File indexing completed on 2024-05-26 04:09:31

0001 /* This file is part of KsirK.
0002    Copyright (C) 2008 Gael Clouet <pelouas@hotmail.fr>
0003 
0004    KsirK is free software; you can redistribute it and/or
0005    modify it under the terms of the GNU General Public
0006    License as published by the Free Software Foundation, either version 2
0007    of the License, or (at your option) any later version.
0008 
0009    This program is distributed in the hope that it will be useful,
0010    but WITHOUT ANY WARRANTY; without even the implied warranty of
0011    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
0012    General Public License for more details.
0013 
0014    You should have received a copy of the GNU General Public License
0015    along with this program; if not, write to the Free Software
0016    Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
0017    02110-1301, USA
0018 */
0019 
0020 /* begin                : Thu JAN 22 2008 */
0021 
0022 #include "krightdialog.h"
0023 #include "Sprites/animsprite.h"
0024 #include <qdrawutil.h>
0025 #include <QColor>
0026 #include <QBrush>
0027 #include <QBitmap>
0028 #include <QPixmap>
0029 #include <QString>
0030 #include <QScrollBar>
0031 #include <QScrollArea>
0032 #include <QPalette>
0033 #include <QMovie>
0034 
0035 namespace Ksirk
0036 {
0037   using namespace GameLogic;
0038 
0039 KRightDialog::KRightDialog(QDockWidget * parent, ONU * world,KGameWindow* m_game)
0040   : QWidget(parent),
0041   mainLayout(new QGridLayout(this)),
0042   m_parentWidget(parent),
0043   world(world),
0044   rightContents(),
0045   flag1(nullptr),
0046   flag2(nullptr),
0047   milieu(nullptr),
0048   milieu2(nullptr),
0049   btRecycleWidget(nullptr),
0050   btValidWidget(nullptr),
0051   game(m_game),
0052   buttonStopAttack(nullptr),
0053   buttonStopDefense(nullptr)
0054 {
0055     setLayout(mainLayout);
0056 //      setBaseSize(220,360);
0057 
0058     // load the armie image
0059     KConfig config(world->getConfigFileName());
0060     KConfigGroup onugroup = config.group(QStringLiteral("onu"));
0061     QString skin = onugroup.readEntry("skinpath");
0062 
0063     InfantrySprite *sprite = new InfantrySprite(1.0, m_game->backGnd());
0064     sprite-> setDestination(nullptr);             // Sprite immobile
0065     soldat = sprite->image(0).scaled(24,24,Qt::KeepAspectRatioByExpanding);
0066     delete sprite;
0067     
0068     // load the stopAttackAuto image
0069     QString imageFileName = QStandardPaths::locate(QStandardPaths::AppDataLocation, skin + "/Images/stopAttackAuto.png");
0070     stopAttackAuto.load(imageFileName);
0071 
0072     // load the recycle image
0073     imageFileName = QStandardPaths::locate(QStandardPaths::AppDataLocation, skin + '/' +CM_RECYCLING);
0074     recycleContinue.load(imageFileName);
0075 
0076     // load the finish recycle image
0077     imageFileName = QStandardPaths::locate(QStandardPaths::AppDataLocation, skin + '/' + CM_RECYCLINGFINISHED);
0078     recycleDone.load(imageFileName);
0079 
0080     // load the next player image
0081     imageFileName = QStandardPaths::locate(QStandardPaths::AppDataLocation, skin + '/' + CM_NEXTPLAYER);
0082     recycleNextPlayer.load(imageFileName);
0083 
0084     show();
0085 }
0086 
0087 KRightDialog::~KRightDialog()
0088 {
0089   delete mainLayout;
0090 }
0091 
0092 void KRightDialog::displayCountryDetails(const QPointF& countryPoint)
0093 {
0094   qCDebug(KSIRK_LOG);
0095   Country* country = world->countryAt(countryPoint);
0096   if (country == nullptr)
0097   {
0098     return;
0099   }
0100   clearLayout();
0101   QHBoxLayout * unit = new QHBoxLayout();
0102   QHBoxLayout * drap = new QHBoxLayout();
0103   flag1 = new QLabel();
0104   flag2 = new QLabel();
0105   initListLabel(7);
0106 
0107   QPixmap picture;
0108 
0109   picture = country->owner()->getFlag()->image(0);
0110 
0111   QString continent = i18n(country->continent()->name().toUtf8().data());
0112   QString pays = i18n(country->name().toUtf8().data());
0113   QString units = QString::number(country->nbArmies());
0114   QString owner = country->owner()->name();
0115 
0116   rightContents.at(0)->setText(i18n("<b>Nationality:</b>"));
0117   rightContents.at(1)->setText(i18n("<b>Continent:</b> %1", continent));
0118   rightContents.at(2)->setText(i18n("<b>Country:</b> %1", pays));
0119 
0120   rightContents.at(3)->setPixmap(soldat);
0121   rightContents.at(6)->setText(units);
0122   rightContents.at(4)->setText(i18n("<b>Owner:</b> %1", owner));
0123   rightContents.at(5)->setText(i18n("<b><u>Country details</u></b>"));
0124 
0125   flag1->setPixmap(QPixmap());
0126   flag2->setPixmap(QPixmap());
0127   flag1->setPixmap(picture);
0128 
0129   drap->addWidget(rightContents.at(0));
0130   drap->addWidget(flag1);
0131   mainLayout->addWidget(rightContents.at(5),0,0,Qt::AlignLeft);
0132   mainLayout->addWidget(rightContents.at(1),2,0,Qt::AlignLeft);
0133   mainLayout->addWidget(rightContents.at(2),3,0,Qt::AlignLeft);
0134 
0135   mainLayout->addWidget(rightContents.at(4),5,0,Qt::AlignLeft);
0136 
0137   unit->addWidget(rightContents.at(3));
0138   unit->addWidget(rightContents.at(6));
0139 
0140   mainLayout->addLayout(unit,4,0,Qt::AlignLeft);
0141   mainLayout->addLayout(drap,1,0,Qt::AlignLeft);
0142 
0143   m_parentWidget->show();
0144   repaint();
0145 }
0146 
0147 void KRightDialog::displayFightDetails(Country * attaker, Country * defender,int nb_A, int nb_D)
0148 {
0149   qCDebug(KSIRK_LOG);
0150 
0151   clearLayout();
0152   initListLabel(10);
0153 
0154   haut = new QWidget();
0155   bas = new QWidget();
0156   QGridLayout * hautGrid = new QGridLayout(this);
0157   QGridLayout * basGrid = new QGridLayout(this);
0158 
0159   flag1 = new QLabel();
0160   flag2 = new QLabel();
0161 
0162   QHBoxLayout * box1 = new QHBoxLayout();
0163   QHBoxLayout * box2 = new QHBoxLayout();
0164   QHBoxLayout * box3 = new QHBoxLayout();
0165   QHBoxLayout * box4 = new QHBoxLayout();
0166 
0167   QGridLayout * tp = new QGridLayout();
0168   infoProcess = new QLabel();
0169   infoProcess->setWordWrap(true);
0170   infoProcess->setText(i18n("<i>Fighting in progress...</i>"));
0171   loadingLabel = new QLabel();
0172   QLabel *l3 = new QLabel();
0173   QLabel *l4 = new QLabel();
0174 
0175   KConfig config(world->getConfigFileName());
0176   KConfigGroup onugroup = config.group(QStringLiteral("onu"));
0177   QString skin = onugroup.readEntry("skinpath");
0178   QString imageFileName = QStandardPaths::locate(QStandardPaths::AppDataLocation, skin + "/Images/loader.gif");
0179 
0180   QMovie * loading = new QMovie(imageFileName);
0181   loadingLabel->setMovie(loading);
0182   loading->start();
0183 
0184   tp->addWidget(l3,0,0);
0185   tp->addWidget(infoProcess,1,0,Qt::AlignCenter);
0186   tp->addWidget(loadingLabel,2,0,Qt::AlignCenter);
0187   tp->addWidget(l4,3,0);
0188 
0189   milieu2 = new QWidget(this);
0190   milieu2->setAutoFillBackground(true);
0191   QPalette tempP(milieu2->palette());
0192   tempP.setColor(QPalette::Window,QColor(190,190,190));
0193   milieu2->setPalette(tempP);
0194 
0195   milieu2->setLayout(tp);
0196 
0197   haut->setLayout(hautGrid);
0198   bas->setLayout(basGrid);
0199 
0200   //ATTACKER
0201   QString owner_A = attaker->owner()->name();
0202   QString nb_units_A = QString::number(attaker->nbArmies());
0203   QString pays_A = attaker->name();
0204 
0205   QString owner_D = defender->owner()->name();
0206   QString nb_units_D = QString::number(defender->nbArmies());
0207   QString pays_D = defender->name();
0208 
0209   QPixmap picture1;
0210   QPixmap picture2;
0211   picture1 = attaker->owner()->getFlag()->image(0);
0212   picture2 = defender->owner()->getFlag()->image(0);
0213 
0214   rightContents.at(0)->setText("<u><b>"+i18n(pays_A.toUtf8().data())+"</b></u>");
0215   flag1->setPixmap(picture1);
0216   rightContents.at(1)->setText("<i>("+owner_A+")</i> ");
0217 
0218   if (!soldat.isNull())
0219     rightContents.at(2)->setPixmap(soldat);
0220   rightContents.at(3)->setText("<b>"+nb_units_A+"</b>");
0221 
0222   rightContents.at(4)->setText(i18np("<font color=\"red\">Attack</font> with 1 army.<br>","<font color=\"red\">Attack</font> with %1 armies.<br>", nb_A));
0223 
0224 
0225   rightContents.at(5)->setText("<u><b>"+i18n(pays_D.toUtf8().data())+"</b></u> ");
0226   flag2->setPixmap(picture2);
0227   rightContents.at(6)->setText("<i>("+owner_D+")</i> ");
0228 
0229   if (!soldat.isNull())
0230     rightContents.at(7)->setPixmap(soldat);
0231   rightContents.at(8)->setText("<b>"+nb_units_D+"</b> ");
0232 
0233   rightContents.at(9)->setText(i18np("<font color=\"blue\">Defend</font> with 1 army.<br>","<font color=\"blue\">Defend</font> with %1 armies.<br>", nb_D));
0234 
0235   box1->addWidget(rightContents.at(0));
0236   box1->addWidget(flag1);
0237 
0238   box2->addWidget(rightContents.at(2));
0239   box2->addWidget(rightContents.at(3));
0240 
0241   box3->addWidget(rightContents.at(5));
0242   box3->addWidget(flag2);
0243 
0244   box4->addWidget(rightContents.at(7));
0245   box4->addWidget(rightContents.at(8));
0246 
0247   hautGrid->addLayout(box1,0,0,Qt::AlignCenter);
0248   hautGrid->addWidget(rightContents.at(1),1,0,Qt::AlignCenter);
0249   hautGrid->addLayout(box2,2,0,Qt::AlignLeft);
0250   hautGrid->addWidget(rightContents.at(4),3,0,Qt::AlignLeft);
0251 
0252   basGrid->addLayout(box3,0,0,Qt::AlignCenter);
0253   basGrid->addWidget(rightContents.at(6),1,0,Qt::AlignCenter);
0254   basGrid->addLayout(box4,2,0,Qt::AlignLeft);
0255   basGrid->addWidget(rightContents.at(9),3,0,Qt::AlignLeft);
0256 
0257   mainLayout->addWidget(haut,0,0);
0258   mainLayout->addWidget(milieu2,1,0);
0259   mainLayout->addWidget(bas,2,0);
0260 
0261   if (game->automaton()->isAttackAuto()
0262     && !game->automaton()->currentPlayer()->isAI()
0263       && !game->automaton()->currentPlayer()->isVirtual())
0264   {
0265       buttonStopAttack = new QPushButton(stopAttackAuto,i18n("Stop Auto-Attack"));
0266       mainLayout->addWidget(buttonStopAttack,3,0);
0267       connect(buttonStopAttack, &QAbstractButton::clicked, this, &KRightDialog::slotStopAttackAuto);
0268   }
0269   if (game->automaton()->isDefenseAuto()
0270     && !game->automaton()->currentPlayer()->isAI()
0271     && !game->automaton()->currentPlayer()->isVirtual())
0272   {
0273     buttonStopDefense = new QPushButton(stopAttackAuto,i18n("Stop Auto-Defense"));
0274     mainLayout->addWidget(buttonStopDefense,4,0);
0275     connect(buttonStopDefense, &QAbstractButton::clicked, this, &KRightDialog::slotStopDefenseAuto);
0276   }
0277 
0278   mainLayout->update();
0279   m_parentWidget->show();
0280   repaint();
0281 }
0282 
0283  void KRightDialog::displayRecycleDetails(GameLogic::Player * player, int nbAvailArmies)
0284  {
0285     qCDebug(KSIRK_LOG) << player->name() << nbAvailArmies;
0286     this->show();
0287 
0288     clearLayout();
0289     initListLabel(4);
0290 
0291     flag1 = new QLabel();
0292     flag2 = new QLabel();
0293 
0294     QGridLayout* recycleLayout = new QGridLayout();
0295     QGridLayout* btRecycleLayout = new QGridLayout();
0296     QGridLayout* btValidLayout = new QGridLayout();
0297 
0298     QPushButton* buttonValid = new QPushButton(recycleNextPlayer, i18n("Valid"), this);
0299     QPushButton* buttonRecycle = new QPushButton(recycleContinue, i18n("Recycle"), this);
0300     QPushButton* buttonRecycleDone = new QPushButton(recycleDone, i18n("Done"), this);
0301 
0302     connect(buttonValid, &QAbstractButton::clicked, game, &KGameWindow::slotNextPlayer);
0303     connect(buttonRecycle, &QAbstractButton::clicked, game, &KGameWindow::slotRecycling);
0304     connect(buttonRecycleDone, &QAbstractButton::clicked, game, &KGameWindow::slotRecyclingFinished);
0305 
0306     QHBoxLayout* title = new QHBoxLayout();
0307 
0308     haut = new QWidget();
0309 
0310 
0311     // Widgets which contains buttons
0312     btRecycleWidget = new QWidget();
0313     btValidWidget = new QWidget();
0314 
0315     btRecycleLayout->addWidget(buttonRecycle,0,0,Qt::AlignCenter);
0316     btRecycleLayout->addWidget(buttonRecycleDone,0,1,Qt::AlignCenter);
0317 
0318     btValidLayout->addWidget(buttonValid,0,0,Qt::AlignCenter);
0319 
0320     btRecycleWidget->setLayout(btRecycleLayout);
0321     btValidWidget->setLayout(btValidLayout);
0322 
0323 
0324     rightContents.at(0)->setText("<u><b>"+player->name()+"</b></u> ");
0325     flag1->setPixmap(player->getFlag()->image(0));
0326 
0327     rightContents.at(1)->setText(i18np("%1 army to place", "%1 armies to place", nbAvailArmies));
0328 
0329     title->addWidget(rightContents.at(0));
0330     title->addWidget(flag1);
0331 
0332     recycleLayout->addLayout(title,0,0,Qt::AlignCenter);
0333     recycleLayout->addWidget(rightContents.at(1),1,0,Qt::AlignCenter);
0334 
0335     recycleLayout->addWidget(rightContents.at(2),2,0,Qt::AlignCenter);
0336     recycleLayout->addWidget(rightContents.at(3),3,0,Qt::AlignCenter);
0337 
0338     recycleLayout->addWidget(btRecycleWidget,4,0,Qt::AlignCenter);
0339     recycleLayout->addWidget(btValidWidget,5,0,Qt::AlignCenter);
0340 
0341     haut->setLayout(recycleLayout);
0342     mainLayout->addWidget(haut,0,0);
0343 
0344     // hide buttons initialy
0345     btRecycleWidget->hide();
0346     if (nbAvailArmies > 0 || game->getState() == GameLogic::GameAutomaton::INTERLUDE || player->isVirtual() || player->isAI())
0347     {
0348       btValidWidget->hide();
0349     }
0350     else
0351     {
0352       btValidWidget->show();
0353     }
0354 
0355     mainLayout->update();
0356     m_parentWidget->show();
0357     repaint();
0358  }
0359 
0360 void KRightDialog::updateRecycleDetails(GameLogic::Country* country, bool recyclePhase, int nbAvailArmies)
0361 {
0362   qCDebug(KSIRK_LOG) << (void*)country << recyclePhase << nbAvailArmies;
0363   this->show();
0364   if (btValidWidget == nullptr)
0365   {
0366     if (country == nullptr)
0367     {
0368       return;
0369     }
0370     displayRecycleDetails(country->owner(),nbAvailArmies);
0371   }
0372 
0373   if (recyclePhase)
0374   {
0375     rightContents.at(0)->setText(i18n("<u><b>Change some<br>placements?</b></u> "));
0376     flag1->hide();
0377     rightContents.at(1)->setText(QString());
0378     rightContents.at(2)->setText(QString());
0379     rightContents.at(3)->setText(QString());
0380 
0381     // show "redistribute" and "end redistribute" buttons
0382     if (!game->automaton()->allLocalPlayersComputer())
0383     {
0384       btRecycleWidget->show();
0385     }
0386     btValidWidget->hide();
0387   }
0388   else
0389   {
0390     rightContents.at(1)->setText(i18np("1 army to place", "%1 armies to place", nbAvailArmies));
0391     rightContents.at(2)->setText("<b>"+i18n(country->name().toUtf8().data())+"</b>");
0392     rightContents.at(3)->setText(i18n("<b>Armies:</b> %1", country->nbArmies()));
0393     if (nbAvailArmies > 0)
0394     {
0395       btValidWidget->hide();
0396     }
0397     else
0398     {
0399       if (!game->currentPlayer()->isVirtual() && !game->currentPlayer()->isAI())
0400       {
0401         btValidWidget->show();
0402       }
0403     }
0404   }
0405   qCDebug(KSIRK_LOG) << "before update and repaint";
0406   mainLayout->update();
0407   repaint();
0408 
0409 }
0410 
0411 void KRightDialog::displayFightResult(int A1=0, int A2=0, int A3=0, int D1=0, int D2=0,int nbA=0,int nbD=0, bool win=false)
0412 {
0413   qCDebug(KSIRK_LOG);
0414 
0415   // Bug 309863. Should not happen anymore because Country details and Fight results shouldn't be mixed.
0416   // If, by any chance, occurs again, do not crash and log the incident. In that case label just won't be refreshed.
0417   if (loadingLabel != nullptr)
0418   {
0419     QMovie* movie = loadingLabel->movie();
0420     delete movie;
0421     loadingLabel->clear();
0422   }
0423   else
0424     qCDebug(KSIRK_LOG) << "Item (loadingLabel) has already been cleared!";
0425 
0426   if (infoProcess != nullptr)
0427     infoProcess->clear();
0428   else
0429     qCDebug(KSIRK_LOG) << "Item (infoProcess) has already been cleared!";
0430 
0431   milieu = new QWidget(this);
0432   milieu->setAutoFillBackground(true);
0433   QPalette tempP(milieu->palette());
0434   tempP.setColor(QPalette::Window,QColor(190,190,190));
0435   milieu->setPalette(tempP);
0436 
0437   QGridLayout * milieuGrid = new QGridLayout();
0438   QHBoxLayout * deAtt = new QHBoxLayout();
0439   QHBoxLayout * deDef = new QHBoxLayout();
0440 
0441   if(A1!=0 && A1!=-1)
0442   {
0443     QLabel * de1 = new QLabel();
0444     de1->setPixmap(game->getDice(KGameWindow::Red,A1));
0445     rightContents.insert(0,de1);deAtt->addWidget(de1);
0446   }
0447   if(A2!=0 && A2!=-1)
0448   {
0449     QLabel * de2= new QLabel();
0450     de2->setPixmap(game->getDice(KGameWindow::Red,A2));
0451     rightContents.insert(0,de2);deAtt->addWidget(de2);
0452   }
0453   if(A3!=0 && A3!=-1)
0454   {
0455     QLabel * de3= new QLabel();
0456     de3->setPixmap(game->getDice(KGameWindow::Red,A3));
0457     rightContents.insert(0,de3);deAtt->addWidget(de3);
0458   }
0459   if(D1!=0 && D1!=-1)
0460   {
0461     QLabel * de4= new QLabel();
0462     de4->setPixmap(game->getDice(KGameWindow::Blue,D1));
0463     rightContents.insert(0,de4);deDef->addWidget(de4);
0464   }
0465   if(D2!=0 && D2!=-1)
0466   {
0467     QLabel * de5= new QLabel();
0468     de5->setPixmap(game->getDice(KGameWindow::Blue,D2));
0469     rightContents.insert(0,de5);deDef->addWidget(de5);
0470   }
0471   QLabel * rLabelR = new QLabel(i18n("<font color=\"red\">lost armies: %1</font>", nbA));
0472       rLabelR->setWordWrap(true);
0473 
0474   rightContents.insert(0,rLabelR);
0475 
0476   QLabel * rLabelB = new QLabel(i18n("<font color=\"blue\">lost armies: %1</font>", nbD));
0477       rLabelB->setWordWrap(true);
0478 
0479   rightContents.insert(0,rLabelB);
0480 
0481   milieuGrid->addWidget(rightContents.at(1),0,0,Qt::AlignCenter);
0482   milieuGrid->addLayout(deAtt,1,0,Qt::AlignCenter);
0483   milieuGrid->addLayout(deDef,2,0,Qt::AlignCenter);
0484   milieuGrid->addWidget(rightContents.at(0),4,0,Qt::AlignCenter);
0485 
0486   milieu->setLayout(milieuGrid);
0487   mainLayout->addWidget(milieu,1,0);
0488 
0489   if (buttonStopAttack != nullptr && win)
0490   {
0491       buttonStopAttack->setEnabled(false);
0492   }
0493   repaint();
0494 }
0495 
0496 void KRightDialog::initListLabel(int nb)
0497 {
0498   qCDebug(KSIRK_LOG);
0499 
0500   removeListLabel();
0501   for (int i=0;i<nb;i++)
0502   {
0503     QLabel* label = new QLabel();
0504     label->setWordWrap ( true );
0505     rightContents.push_back(label);
0506   }
0507   clearLabel();
0508 }
0509 
0510 void KRightDialog::removeListLabel()
0511 {
0512   qCDebug(KSIRK_LOG);
0513   while (rightContents.size() > 0)
0514   {
0515     QLabel* label = rightContents.first();
0516     rightContents.removeFirst();
0517     delete label;
0518   }
0519 }
0520 
0521 void KRightDialog::clearLabel()
0522 {
0523   qCDebug(KSIRK_LOG);
0524   for (int i=0;i<rightContents.size();i++)
0525   {
0526     rightContents.at(i)->setText("");
0527     rightContents.at(i)->setPixmap(QPixmap());
0528   }
0529 }
0530 
0531 void KRightDialog::clearLayout()
0532 {
0533   qCDebug(KSIRK_LOG);
0534   while (rightContents.size() > 0)
0535   {
0536     QLabel* obj = rightContents.first();
0537     rightContents.removeFirst();
0538     mainLayout->removeWidget(obj);
0539     delete obj;
0540   }
0541   if (flag1 != nullptr)
0542   {
0543     mainLayout->removeWidget(flag1);
0544     delete flag1;
0545     flag1 = nullptr;
0546   }
0547   if (flag2 != nullptr)
0548   {
0549     mainLayout->removeWidget(flag2);
0550     delete flag2;
0551     flag2 = nullptr;
0552   }
0553   if (btRecycleWidget != nullptr)
0554   {
0555     delete btRecycleWidget;
0556     btRecycleWidget = nullptr;
0557   }
0558   if (btValidWidget != nullptr)
0559   {
0560     delete btValidWidget;
0561     btValidWidget = nullptr;
0562   }
0563   if (buttonStopAttack != nullptr)
0564   {
0565     mainLayout->removeWidget(buttonStopAttack);
0566     delete buttonStopAttack;
0567     buttonStopAttack = nullptr;
0568   }
0569   if (buttonStopDefense != nullptr)
0570   {
0571     mainLayout->removeWidget(buttonStopDefense);
0572     delete buttonStopDefense;
0573     buttonStopDefense = nullptr;
0574   }
0575   if(bas != nullptr && mainLayout->indexOf(bas)!=-1)
0576   {
0577     mainLayout->removeWidget(bas);
0578     delete bas;
0579   }
0580   if(milieu != nullptr)
0581   {
0582     mainLayout->removeWidget(milieu);
0583     delete milieu;
0584     milieu = nullptr;
0585   }
0586   if (milieu2 != nullptr)
0587   {
0588     mainLayout->removeWidget(milieu2);
0589     QMovie* movie = loadingLabel->movie();
0590     loadingLabel->clear();
0591     delete movie;
0592     delete loadingLabel;
0593     loadingLabel = nullptr;
0594     delete infoProcess;
0595     infoProcess = nullptr;
0596     delete milieu2;
0597     milieu2 = nullptr;
0598   }
0599   if(mainLayout->indexOf(haut)!=-1)
0600   {
0601     mainLayout->removeWidget(haut);
0602     delete haut;
0603   }
0604 }
0605 
0606 void KRightDialog::slotStopAttackAuto()
0607 {
0608   qCDebug(KSIRK_LOG);
0609   this->game->automaton()->setAttackAuto(false);
0610   this->buttonStopAttack->setEnabled(false);
0611 }
0612 
0613 void KRightDialog::slotStopDefenseAuto()
0614 {
0615   qCDebug(KSIRK_LOG);
0616   this->game->automaton()->setDefenseAuto(false);
0617   this->buttonStopDefense->setEnabled(false);
0618 }
0619 
0620 }
0621 
0622 #include "moc_krightdialog.cpp"