File indexing completed on 2024-04-28 07:54:27

0001 /*
0002     SPDX-FileCopyrightText: 2006 Matthew Williams <matt@milliams.com>
0003 
0004     SPDX-License-Identifier: GPL-2.0-or-later
0005 */
0006 
0007 #ifndef KSQUARESGAME_H
0008 #define KSQUARESGAME_H
0009 
0010 #include <QList>
0011 #include <QObject>
0012 
0013 #include "ksquaresplayer.h"
0014 
0015 class QColor;
0016 
0017 /**
0018  * @short The game controller
0019  *
0020  * Keeps charge of the game. Everything you'd expect really.
0021  *
0022  * - Create one instance of this class which will last the whole time the program is running.
0023  *
0024  * - In order to start a (new) game just call @ref createGame() with the appropriate arguments.
0025  *
0026  * - Once the game is started, play passes to the first player. @ref takeTurnSig() will be emitted to allow you to chose how the go should be taken (AI controller or 'click' from a View).
0027  *
0028  * - However the turn is taken, to make the move, the @ref addLineToIndex() function must be called. This will emit the @ref drawLine() signal to allow you to draw the line on the board with the correct colours.
0029  *
0030  * - If the player completed a square, @ref drawSquare() will then be emitted to allow you to draw the completed square with the correct colour.
0031  *
0032  * - If the player gets another go, @ref takeTurnSig() will be emitted again. If not, play will pass to the next player and @ref takeTurnSig() will be emitted for them.
0033  *
0034  * - If a player completes the scoreboard, @ref gameOver() will be emitted with the full list of players to allow you to construct a score board.
0035  *
0036  * - All variables will remain in the state they were at the end of the game until @ref createGame() is called again.
0037  *
0038  * @author Matt Williams <matt@milliams.com>
0039  */
0040 
0041 class KSquaresGame : public QObject
0042 {
0043     Q_OBJECT
0044 
0045 public:
0046     ///Constructor
0047     KSquaresGame();
0048     ~KSquaresGame() override;
0049 
0050     /**
0051      * Create a new game
0052      *
0053      * @param startPlayers liat of the players in the game
0054      * @param startWidth the width of the game board
0055      * @param startHeight the height of the game board
0056      */
0057     void createGame(const QList<KSquaresPlayer> &startPlayers, int startWidth, int startHeight);
0058     /**
0059      * Starts the game
0060      */
0061     void start()
0062     {
0063         gameInProgress = true;
0064     }
0065     /**
0066      * Stops the game
0067      */
0068     void stop()
0069     {
0070         gameInProgress = false;
0071     }
0072     /**
0073      * Externally determined player switch, for network game
0074      */
0075     void switchPlayer();
0076     /**
0077      * @return the id of the current player. 0 >= id \< number of players
0078      */
0079     int currentPlayerId() const
0080     {
0081         return i_currentPlayerId;
0082     }
0083     /**
0084      * @return the current player
0085      */
0086     KSquaresPlayer *currentPlayer()
0087     {
0088         return &players[currentPlayerId()];
0089     }
0090 
0091     //getters
0092     /**
0093      * @return the table of currently owned squares
0094      */
0095     QList<int> squares() const
0096     {
0097         return squareOwnerTable;
0098     }
0099     /**
0100      * @return the list of lines
0101      */
0102     QList<bool> lines() const
0103     {
0104         return lineList;
0105     }
0106     /**
0107      * @return the width of the game board
0108      */
0109     int boardWidth() const
0110     {
0111         return width;
0112     }
0113     /**
0114      * @return the height of the game board
0115      */
0116     int boardHeight() const
0117     {
0118         return height;
0119     }
0120 
0121 public Q_SLOTS:
0122     /**
0123      * @param index the index of the line to add
0124      */
0125     void addLineToIndex(int index);
0126 
0127 protected:
0128     /**
0129      * Moves play control to the next player, looping round when necessary
0130      *
0131      * @return the Id of the player who's turn just started
0132      */
0133     int nextPlayer();
0134     ///Sets lots of things to zero, clears lists etc.
0135     void resetEverything();
0136 
0137     ///A line was drawn, see if the player gets another go
0138     void tryEndGo();
0139     ///Scans the board to see if any new squares were completed
0140     void checkForNewSquares();
0141     /**
0142      * A player completed a square. Emits the lineDrawn() signal. Checks to see if the game is over.
0143      *
0144      * @param index the index of the square which was completed
0145      */
0146     void playerSquareComplete(int index);
0147 
0148     // Static throughout each game
0149     ///Number of players in this game
0150     int numOfPlayers;
0151     ///Width of the game board
0152     int width;
0153     /// Height of the game board
0154     int height;
0155     ///List of the squares and their owners
0156     QList<int> squareOwnerTable;
0157     ///List of the lines and whether they're drawn
0158     QList<bool> lineList;
0159 
0160     // Updated as the game progresses
0161     ///List of all the players in the game
0162     QList<KSquaresPlayer> players;
0163 
0164     // Probably changes every go
0165     ///Id of the current player
0166     int i_currentPlayerId;
0167     /// Should the current player have another go
0168     bool anotherGo;
0169     /// is there currently a game in progress
0170     bool gameInProgress;
0171     /// last line added
0172     int lastLine;
0173 Q_SIGNALS:
0174     ///A player's turn has started. This allows you to use AI/networking etc.
0175     void takeTurnSig(KSquaresPlayer *); //emit the new curent player
0176     ///emitted when the game board is completed. Allows you to construct a scoreboard
0177     void gameOver(const QList<KSquaresPlayer> &); //for scoreboard purposes
0178     ///Emits the index and colour of the line
0179     void drawLine(int, QColor); //int == lineList index
0180     ///Emits the index and colour of the square
0181     void drawSquare(int, QColor);   //int == squareOwnerTable index
0182     ///Emitted when the last move in a series is played by the AI
0183     void highlightMove(int);
0184 };
0185 
0186 #endif // KSQUARESGAME_H