Warning, /games/kspaceduel/doc/index.docbook is written in an unsupported language. File is not indexed.
0001 <?xml version="1.0" ?> 0002 <!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.5-Based Variant V1.1//EN" "dtd/kdedbx45.dtd" [ 0003 <!ENTITY % English "INCLUDE" > <!-- change language only here --> 0004 <!ENTITY % addindex "IGNORE"> <!-- do not change this! --> 0005 ]> 0006 0007 <book id="kspaceduel" lang="&language;"> <!-- do not change this! --> 0008 <bookinfo> 0009 <title>The &kspaceduel; Handbook</title> <!-- This is the title of the docbook. Leave as is unless change is necessary.--> 0010 <!-- List of immidiate authors begins here. --> 0011 <!--INPORTANT! - All other contributors: [to be determined] --> 0012 <authorgroup> 0013 <author> 0014 <firstname>Andreas</firstname> 0015 <surname>Zehender</surname> 0016 <affiliation><address><email>az@azweb.de</email></address></affiliation> 0017 </author> 0018 <author> 0019 <firstname>Eugene</firstname><surname>Trounev</surname> 0020 <affiliation><address><email>eugene.trounev@gmail.com</email></address></affiliation> 0021 </author> 0022 <!-- TRANS:ROLES_OF_TRANSLATORS --> 0023 </authorgroup> 0024 0025 <copyright> 0026 <year>1999</year><year>2000</year> 0027 <holder>&Andreas.Zehender;</holder> 0028 </copyright> 0029 0030 <legalnotice>&FDLNotice;</legalnotice> 0031 0032 <date>2021-08-23</date><!-- Date of (re)writing, or update.--> 0033 <releaseinfo>2.1 (KDE Gear 21.08)</releaseinfo><!-- Application version number. Use the variable definitions within header to change this value.--> 0034 0035 <!--Short description of this document. Do not change unless necessary!--> 0036 <abstract> 0037 <para>This documentation describes the game of &kspaceduel; version 2.1</para> 0038 </abstract> 0039 0040 <!--List of relevan keywords--> 0041 <keywordset> 0042 <keyword>KDE</keyword> <!-- do not change this! --> 0043 <keyword>kdegames</keyword> <!-- do not change this! --> 0044 <keyword>game</keyword> <!-- do not change this! --> 0045 <keyword>KSpaceDuel</keyword><!--Application name goes here--> 0046 <!-- Game genre. Use as many as necessary. Available game types are: Arcade, Board, Card, Dice, Toys, Logic, Strategy.--> 0047 <keyword>arcade</keyword> 0048 <keyword>space</keyword> 0049 <keyword>war</keyword> 0050 <!--Number of possible players. It can be: One, Two,..., Multiplayer--> 0051 <keyword>two players</keyword> 0052 <!--All other relevant keywords--> 0053 <keyword>satellite</keyword> 0054 <keyword>starwars</keyword> 0055 <keyword>wars</keyword> 0056 </keywordset> 0057 </bookinfo> 0058 <!--Content begins here: --> 0059 <chapter id="introduction"><title>Introduction</title> <!-- do not change this! --> 0060 <note><title>Gametype:</title><para>Arcade</para></note><!-- Game genre. Use as many as necessary. Available game types are: Arcade, Board, Card, Dice, Toys, Logic, Strategy.--> 0061 <note><title>Number of possible players:</title><para>Two</para></note><!--Number of possible players. It can be: One, Two,..., Multiplayer--> 0062 <!--Short game description starts here. 3-4 sentences (paragraphs)--> 0063 <para>The idea behind &kspaceduel; is simple, but addictive. Each of two possible players controls a satellite spaceship orbiting the sun. As the game progresses players have to eliminate opponent's spacecraft. As soon as the opponent's satellite is destroyed, the remaining player wins the round.</para> 0064 </chapter> 0065 0066 <chapter id="howto"><title>How to Play</title> <!-- do not change this! --> 0067 <!--IMPORTANT: If the game has no defined objective, please remove the below line.--> 0068 <note><title>Objective:</title><para>Destroy the opponent's satellite, while keeping the own one in tact.</para></note><!--Describe the objective of the game.--> 0069 <!--How to play description. Don't be to specific on rules as they have a separate section in this document--> 0070 <para> 0071 &kspaceduel; loads directly into the game mode; however, the action does not start until either player makes the first move.</para> 0072 <note><para>If the opponent's satellite is controlled by the built in artificial intelligence, game action does not start until the human player makes the first move.</para></note> 0073 <para> 0074 In &kspaceduel; you control the ship's rotation, acceleration, and weaponry. Your satellite is constantly drawn towards the sun by gravity. You have to adjust the rotation and acceleration of your ship to make it stay on course.</para> 0075 <note><para>Approaching the sun too close causes the satellite to explode.</para></note> 0076 <para>In the same time you have to monitor the opponent's movement and use your weapons consisting of bullets and mines, to destroy the enemy spacecraft.</para> 0077 <note><para>Your own weapons are as harmful to your satellite as they are to the enemy one.</para></note> 0078 </chapter> 0079 0080 <chapter id="rules_and_tips"><title>Game Rules, Strategies and Tips</title> <!-- do not change this! --> 0081 <sect1 id="screen"> 0082 <title>&kspaceduel; Game Screen Overview.</title> 0083 <screenshot> 0084 <screeninfo>&kspaceduel; game screen</screeninfo> 0085 <mediaobject><imageobject><imagedata fileref="kspaceduel3.png" format="PNG"/></imageobject> 0086 <textobject><phrase>&kspaceduel; game screen</phrase></textobject></mediaobject> 0087 </screenshot> 0088 <itemizedlist> 0089 <listitem><para>The top of the playing area is occupied by the menubar and toolbar.</para></listitem> 0090 <listitem><para>The central part of the &kspaceduel; screen is the playing area.</para></listitem> 0091 <listitem><para>On the left and on the right sides of the playing area there are the Red Player's and the Blue Player's information screens.</para></listitem> 0092 <listitem><para>The top box on the information screen represents the <quote>Hit Points</quote> of the spacecraft.</para></listitem> 0093 <listitem><para>The middle box on the information screen represents the battery power.</para></listitem> 0094 <listitem><para>The bottom box on the information screen shows player's number of wins.</para></listitem> 0095 <listitem><para>The bottom of the playing area is the status bar.</para></listitem> 0096 </itemizedlist> 0097 </sect1> 0098 <sect1 id="keys"> 0099 <title>Default Shortcuts</title> 0100 <para>The following table contains the default shortcuts for &kspaceduel;.</para> 0101 <informaltable frame="all"> 0102 <tgroup cols="3"> 0103 <colspec colname="c1"/><colspec colname="c2"/><colspec colname="c3"/> 0104 <thead><row><entry>Action</entry><entry>Red Player</entry><entry>Blue Player</entry></row></thead> 0105 <tbody> 0106 <row><entry>Rotate Left</entry><entry><keycap>S</keycap></entry><entry>&Left; arrow</entry></row> 0107 <row><entry>Rotate Right</entry><entry><keycap>F</keycap></entry><entry>&Right; arrow</entry></row> 0108 <row><entry>Accelerate</entry><entry><keycap>E</keycap></entry><entry>&Up; arrow</entry></row> 0109 <row><entry>Shot</entry><entry><keycap>D</keycap></entry><entry>&Down; arrow</entry></row> 0110 <row><entry>Mines</entry><entry><keycap>A</keycap></entry><entry>&Ins;</entry></row> 0111 </tbody> 0112 </tgroup> 0113 </informaltable> 0114 <note><para>To change these keys, please refer to the <link linkend="options-keys">Game Configuration</link> section.</para></note> 0115 </sect1> 0116 <sect1 id="rules"> 0117 <title>Rules</title> 0118 <sect2 id="energy"> 0119 <title>About Energy Points</title> 0120 <itemizedlist> 0121 <listitem><para>Each player controls one ship.</para></listitem> 0122 <listitem><para>The ships can rotate, accelerate, shoot and set mines.</para></listitem> 0123 <listitem><para>Each ship has a limited amount of energy required for rotation, acceleration, shooting and setting mines.</para></listitem> 0124 <listitem><para>Each ship has a limited amount of energy.</para></listitem> 0125 <listitem><para>Ships absorb solar energy required for the ship's operation. The amount of energy the ship gets depends on the distance from and the direction to the sun.</para></listitem> 0126 </itemizedlist> 0127 <note><para>A ship gets more energy near the sun and less energy near the border. It gets the full amount of energy if the sun shines directly on the solar panels and less or even no energy if the sun shines at an angle to the panels or at the other side of the panels.</para></note> 0128 </sect2> 0129 <sect2 id="bullets-and-mines"> 0130 <title>About Bullets and Mines</title> 0131 <itemizedlist> 0132 <listitem><para>Bullets fly around the sun just like a ship does.</para></listitem> 0133 <listitem><para>Mines have an amount of energy to stay at the same position. When the energy is spent, the mines collide with the sun and disintegrate.</para></listitem> 0134 <listitem><para>The closer to the sun the mine is set, the more energy it needs to stay in place.</para></listitem> 0135 <listitem><para>Mines can be destroyed with bullets.</para></listitem> 0136 <listitem><para>By default each ship has 5 bullets and 3 mines.</para></listitem> 0137 </itemizedlist> 0138 </sect2> 0139 <sect2 id="hit-points"> 0140 <title>About Hit Points</title> 0141 <itemizedlist> 0142 <listitem><para>Collision with own bullets, or enemy bullets or mines decreases the hit points.</para></listitem> 0143 <listitem><para>If two ships collide then the weaker ship is destroyed and the hit points of the stronger ship are decreased by the amount of the hit points the weaker ship had.</para></listitem> 0144 <listitem><para>If the ship's amount of hit points goes to zero then ship explodes.</para></listitem> 0145 <listitem><para>If a ship collides with the sun it is destroyed regardless of the amount of hit points remaining.</para></listitem> 0146 </itemizedlist> 0147 </sect2> 0148 <sect2 id="powerups"> 0149 <title>Powerups</title> 0150 0151 <para>From time to time powerups appear on the play field.</para> 0152 <para>There are four different powerups:</para> 0153 0154 <variablelist> 0155 <varlistentry><term></term><listitem> 0156 <variablelist> 0157 <varlistentry> 0158 <term><inlinemediaobject><imageobject><imagedata fileref="mine.png" format="PNG"/> </imageobject></inlinemediaobject> <guiicon>Mine</guiicon></term> 0159 <listitem><para>The maximum number of mines is increased.</para></listitem> 0160 </varlistentry> 0161 <varlistentry> 0162 <term><inlinemediaobject><imageobject><imagedata fileref="bullet.png" format="PNG"/> </imageobject></inlinemediaobject> <guiicon>Bullet</guiicon></term> 0163 <listitem><para>The maximum number of bullets is increased.</para></listitem> 0164 </varlistentry> 0165 <varlistentry> 0166 <term><inlinemediaobject><imageobject><imagedata fileref="energy.png" format="PNG"/> </imageobject></inlinemediaobject> <guiicon>Energy</guiicon> (yellow or green sphere)</term> 0167 <listitem><para>Player's energy increases.</para></listitem> 0168 </varlistentry> 0169 <varlistentry> 0170 <term><inlinemediaobject><imageobject><imagedata fileref="shield.png" format="PNG"/> </imageobject></inlinemediaobject> <guiicon>Shield</guiicon> (red or blue sphere)</term> 0171 <listitem><para>Player's hit points increase.</para></listitem> 0172 </varlistentry> 0173 </variablelist> 0174 </listitem></varlistentry> 0175 </variablelist> 0176 </sect2> 0177 </sect1> 0178 </chapter> 0179 0180 <chapter id="interface"><title>Menu Items</title> 0181 0182 <variablelist> 0183 <varlistentry> 0184 <term><menuchoice><shortcut><keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo></shortcut> 0185 <guimenu>Game</guimenu> <guimenuitem>New</guimenuitem></menuchoice></term> 0186 <listitem><para><action>Starts a new game</action> of &kspaceduel;.</para></listitem> 0187 </varlistentry> 0188 0189 <varlistentry id="game-menu-new"> 0190 <term><menuchoice><shortcut><keycombo action="simul">&Ctrl;<keycap>R</keycap></keycombo></shortcut> 0191 <guimenu>Game</guimenu> <guimenuitem>New Round</guimenuitem></menuchoice></term> 0192 <listitem><para><action>Starts a new round</action>, at the current level.</para></listitem> 0193 </varlistentry> 0194 0195 <varlistentry id="game-menu-pause"> 0196 <term><menuchoice><shortcut><keycombo action="simul"><keycap>P</keycap></keycombo></shortcut> 0197 <guimenu>Game</guimenu> <guimenuitem>Pause</guimenuitem></menuchoice></term> 0198 <listitem><para><action>Pauses and unpauses the game.</action></para></listitem> 0199 </varlistentry> 0200 0201 <varlistentry> 0202 <term><menuchoice><shortcut><keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo></shortcut> 0203 <guimenu>Game</guimenu> <guimenuitem>Quit</guimenuitem></menuchoice></term> 0204 <listitem><para><action>Quits</action> &kspaceduel;.</para></listitem> 0205 </varlistentry> 0206 0207 <varlistentry id="settings-menu-settings"> 0208 <term><menuchoice><guimenu>Settings</guimenu> <guimenuitem>Configure &kspaceduel;...</guimenuitem></menuchoice></term> 0209 <listitem><para><action>Opens a configuration dialog</action> which lets you define many settings of the game, refer to the chapter <link linkend="configuration">Game Configuration</link> for further information.</para></listitem> 0210 </varlistentry> 0211 </variablelist> 0212 0213 <para> 0214 Additionally &kspaceduel; has the common &kde; <guimenu>Settings</guimenu> and <guimenu>Help</guimenu> 0215 menu items, for more information read the sections about the 0216 <ulink url="help:/fundamentals/menus.html#menus-settings">Settings Menu</ulink> and 0217 <ulink url="help:/fundamentals/menus.html#menus-help">Help Menu</ulink> 0218 of the &kde; Fundamentals. 0219 </para> 0220 0221 </chapter> 0222 0223 <chapter id="faq"><title>Frequently asked questions</title> <!-- do not change this! --> 0224 <!--This chapter is for frequently asked questions. Please use <qandaset> <qandaentry> only!--> 0225 <qandaset> 0226 <!--Following is a standard list of FAQ questions.--> 0227 <qandaentry> 0228 <question><para>I want to change the way this game looks. Can I? </para></question> 0229 <answer><para>No. At this moment &kspaceduel; features only one theme.</para></answer> 0230 </qandaentry> 0231 <qandaentry> 0232 <question><para>I have made a mistake. Can I undo? </para></question> 0233 <answer><para>No. &kspaceduel; does not have an <quote>Undo</quote> feature.</para></answer> 0234 </qandaentry> 0235 <qandaentry> 0236 <question><para>I cannot figure out what to do here! Are there hints? </para></question> 0237 <answer><para>No. &kspaceduel; does not have a <quote>Hint</quote> feature. However, if you carefully read through the <link linkend="rules_and_tips">Game Rules, Strategies and Tips</link> section you shouldn't have this problem.</para></answer> 0238 </qandaentry> 0239 <qandaentry> 0240 <question><para>I have to quit the game now, but I am not finished yet. Can I save my progress?</para></question> 0241 <answer><para>No. &kspaceduel; does not have a <quote>Save</quote> feature.</para></answer> 0242 </qandaentry> 0243 <!--Please add more Q&As if needed--> 0244 0245 </qandaset> 0246 </chapter> 0247 0248 <chapter id="configuration"><title>Game Configuration</title> <!-- do not change this! --> 0249 <!--This section describes configuration &GUI;. If your game is configured using menubar exclusively, please remove this section.--> 0250 <sect1 id="options-keys"> 0251 <title>Game Keys</title> 0252 <para>&kspaceduel; has a default set of keys to control the game. For a list of default keys see the section entitled <link linkend="keys">Default Shortcuts</link>.</para> 0253 <para>Keys can be configured by selecting the <menuchoice><guimenu>Settings</guimenu> <guimenuitem>Configure Shortcuts...</guimenuitem></menuchoice> menu item.</para> 0254 <para>This will bring up a dialog box which lets you configure all hotkeys, including the keys used for steering the space ships, for firing bullets, and for laying mines.</para> 0255 <para>You can see that each player (Red and Blue), has 5 keystrokes corresponding to Rotate Left, Rotate Right, Accelerate, Shot, and Mines.</para> 0256 <para>When you are finished configuring your keys, you should click on <guibutton>OK</guibutton> to apply your changes.</para> 0257 <para>If you want to restore the default keys, simply click on the <guibutton>Default</guibutton> button once. To make these changes permanent, press <guibutton>OK</guibutton>.</para> 0258 <para>If you want to abandon the changes you made, and return to your previously selected keys, simply click <guibutton>Cancel</guibutton>, and your changes will be lost.</para> 0259 </sect1> 0260 0261 <sect1 id="options-configurations"> 0262 <title>Game Configuration</title> 0263 <para>All game settings of &kspaceduel; are configurable.</para> 0264 <para>If you want to change the game settings, simply select the <menuchoice><guimenu>Settings</guimenu> <guimenuitem>Configure &kspaceduel;...</guimenuitem></menuchoice> menu item.</para> 0265 <para>This will bring up a dialog box with two pages, labelled <guilabel>General</guilabel> and <guilabel>Game</guilabel>. The first page is rather simple, the second one has seven tabs across the top.</para> 0266 <para>Settings are collected in different configurations. You can choose from several pre-defined configurations.</para> 0267 <para>If you choose the <guilabel>Custom</guilabel> configuration, you can define all settings for yourself.</para> 0268 <note><para>If you have not selected <guilabel>Custom</guilabel>, you will not be able to make any changes to these options.</para></note> 0269 <tip><para>If you have found an interesting configuration, mail it to the author of the game. It can be implemented in a future version (send the part [Game] in the file <filename>~/.config/kspaceduelrc</filename>).</para></tip> 0270 <para>When you are finished altering the options, you should click on <guibutton>OK</guibutton> to apply your changes.</para> 0271 <para>If you want to restore the default, simply click on the <guibutton>Default</guibutton> button once. To make these changes permanent, press <guibutton>OK</guibutton>.</para> 0272 <para>If you want to abandon the changes you made, and return to your previous options, simply click <guibutton>Cancel</guibutton>, and your changes will be lost.</para> 0273 0274 <para>The settings are:</para> 0275 0276 <sect2 id="general"> 0277 <title>The General Page</title> 0278 <variablelist> 0279 <varlistentry> 0280 <term><guilabel>Hit Points</guilabel></term> 0281 <listitem><para>This section contains two sliders allow you to define the hitpoints for each of the two players; you might want to decrease the hitpoints for a player to give that player a handycap.</para></listitem> 0282 </varlistentry> 0283 <varlistentry> 0284 <term><guilabel>Refresh time:</guilabel></term> 0285 <listitem><para>Time between two screen refreshes in milliseconds. All other settings are independent of the refresh time.</para></listitem> 0286 </varlistentry> 0287 <varlistentry> 0288 <term><guilabel>Red Player</guilabel></term> 0289 <listitem><para>In this section you can define whether the red player gets controlled by the AI, and also choose the skill level of the AI for this player. Just experiment with the different skill level to find one which fits you.</para></listitem> 0290 </varlistentry> 0291 <varlistentry> 0292 <term><guilabel>Blue Player</guilabel></term> 0293 <listitem><para>This works the same as the options for the <guilabel>Red Player</guilabel> section described above.</para></listitem> 0294 </varlistentry> 0295 </variablelist> 0296 </sect2> 0297 0298 <sect2 id="game"> 0299 <title>The Game Page</title> 0300 0301 <para>Here you can select a custom setting set from a drop-down list. Then use the tabs to customize the settings a bit more.</para> 0302 0303 <variablelist> 0304 <varlistentry> 0305 <term><guilabel>General</guilabel> tab</term> 0306 <listitem> 0307 <variablelist> 0308 <varlistentry> 0309 <term><guilabel>Game speed:</guilabel></term> 0310 <listitem><para>Controls the speed of the whole game.</para></listitem> 0311 </varlistentry> 0312 </variablelist> 0313 </listitem> 0314 </varlistentry> 0315 0316 <varlistentry id="bullet"> 0317 <term><guilabel>Bullet</guilabel> tab</term> 0318 <listitem> 0319 <variablelist> 0320 <varlistentry> 0321 <term><guilabel>Shot speed:</guilabel></term> 0322 <listitem><para>The speed of bullets.</para></listitem> 0323 </varlistentry> 0324 <varlistentry> 0325 <term><guilabel>Energy need:</guilabel></term> 0326 <listitem><para>The amount of energy needed for one shot.</para></listitem> 0327 </varlistentry> 0328 <varlistentry> 0329 <term><guilabel>Max number:</guilabel></term> 0330 <listitem><para>The maximum number of bullets a player can have on the screen.</para></listitem> 0331 </varlistentry> 0332 <varlistentry> 0333 <term><guilabel>Damage:</guilabel></term> 0334 <listitem><para>The number of hit points damage done when a bullet hits a ship.</para></listitem> 0335 </varlistentry> 0336 <varlistentry> 0337 <term><guilabel>Life time:</guilabel></term> 0338 <listitem><para>The maximum life time of a bullet.</para></listitem> 0339 </varlistentry> 0340 <varlistentry> 0341 <term><guilabel>Reload time:</guilabel></term> 0342 <listitem><para>The time a ship needs to reload a bullet.</para></listitem> 0343 </varlistentry> 0344 </variablelist> 0345 </listitem> 0346 </varlistentry> 0347 0348 <varlistentry id="mine"> 0349 <term><guilabel>Mine</guilabel> tab</term> 0350 <listitem> 0351 <variablelist> 0352 <varlistentry> 0353 <term><guilabel>Mine fuel:</guilabel></term> 0354 <listitem><para>The amount of fuel on a mine.</para></listitem> 0355 </varlistentry> 0356 <varlistentry> 0357 <term><guilabel>Energy need:</guilabel></term> 0358 <listitem><para>The amount of energy needed for laying a mine.</para></listitem> 0359 </varlistentry> 0360 <varlistentry> 0361 <term><guilabel>Activate time:</guilabel></term> 0362 <listitem><para>The time a mine is inactive.</para></listitem> 0363 </varlistentry> 0364 <varlistentry> 0365 <term><guilabel>Damage:</guilabel></term> 0366 <listitem><para>The number of hit points of damage done when a ship hits a mine.</para></listitem> 0367 </varlistentry> 0368 <varlistentry> 0369 <term><guilabel>Max number:</guilabel></term> 0370 <listitem><para>The maximum number of mines a player can have on the screen.</para></listitem> 0371 </varlistentry> 0372 <varlistentry> 0373 <term><guilabel>Reload time:</guilabel></term> 0374 <listitem><para>The time a ship needs to reload a mine.</para></listitem> 0375 </varlistentry> 0376 </variablelist> 0377 </listitem> 0378 </varlistentry> 0379 0380 <varlistentry id="ship"> 0381 <term><guilabel>Ship</guilabel> tab</term> 0382 <listitem> 0383 <variablelist> 0384 <varlistentry> 0385 <term><guilabel>Acceleration:</guilabel></term> 0386 <listitem><para>Acceleration of the ships.</para></listitem> 0387 </varlistentry> 0388 <varlistentry> 0389 <term><guilabel>Energy need:</guilabel></term> 0390 <listitem><para>The energy needed to accelerate a ship.</para></listitem> 0391 </varlistentry> 0392 <varlistentry> 0393 <term><guilabel>Rotation speed:</guilabel></term> 0394 <listitem><para>The speed at which a ship rotates.</para></listitem> 0395 </varlistentry> 0396 <varlistentry> 0397 <term><guilabel>Energy need:</guilabel></term> 0398 <listitem><para>The energy needed to rotate a ship.</para></listitem> 0399 </varlistentry> 0400 <varlistentry> 0401 <term><guilabel>Crash damage:</guilabel></term> 0402 <listitem><para>The number of hit points damage done when two ships collide.</para></listitem> 0403 </varlistentry> 0404 </variablelist> 0405 </listitem> 0406 </varlistentry> 0407 0408 <varlistentry id="sun"> 0409 <term><guilabel>Sun</guilabel> tab</term> 0410 <listitem> 0411 <variablelist> 0412 <varlistentry> 0413 <term><guilabel>Sun energy:</guilabel></term> 0414 <listitem><para>The strength of the sun. The higher the value, the quicker ships will be recharged.</para></listitem> 0415 </varlistentry> 0416 <varlistentry> 0417 <term><guilabel>Gravity:</guilabel></term> 0418 <listitem><para>The strength of the gravitational pull of the sun.</para></listitem> 0419 </varlistentry> 0420 </variablelist> 0421 </listitem> 0422 </varlistentry> 0423 0424 <varlistentry id="start"> 0425 <term><guilabel>Start</guilabel> tab</term> 0426 <listitem> 0427 <variablelist> 0428 <varlistentry> 0429 <term><guilabel>Position X:</guilabel> and <guilabel>Position Y:</guilabel></term> 0430 <listitem><para>The ships position at the beginning of a new round. The ships start at opposite sides of the sun.</para></listitem> 0431 </varlistentry> 0432 <varlistentry> 0433 <term><guilabel>Velocity X:</guilabel> and <guilabel>Velocity Y:</guilabel></term> 0434 <listitem><para>Velocity at the beginning of a new round.</para></listitem> 0435 </varlistentry> 0436 </variablelist> 0437 </listitem> 0438 </varlistentry> 0439 0440 <varlistentry id="powerup-options"> 0441 <term><guilabel>Powerups</guilabel> tab</term> 0442 <listitem> 0443 <variablelist> 0444 <varlistentry> 0445 <term><guilabel>Appearance time:</guilabel></term> 0446 <listitem><para>Maximal time between the appearance of two powerups.</para></listitem> 0447 </varlistentry> 0448 <varlistentry> 0449 <term><guilabel>Life time:</guilabel></term> 0450 <listitem><para>Maximal life time of a powerup.</para></listitem> 0451 </varlistentry> 0452 <varlistentry> 0453 <term><guilabel>Energy amount:</guilabel></term> 0454 <listitem><para>Amount of energy a player gets from an energy powerup.</para></listitem> 0455 </varlistentry> 0456 <varlistentry> 0457 <term><guilabel>Shield amount:</guilabel></term> 0458 <listitem><para>Amount of hit points a player gets from a shield powerup.</para></listitem> 0459 </varlistentry> 0460 </variablelist> 0461 </listitem> 0462 </varlistentry> 0463 </variablelist> 0464 </sect2> 0465 </sect1> 0466 </chapter> 0467 0468 <chapter id="credits"><title>Credits and License</title> <!-- do not change this! --> 0469 <!--This chapter is for credits and licenses.--> 0470 0471 <para> 0472 &kspaceduel; 0473 </para> 0474 <para>Program Copyright 1999-2000 &Andreas.Zehender; &Andreas.Zehender.mail;</para> 0475 <para>Documentation Copyright 2000 &Andreas.Zehender; &Andreas.Zehender.mail;</para> 0476 <para>Documentation updated for &kde; 4.11 by &Mike.McBride; &Mike.McBride.mail;</para> 0477 0478 <!-- !!!do not change ANYTHING after this line!!!! --> 0479 0480 <!-- TRANS:CREDIT_FOR_TRANSLATORS --> 0481 &underFDL; 0482 &underGPL; 0483 0484 0485 </chapter> 0486 0487 &documentation.index; 0488 </book> 0489 <!-- 0490 Local Variables: 0491 mode: sgml 0492 sgml-minimize-attributes:nil 0493 sgml-general-insert-case:lower 0494 sgml-omittag:t 0495 sgml-shorttag:t 0496 sgml-namecase-general:t 0497 sgml-always-quote-attributes:t 0498 sgml-indent-step:0 0499 sgml-indent-data:nil 0500 sgml-parent-document:nil 0501 sgml-exposed-tags:nil 0502 sgml-local-catalogs:nil 0503 sgml-local-ecat-files:nil 0504 End: 0505 -->