053 <keyword>KDE</keyword> <!-- do not change this! --> 0054 <keyword>kdegames</keyword> <!-- do not change this! --> 0055 <keyword>game</keyword> <!-- do not change this! --> 0056 <keyword>ksudoku</keyword><!--Application name goes here--> 0057 <!-- Game genre. Use as many as necessary. Available game types are: Arcade, Board, Card, Dice, Toys, Logic, Strategy.--> 0058 <keyword>logic</keyword> 0059 <keyword>board</keyword> 0060 <!--Number of possible players. It can be: One, Two,..., Multiplayer--> 0061 <keyword>one player</keyword> 0062 <!--All other relevant keywords--> 0063 <keyword>puzzle</keyword> 0064 </keywordset> 0065 </bookinfo> 0066 0067 <!--Content begins here: --> 0068 0069 <chapter id="introduction"><title>Introduction</title> <!-- do not change this! --> 0070 0071 <note><title>Gametype:</title><para> 0072 Logic, Board</para></note> 0073 0074 <note><title>Number of possible players:</title><para> 0075 One</para></note> 0076 0077 <para>&ksudoku; is a logic-based symbol placement puzzle.</para> 0078 0079 <para>The player has to fill a grid with symbols so that each column, row 0080 and block on the game board contains only one instance of each 0081 symbol. In &ksudoku; the symbols are usually the numbers 1 to 9, 0082 but may be the letters A to P or A to Y in larger puzzles. Puzzles 0083 start with the board partially filled and it is your job to fill 0084 in the rest. Some types of puzzle have less than nine symbols.</para> 0085 0086 <para>When you start a game, you can choose from several Sudoku types 0087 and sizes. You can then have &ksudoku; generate a puzzle for 0088 you to solve or you can start with an empty board and enter in 0089 a puzzle from another source, such as a newspaper, then get 0090 &ksudoku; to check it and maybe solve it.</para> 0091 0092 <para>There are many variations of Sudoku in existence and &ksudoku; 0093 provides a good selection of them. The most common type, Standard Sudoku, has 0094 a 9x9 square grid and uses Arabic numerals 1 to 9 as symbols. The 0095 grid has 9 rows and 9 columns and is divided into 9 blocks of 0096 3x3 squares. The problem is – each symbol can only be used once 0097 per row, column or block.</para> 0098 0099 <note><para> 0100 It takes time and concentration to complete a game. However, 0101 solving Sudoku puzzles helps to increase overall brain activity 0102 and therefore is highly recommended.</para></note> 0103 </chapter> 0104 0105 <chapter id="howto"><title>How to Play</title> <!-- do not change this! --> 0106 0107 <note><title>Objective:</title><para> 0108 Fill the grid so that each column, row and block contains only 0109 one instance of each symbol.</para></note> 0110 0111 <para>When the game starts you are prompted to choose which game type and board 0112 size you are interested in. You can enter in a puzzle from another 0113 source or have &ksudoku; generate a puzzle. The generator has several 0114 difficulty settings and some symmetry settings, which affect 0115 the pattern in which the puzzle is generated. Your game experience will 0116 depend on which of all these options you choose.</para> 0117 0118 <para>When the puzzle board appears, take a look at the left hand side. There 0119 is a selection list which contains all the symbols available in the 0120 current game. The set of symbols depends on the size of game you 0121 choose. Games may have 4, 9, 16 or 25 symbols. The first two sets 0122 use the numbers 1 to 4 or 1 to 9: the others use the letters A to P 0123 or A to Y.</para> 0124 0125 <para>First, note the boundaries in the game board. The thick lines outline 0126 the blocks. Each of these blocks has to be completed using the symbols 0127 available and each symbol must be used once and only once within the 0128 block. The same is true of the rows and columns in the board.</para> 0129 0130 <para>Now you can start entering symbols into the vacant squares on the board. 0131 To do that, select the symbol you wish to enter from the selection 0132 list on the left, then use the mouse to click on a vacant square 0133 in the board. Alternatively, you can hover with the mouse over a 0134 vacant square or use the cursor keys to move around, 0135 then use the keyboard to enter a symbol.</para> 0136 0137 <para>In Roxdoku (three-dimensional) puzzles, always use the mouse to set a 0138 small cube to a value and use a <emphasis>double</emphasis> 0139 click. When you rotate the large cube, by clicking and dragging 0140 with the mouse, it is easier to see what values are on the small 0141 cubes in the background if you click <emphasis>between</emphasis> 0142 the small cubes, not on them.</para> 0143 0144 <para>It is useful sometimes to enter markers or notes, which are tiny 0145 symbols within a square. These have no influence on the solution, 0146 but they can help you keep track of ideas you have had, especially 0147 when there is a choice between two alternatives and you do not 0148 yet have enough information to decide between them. To enter a 0149 marker or note, click with the &RMB; or hold down the &Shift; key 0150 when using the keyboard.</para> 0151 0152 <para>To clear symbols from a square, hover over the square with the 0153 mouse and hit ∇ or &Backspace; on the keyboard or click with 0154 the &RMB; on the square.</para> 0155 0156 <para>Notice that the squares change color while you hover the mouse over 0157 them. This is to help you keep up with the rules of &ksudoku;. Use 0158 the vertical and horizontal lines to check if the symbol you are 0159 about to enter into a vacant spot is already in use anywhere in 0160 the vertical or horizontal line that square is a part of. The coloring 0161 also highlights the block which, if you remember, must also contain 0162 only one instance of each symbol. If you do not need the highlighting, 0163 you can use the <menuchoice><guimenu>Settings</guimenu> 0164 <guimenuitem>Configure &ksudoku;...</guimenuitem></menuchoice> 0165 menu item to turn it off.</para> 0166 0167 <para>Keep entering symbols in accordance with the rules until the whole 0168 game field is filled up. At this point &ksudoku; will check if all 0169 the entries are valid and will either correct you or accept your 0170 solution.</para> 0171 </chapter> 0172 0173 <chapter id="rules_and_tips"><title>Game Rules, Strategies and Tips</title> <!-- do not change this! --> 0174 0175 <sect1 id="rules"><title>General Game Rules</title> 0176 0177 <para>The rules of &ksudoku; are quite simple.</para> 0178 <itemizedlist> 0179 <listitem><para>Depending on the size of the game board, the type 0180 of puzzle and the difficulty level chosen an individual 0181 &ksudoku; puzzle may take from a few minutes to a few 0182 hours to solve.</para></listitem> 0183 <listitem><para>Each square may hold one and only one 0184 symbol.</para></listitem> 0185 <listitem><para>Each horizontal row (as defined by the game board) 0186 can contain each symbol exactly once.</para></listitem> 0187 <listitem><para>Each vertical column (as defined by the game board) 0188 can contain each symbol exactly once.</para></listitem> 0189 <listitem><para>Each block (as defined by the game board) can 0190 contain each symbol exactly once</para></listitem> 0191 </itemizedlist> 0192 0193 <note><title>Note:</title><para> 0194 The set of symbols depends on the size of game you 0195 choose.</para></note> 0196 0197 <itemizedlist> 0198 <listitem><para>Knowledge of mathematics or language is not required 0199 to solve &ksudoku; puzzles, but a little ability with 0200 arithmetic is needed in Killer Sudoku and Mathdoku 0201 puzzles.</para></listitem> 0202 <listitem><para>The symbols already on the game board when the 0203 puzzle starts cannot be changed.</para></listitem> 0204 <listitem><para>You can only modify the symbols you have previously 0205 entered.</para></listitem> 0206 <listitem><para>Puzzles generated by &ksudoku; have one solution 0207 only.</para></listitem> 0208 <listitem><para>Puzzles you enter in might have no solution or 0209 more than one solution, but if they are from a published 0210 source this probably means you have made a data-entry 0211 error.</para></listitem> 0212 </itemizedlist> 0213 </sect1> 0214 0215 <sect1 id="variants"><title>&ksudoku; Variations</title> 0216 0217 <sect2 id="standard_sudoku"><title>Sudoku Puzzles</title> 0218 0219 <itemizedlist> 0220 <listitem><para>The Standard 9x9 Sudoku puzzle has 9 rows, 9 columns 0221 and 9 square blocks of size 3x3.</para></listitem> 0222 <listitem><para>Other sizes of Standard Sudoku are 4x4 (very easy), 0223 16x16 and 25x25 (not so easy).</para></listitem> 0224 <listitem><para>The Jigsaw and Aztec variations are the same as 0225 Standard 9x9 Sudoku except that some blocks are not square.</para></listitem> 0226 <listitem><para>The XSudoku variation is exactly the same as Standard 0227 Sudoku with an additional requirement: the two main 0228 diagonals must also each contain the symbols 1 to 9 once 0229 and once only. &ksudoku; highlights the diagonals to make 0230 this easier to see.</para></listitem> 0231 <listitem><para>The Nonomino 9x9, Pentomino 5x5 and Tetromino 4x4 0232 variations are the same as a Standard Sudoku 0233 except that some blocks are not square.</para></listitem> 0234 <listitem><para>The 6x6 variation is the same as a Standard Sudoku 0235 except that the blocks are 0236 six 3x2 rectangles.</para></listitem> 0237 </itemizedlist> 0238 </sect2> 0239 0240 <sect2 id="samurai"><title>Samurai Puzzles</title> 0241 0242 <itemizedlist> 0243 <listitem><para>The Samurai Sudoku consists of five Standard Sudoku 0244 puzzles of 9x9 squares each, overlapping at the corners 0245 by four 3x3 blocks. Each of the five puzzles has 9 rows, 0246 9 columns and 9 blocks to solve and the symbols in the 0247 overlapping squares must fit into the solutions of two 0248 Standard 9x9 Sudokus.</para></listitem> 0249 <listitem><para>The Tiny Samurai Sudoku contains five 4x4 Sudoku 0250 puzzles, overlapping at the corners by four squares. Each 0251 of the five puzzles has 4 rows, 4 columns and 4 blocks to 0252 solve.</para></listitem> 0253 <listitem><para>The Windmill variation consists of five Standard 9x9 0254 Sudoku puzzles, overlapping at the corners by two 3x3 blocks. 0255 It is like a Samurai Sudoku, but the central 9x9 Sudoku is 0256 harder to see. Eight of its 3x3 blocks are shared with the 0257 sails of the windmill and only the central 3x3 block is not. 0258 </para></listitem> 0259 <listitem><para>The Sohei variation is another Samurai type and has 0260 four 9x9 Sudoku puzzles, overlapping at two corners by a 0261 3x3 block. The central 3x3 block of the puzzle is empty. 0262 </para></listitem> 0263 </itemizedlist> 0264 </sect2> 0265 0266 <sect2 id="roxdoku"><title>Roxdoku 3D Puzzles</title> 0267 0268 <itemizedlist> 0269 <listitem><para>The Roxdoku variants are based on cubes in three 0270 dimensions, but are easier than they sound. There are no 0271 rows or columns. A 3x3x3 Roxdoku puzzle has 27 small cubes 0272 arranged into a larger 3x3x3 cube. This contains nine 0273 slices, each containing 3x3 small cubes, and these are 0274 the square blocks that must be filled with the numbers 0275 1 to 9. A 4x4x4 Roxdoku has twelve 4x4 slices and a 0276 5x5x5 Roxdoku has fifteen 5x5 slices.</para></listitem> 0277 <listitem><para>The Roxdoku Twin variant has two 3x3x3 Roxdoku 0278 puzzles sharing a corner. The corner piece must be part of 0279 the solution of both 3x3x3 cubes.</para></listitem> 0280 <listitem><para>The Double Roxdoku variant contains two 3x3x3 0281 Roxdoku puzzles sharing three pieces along an edge. The 0282 edge pieces must be part of the solution of both 3x3x3 cubes. 0283 </para></listitem> 0284 <listitem><para>The Samurai Roxdoku variant has nine 3x3x3 Roxdoku 0285 puzzles. One is at the center and the other eight 3x3x3 0286 cubes overlap it, one at each of the central cube's corners. 0287 Those corner pieces must each be part of the solution of 0288 two 3x3x3 cubes.</para></listitem> 0289 </itemizedlist> 0290 </sect2> 0291 0292 <sect2 id="killer"><title>Killer and Mathdoku Variations</title> 0293 0294 <itemizedlist> 0295 <listitem><para>Killer puzzles have two variants: Tiny Killer 0296 (4x4) and Killer Sudoku (9x9). They both have rows, columns 0297 and square blocks, exactly as in Standard Sudoku puzzles 0298 and following exactly the same rules. They also have 0299 irregularly shaped areas called cages, where each cage's 0300 digits must add up to the number in small type in the 0301 corner of the cage and no digit can be repeated within 0302 the cage. Typically the puzzle starts with only a few 0303 squares containing symbols. You need to use arithmetic 0304 and the usual Sudoku rules together to work out the 0305 solution. The screen graphics make it difficult to 0306 visualize the square blocks that are present, but they 0307 are easier to see if you print the puzzle, using the 0308 <menuchoice><guimenu>Game</guimenu> 0309 <guimenuitem>Print...</guimenuitem></menuchoice> 0310 menu item.</para></listitem> 0311 <listitem><para>Mathdoku variants, also known as 0312 <trademark>Kenken</trademark>, have no blocks, only row and 0313 column restrictions, and have cages where the digits 0314 must add, subtract, divide or multiply according to the 0315 values and arithmetical symbols in small type in their 0316 corners. A digit in a Mathdoku cage can be repeated, 0317 but not in the same column or row. For example, an 0318 L-shape of three squares with a requirement 5+ can have 0319 solutions 1 3 1 or 2 1 2, provided the ones or twos are 0320 not in the same row or column as each other. Note that 0321 subtraction and division cages always have two squares 0322 and the two digits of the solution can appear in either 0323 order. For example, a 2-cage could have solutions 1 3 0324 or 3 1 or 2 4 or 4 2, &etc;</para></listitem> 0325 <listitem><para>Because there are no blocks in a Mathdoku puzzle, 0326 it can have any size from 3x3 up to 9x9, with the default 0327 being 6x6. See the 0328 <link linkend="configuration">Game Configuration</link> 0329 section for details. To get you started, there is 0330 a variant called Mathdoku 101 of size 4x4.</para></listitem> 0331 </itemizedlist> 0332 </sect2> 0333 </sect1> 0334 0335 <sect1 id="tips"><title>Strategies and Tips</title> 0336 0337 <itemizedlist> 0338 <listitem><para>Take your time and do not rush. &ksudoku; is not 0339 a quick game.</para></listitem> 0340 <listitem><para>Pay attention to the row, column, and block 0341 colorings. They are there to help you.</para></listitem> 0342 <listitem><para>Make sure that no duplicate symbol exists already 0343 in the row, column or block where you are entering a 0344 symbol.</para></listitem> 0345 <listitem><para>If in doubt, try to foresee if a square you are 0346 entering a symbol into may be needed by some other symbol, 0347 which otherwise cannot go anywhere else due to the 0348 row, column and block rules.</para></listitem> 0349 <listitem><para>Use the Internet to search for general hints 0350 and strategies for solving Sudoku puzzles.</para></listitem> 0351 <listitem><para>Use marker moves when you spot a square or 0352 squares that have just a few alternatives but you 0353 cannot decide between them immediately. Markers will 0354 save you time and memory effort later, when more 0355 squares have been filled in. See <link linkend="howto"> 0356 How to Play</link> for details of how to use 0357 markers.</para></listitem> 0358 <listitem><para>If you are having trouble, try to retrace your 0359 steps and see exactly where you have made an error. You 0360 can use the <menuchoice><guimenu>Move</guimenu> 0361 <guimenuitem>Undo</guimenuitem></menuchoice> and 0362 <menuchoice><guimenu>Move</guimenu> 0363 <guimenuitem>Redo</guimenuitem></menuchoice> menu 0364 items, repeatedly if necessary, and there is a setting 0365 in <menuchoice><guimenu>Settings</guimenu> 0366 <guimenuitem>Configure &ksudoku;...</guimenuitem></menuchoice> 0367 that highlights errors.</para></listitem> 0368 <listitem><para>Even though &ksudoku; provides a 'Hint' option 0369 for you, try not to use it often. Remember, solving the 0370 puzzle all by yourself enhances your brain activity, 0371 while using the 'Hint' feature too often is 0372 cheating.</para></listitem> 0373 <listitem><para>If you have too much trouble solving a certain 0374 puzzle and simply must use the 'Hint' feature, then 0375 maybe you should try decreasing the difficulty level, 0376 or try a simpler, more basic puzzle.</para></listitem> 0377 <listitem><para>Some puzzle layouts feature very specific game 0378 board shapes. It is a good idea to have the highlighting 0379 option enabled even if you consider yourself an 0380 experienced player.</para></listitem> 0381 </itemizedlist> 0382 </sect1> 0383 </chapter> 0384 0385 <chapter id="interface"><title>Interface Overview</title> <!-- do not change this! --> 0386 0387 <sect1 id="welcome-screen"><title>The Welcome Screen</title> 0388 0389 <para>The Welcome Screen is the first thing you see when you start 0390 &ksudoku; or use the toolbar or menu to request a new game. 0391 It has a list of all the puzzle types and sizes and you can 0392 click on one of them to make a selection.</para> 0393 0394 <para>If you click the button marked <guibutton>Enter In A Puzzle</guibutton>, an empty board 0395 of the selected type and size appears. Here you can use the mouse 0396 or keyboard to enter in a puzzle from another source, such as 0397 a newspaper. When you have finished, use the <guilabel>Check</guilabel> action, on 0398 toolbar or menu, to check the puzzle. It should have just one 0399 solution. If so, you can start solving the puzzle or perhaps 0400 get &ksudoku; to solve it. If there is no solution or more 0401 than one solution, it probably means you have made a data-entry 0402 error somewhere.</para> 0403 0404 <para>If you click the button marked <guibutton>Generate A Puzzle</guibutton>, &ksudoku; 0405 will display a board with some squares already filled in. It 0406 is up to you to fill in the rest.</para> 0407 0408 <para>Before you generate a puzzle, check that the settings of the 0409 <guilabel>Difficulty:</guilabel> and <guilabel>Symmetry:</guilabel> 0410 drop down boxes are to your liking. You can change them during a game, but 0411 then they will have no effect until the next puzzle is 0412 generated.</para> 0413 0414 <note><para>If you cannot see the <guilabel>Difficulty:</guilabel> and <guilabel>Symmetry:</guilabel> 0415 drop down boxes, use the <menuchoice><guimenu>Settings</guimenu> 0416 <guimenuitem>Show Statusbar</guimenuitem></menuchoice> 0417 menu item to make sure that the statusbar is 0418 visible.</para></note> 0419 0420 <para>The <guilabel>Difficulty:</guilabel> drop down box provides six levels of difficulty, from 0421 <guimenuitem>Very Easy</guimenuitem> up to <guimenuitem>Hard</guimenuitem>, 0422 <guimenuitem>Diabolical</guimenuitem> and <guimenuitem>Unlimited</guimenuitem>. The easier 0423 levels may take a few minutes to solve on a 9x9 board. The 0424 <guimenuitem>Hard</guimenuitem> and <guimenuitem>Diabolical</guimenuitem> levels may take an hour or so and are 0425 intended to be equivalent to difficult grades appearing in 0426 newspapers. Samurai puzzles and 16x16 or 25x25 sizes of 0427 puzzles will take longer to solve, simply because there are 0428 more rows, columns and blocks and more squares to fill in.</para> 0429 0430 <para>The <guimenuitem>Diabolical</guimenuitem> level typically requires one or more guesses, 0431 with backtracking if you guess wrong. Lower levels can usually 0432 be solved by logic alone. The <guimenuitem>Unlimited</guimenuitem> level has no limits 0433 on the number of guesses required, how soon the first guess 0434 is needed or how complex the logic might be. It is provided 0435 for the interest of expert players, but tends to generate 0436 uninteresting <quote>inhuman</quote> puzzles and is not recommended 0437 for general use.</para> 0438 0439 <para>The <guilabel>Symmetry:</guilabel> drop down box provides seven types of symmetry, including 0440 <guimenuitem>No Symmetry</guimenuitem>. This controls the layout and appearance of the 0441 squares that are filled in at the start of a puzzle and has 0442 mainly aesthetic effect, except that puzzles with no symmetry 0443 tend to be slightly harder than those with high symmetry and 0444 it is less likely that &ksudoku; can generate a puzzle with 0445 high difficulty and high symmetry combined.</para> 0446 </sect1> 0447 0448 <!-- This section has to do with menubar. Describe every single entry in order. Use <variablelist> and <varlistentry>. Split the chapter into sections using <sect1(2,3)> for better viewing.--> 0449 <sect1 id="game-menu"><title>The Game Menu</title> 0450 0451 <variablelist> 0452 <varlistentry id="game-menu-new"> 0453 <term><menuchoice> 0454 <shortcut><keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo></shortcut> 0455 <guimenu>Game</guimenu> 0456 <guimenuitem>New</guimenuitem> 0457 </menuchoice></term> 0458 <listitem><para><action>Starts a new game.</action></para></listitem> 0459 </varlistentry> 0460 <varlistentry id="game-menu-load"> 0461 <term><menuchoice> 0462 <shortcut><keycombo action="simul">&Ctrl;<keycap>O</keycap></keycombo></shortcut> 0463 <guimenu>Game</guimenu> 0464 <guimenuitem>Load...</guimenuitem> 0465 </menuchoice></term> 0466 <listitem><para><action>Loads a saved game.</action></para></listitem> 0467 </varlistentry> 0468 <varlistentry id="game-menu-save"> 0469 <term><menuchoice> 0470 <shortcut><keycombo action="simul">&Ctrl;<keycap>S</keycap></keycombo></shortcut> 0471 <guimenu>Game</guimenu> 0472 <guimenuitem>Save</guimenuitem> 0473 </menuchoice></term> 0474 <listitem><para><action>Saves</action> the current game as a default save file.</para></listitem> 0475 </varlistentry> 0476 <varlistentry id="game-menu-save-as"> 0477 <term><menuchoice> 0478 <guimenu>Game</guimenu> 0479 <guimenuitem>Save As...</guimenuitem> 0480 </menuchoice></term> 0481 <listitem><para><action>Saves</action> the current game as a file of your choice.</para></listitem> 0482 </varlistentry> 0483 <varlistentry> 0484 <term><menuchoice> 0485 <shortcut><keycombo action="simul">&Ctrl;<keycap>P</keycap></keycombo></shortcut> 0486 <guimenu>Game</guimenu> 0487 <guimenuitem>Print...</guimenuitem> 0488 </menuchoice></term> 0489 <listitem><para><action>Prints</action> the 0490 current state of a two-dimensional game on a printer of your 0491 choice. The block outlines and original puzzle 0492 values are printed in black. Other cells, 0493 filled-in values and solution values are printed 0494 in gray. There is an option to print just one 0495 puzzle or more than one puzzle per page. See 0496 <link linkend="configuration">Game Configuration</link>.</para></listitem> 0497 </varlistentry> 0498 <varlistentry> 0499 <term><menuchoice> 0500 <shortcut><keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo></shortcut> 0501 <guimenu>Game</guimenu> 0502 <guimenuitem>Quit</guimenuitem> 0503 </menuchoice></term> 0504 <listitem><para><action>Quits</action> &ksudoku;.</para></listitem> 0505 </varlistentry> 0506 </variablelist> 0507 </sect1> 0508 <sect1 id="move-menu"> 0509 <title>The Move Menu</title> 0510 <variablelist> 0511 <varlistentry id="move-menu-undo"> 0512 <term><menuchoice> 0513 <shortcut><keycombo action="simul">&Ctrl;<keycap>Z</keycap></keycombo></shortcut> 0514 <guimenu>Move</guimenu> 0515 <guimenuitem>Undo</guimenuitem> 0516 </menuchoice></term> 0517 <listitem><para><action>Undo</action> your last move, repeatedly if required.</para></listitem> 0518 </varlistentry> 0519 <varlistentry id="move-menu-redo"> 0520 <term><menuchoice> 0521 <shortcut><keycombo action="simul">&Ctrl;&Shift;<keycap>Z</keycap></keycombo></shortcut> 0522 <guimenu>Move</guimenu> 0523 <guimenuitem>Redo</guimenuitem> 0524 </menuchoice></term> 0525 <listitem><para><action>Redo</action> a move that was undone, repeatedly if required.</para></listitem> 0526 </varlistentry> 0527 <varlistentry id="move-menu-hint"> 0528 <term><menuchoice> 0529 <shortcut><keycap>H</keycap></shortcut> 0530 <guimenu>Move</guimenu> 0531 <guimenuitem>Hint</guimenuitem> 0532 </menuchoice></term> 0533 <listitem><para><action>Give a Hint</action> by filling in a vacant square.</para></listitem> 0534 </varlistentry> 0535 <varlistentry id="move-menu-demo"> 0536 <term><menuchoice> 0537 <guimenu>Move</guimenu> 0538 <guimenuitem>Solve</guimenuitem> 0539 </menuchoice></term> 0540 <listitem><para><action>Instantly solve</action> the puzzle.</para></listitem> 0541 </varlistentry> 0542 <varlistentry id="move-menu-shuffle"> 0543 <term><menuchoice> 0544 <guimenu>Move</guimenu> 0545 <guimenuitem>Check</guimenuitem> 0546 </menuchoice></term> 0547 <listitem><para><action>Check</action> an entered puzzle for validity. If it has only one solution, it becomes available for play. If it has no solution or more than one solution, there has probably been an error in the data-entry.</para></listitem> 0548 </varlistentry> 0549 </variablelist> 0550 </sect1> 0551 <sect1 id="settings-menu"> 0552 <title>The Settings Menu</title> 0553 <variablelist> 0554 <varlistentry id="settings-menu-settings"> 0555 <term><menuchoice> 0556 <guimenu>Settings</guimenu> 0557 <guimenuitem>Configure &ksudoku;...</guimenuitem> 0558 </menuchoice></term> 0559 <listitem><para><action>Open a dialog to configure &ksudoku;.</action> See <link linkend="configuration">Game Configuration</link> section for details.</para></listitem> 0560 </varlistentry> 0561 </variablelist> 0562 <para> 0563 Additionally &ksudoku; has the common &kde; <guimenu>Settings</guimenu> and <guimenu>Help</guimenu> 0564 menu items, for more information read the sections about the <ulink url="help:/fundamentals/menus.html#menus-settings">Settings Menu</ulink> and 0565 <ulink url="help:/fundamentals/menus.html#menus-help">Help Menu</ulink> 0566 of the &kde; Fundamentals. 0567 </para> 0568 </sect1> 0569 </chapter> 0570 0571 <chapter id="faq"><title>Frequently asked questions</title> <!-- do not change this! --> 0572 <!--This chapter is for frequently asked questions. Please use <qandaset> <qandaentry> only!--> 0573 <qandaset> 0574 <!--Following is a standard list of FAQ questions.--> 0575 <qandaentry> 0576 <question><para>I want to change the way this game looks. Can I? </para></question> 0577 <answer><para>Sudoku games are traditionally played using a square grid. Themes do not make much sense here, but you can select some color schemes and backgrounds. To do so use <menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure &ksudoku;...</guimenuitem></menuchoice> on the menubar.</para></answer> 0578 </qandaentry> 0579 <qandaentry> 0580 <question><para>Can I use the keyboard to play this game? </para></question> 0581 <answer><para>Yes. In &ksudoku; keyboard play is always enabled. Please use the cursor keys to move the selection, numeric or alphabetic characters to enter the symbols and the &Shift; key to apply markers.</para></answer> 0582 </qandaentry> 0583 <qandaentry> 0584 <question><para>Where are the high scores?</para></question> 0585 <answer><para>&ksudoku; does not have this feature.</para></answer> 0586 </qandaentry> 0587 <!--Please add more Q&As if needed--> 0588 0589 </qandaset> 0590 </chapter> 0591 0592 <chapter id="configuration"><title>Game Configuration</title> <!-- do not change this! --> 0593 <!--This section describes configuration GUI. If your game is configured using menubar exclusively, please remove this section.--> 0594 0595 <sect1 id="general-options"><title>Game Options</title> 0596 <variablelist> 0597 <varlistentry> 0598 <term><guilabel>When printing, try to fit more than one puzzle on a page</guilabel></term> 0599 <listitem> 0600 <para>Toggle the option to print more than one puzzle per page whenever they will fit.</para> 0601 <para>If this option is checked, puzzles will be printed when no more will fit on a page 0602 or when &ksudoku; terminates. Otherwise a puzzle is printed immediately.</para> 0603 <para>Three-dimensional puzzles cannot be printed.</para> 0604 </listitem> 0605 </varlistentry> 0606 <varlistentry> 0607 <term><guilabel>Show Highlights in 2-D puzzles</guilabel></term> 0608 <listitem><para>Toggle the &ksudoku; highlight option for two-dimensional puzzles.</para></listitem> 0609 </varlistentry> 0610 <varlistentry> 0611 <term><guilabel>Show Errors</guilabel></term> 0612 <listitem><para>Toggle the option to highlight errors.</para></listitem> 0613 </varlistentry> 0614 <varlistentry> 0615 <term><guilabel>Show Highlights in 3-D puzzles</guilabel></term> 0616 <listitem><para>Toggle the &ksudoku; highlight option for three-dimensional puzzles.</para></listitem> 0617 </varlistentry> 0618 <varlistentry> 0619 <term><guilabel>Mathdoku puzzle size (3-9)</guilabel></term> 0620 <listitem><para>Choose a size for Mathdoku puzzles, from 3 (very easy) to 9 (very hard) with size 6 being the default.</para></listitem> 0621 </varlistentry> 0622 <varlistentry> 0623 <term><guilabel>Settings for 3-D Puzzles Only</guilabel></term> 0624 <listitem><para>These five settings adjust the highlighting and visibility of cells in three-dimensional puzzles. The idea is to make it easier to see relationships between cells, especially if they are behind other cells.</para></listitem> 0625 </varlistentry> 0626 </variablelist> 0627 <note><title>Note:</title><para>Having the highlighting options enabled is recommended even for the most experienced players, as it helps you see the actual game board constraints.</para></note> 0628 </sect1> 0629 </chapter> 0630 0631 <chapter id="credits"><title>Credits and License</title> <!-- do not change this! --> 0632 0633 <para> 0634 &ksudoku; <!-- do not change this! --> 0635 </para> 0636 0637 <!--List all the copyright holders here--> 0638 <para>Copyright 2005-2007 Francesco Rossi <email>redsh@email.it</email></para> 0639 0640 <para>Copyright 2006-2007 Mick Kappenburg <email>ksudoku@kappenburg.net</email>, 0641 Johannes Bergmeier <email>johannes.bergmeier@gmx.net</email></para> 0642 0643 <para>Copyright 2011 Ian Wadham <email>iandw.au@gmail.com</email></para> 0644 0645 <para>New solver and generator algorithms 2011 David Bau, <ulink 0646 url="http://davidbau.com/archives/2006/09/04/sudoku_generator.html"> 0647 see website.</ulink></para> 0648 0649 <para>Documentation copyright 2005 Francesco Rossi 0650 <email>redsh@email.it</email></para> 0651 0652 <para>Documentation copyright 2007 Mick Kappenburg 0653 <email>ksudoku@kappenburg.net</email>, 0654 Eugene Trounev <email>eugene.trounev@gmail.com</email></para> 0655 0656 <para>Documentation copyright 2011-2020 Ian Wadham 0657 <email>iandw.au@gmail.com</email></para> 0658 0659 <!-- TRANS:CREDIT_FOR_TRANSLATORS --> 0660 &underFDL; 0661 &underGPL; 0662 0663 <!-- !!!do not change ANYTHING after this line!!!! --> 0664 </chapter> 0665 0666 &documentation.index; 0667 </book> 0668 <!-- 0669 Local Variables: 0670 mode: sgml 0671 sgml-minimize-attributes:nil 0672 sgml-general-insert-case:lower 0673 sgml-omittag:t 0674 sgml-shorttag:t 0675 sgml-namecase-general:t 0676 sgml-always-quote-attributes:t 0677 sgml-indent-step:0 0678 sgml-indent-data:nil 0679 sgml-parent-document:nil 0680 sgml-exposed-tags:nil 0681 sgml-local-catalogs:nil 0682 sgml-local-ecat-files:nil 0683 End: 0684 -->