File indexing completed on 2024-04-21 04:04:49

0001 /* This file is part of KsirK.
0002    Copyright (C) 2001-2007 Gael de Chalendar (aka Kleag) <kleag@free.fr>
0003 
0004    KsirK is free software; you can redistribute it and/or
0005    modify it under the terms of the GNU General Public
0006    License as published by the Free Software Foundation, either version 2
0007    of the License, or (at your option) any later version.
0008 
0009    This program is distributed in the hope that it will be useful,
0010    but WITHOUT ANY WARRANTY; without even the implied warranty of
0011    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
0012    General Public License for more details.
0013 
0014    You should have received a copy of the GNU General Public License
0015    along with this program; if not, write to the Free Software
0016    Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
0017    02110-1301, USA
0018 */
0019 
0020 // application specific includes
0021 #include "kgamewin.h"
0022 #include "ksirksettings.h"
0023 #include "newgamesetup.h"
0024 #include "Sprites/backgnd.h"
0025 #include "Sprites/arrowsprite.h"
0026 #include "Dialogs/newGameSummaryWidget.h"
0027 #include "GameLogic/newplayerdata.h"
0028 
0029 #include <KAboutApplicationDialog>
0030 #include <KToolBar>
0031 
0032 #include "GameLogic/KMessageParts.h"
0033 #include "GameLogic/gameautomaton.h"
0034 #include "GameLogic/country.h"
0035 #include "GameLogic/onu.h"
0036 #include "GameLogic/goal.h"
0037 #include "SaveLoad/ksirkgamexmlloader.h"
0038 #include "Sprites/animspritesgroup.h"
0039 #include "Dialogs/kplayersetupwidget.h"
0040 #if HAVE_JABBER_SUPPORT
0041 #include "Dialogs/jabbergameui.h"
0042 #include "Jabber/kmessagejabber.h"
0043 #endif
0044 
0045 #define USE_UNSTABLE_LIBKDEGAMESPRIVATE_API
0046 #include <libkdegamesprivate/kgame/kmessageserver.h>
0047 
0048 // STL include files
0049 #include <fstream>
0050 
0051 // include files for QT
0052 #include <QRegExp>
0053 #include <QCursor>
0054 #include <QScrollBar>
0055 #include <QUuid>
0056 #include <QTextStream>
0057 #include <QInputDialog>
0058 #include <QFileDialog>
0059 #include <QUrl>
0060 
0061 // include files for KDE
0062 #include <KLocalizedString>
0063 #include <KConfig>
0064 #include "ksirk_debug.h"
0065 
0066 #include <KGamePopupItem>
0067 #include <KPasswordDialog>
0068 #include <tcpconnectwidget.h>
0069 
0070 namespace Ksirk
0071 {
0072 using namespace GameLogic;
0073 
0074 // void KGameWindow::slotTimerEvent()
0075 void KGameWindow::mouseMoveEvent ( QMouseEvent * event )
0076 {
0077 //   qCDebug(KSIRK_LOG);
0078   QString countryName;
0079   QPoint mousePos;
0080   QPoint mousePosGlobal;
0081   QPointF mousePosition;
0082   Country *mouseLocalisation;
0083 
0084   if (m_frame == nullptr || m_reinitializingGame)
0085   {
0086     return;
0087   }
0088   mousePosGlobal = event->globalPosition().toPoint();
0089   mousePos = m_frame->mapFromGlobal(mousePosGlobal);
0090   mousePosition = m_frame->mapToScene(mousePos);
0091   mouseLocalisation = clickIn(mousePosition);
0092   countryName = (mouseLocalisation) ? mouseLocalisation->name() : "";
0093   if (mouseLocalisation)
0094   {
0095     if (m_mouseLocalisation && m_mouseLocalisation!=mouseLocalisation)
0096     {
0097       m_mouseLocalisation->clearHighlighting();
0098       m_mouseLocalisation = mouseLocalisation;
0099       mouseLocalisation->highlight(Qt::white, 0.5);
0100     }
0101     else if (m_mouseLocalisation == nullptr)
0102     {
0103       m_mouseLocalisation = mouseLocalisation;
0104       mouseLocalisation->highlight(Qt::white, 0.5);
0105     }
0106     if (!countryName.isEmpty())
0107     {
0108       QString status1Text = "";
0109       const Player* player = mouseLocalisation-> owner();
0110       if (player)
0111       {
0112         status1Text = i18np("%2 belongs to %3. 1 army.","%2 belongs to %3. %1 armies.",mouseLocalisation->nbArmies(),i18n(countryName.toUtf8().data()),player->name());
0113       }
0114 
0115       //QT5 statusBar()-> changeItem(status1Text, ID_STATUS_MSG);
0116     }
0117   }
0118   else
0119   {
0120     if (m_mouseLocalisation!=nullptr)
0121     {
0122       m_mouseLocalisation->clearHighlighting();
0123       m_mouseLocalisation = nullptr;
0124     }
0125     //QT5 statusBar()-> changeItem("", ID_STATUS_MSG); // Reset
0126   }
0127   int borderScrollSize = 50;
0128   if ( (!m_timer.isActive())
0129     && ( ((mousePos.x() < borderScrollSize) && (mousePos.x() >= 0)
0130           && (mousePos.y() >= 0) && (mousePos.y() <= m_frame-> viewport()->height()))
0131         || ((mousePos.x() > m_frame->viewport()->width() -borderScrollSize) &&
0132           (mousePos.x() <= m_frame-> viewport()->width())
0133           && (mousePos.y() >= 0) && (mousePos.y() <= m_frame-> viewport()->height()))
0134         || ((mousePos.y() < borderScrollSize) && (mousePos.y() >= 0)
0135           && (mousePos.x() >= 0) && (mousePos.x() <= m_frame-> viewport()->width()))
0136         || ((mousePos.y() >  m_frame-> viewport()->height() -borderScrollSize) &&
0137           (mousePos.y() <=  m_frame-> viewport()->height())
0138           && (mousePos.x() >= 0) && (mousePos.x() <= m_frame-> viewport()->width()))
0139     )
0140   )
0141   // safety check for NULL arrow pointers, can happen with Qt 4.5
0142   if (m_uparrow == nullptr || m_downarrow == nullptr || m_leftarrow == nullptr || m_rightarrow == nullptr)
0143   {
0144     return;
0145   }
0146   if (currentWidget() != nullptr)
0147   {
0148     m_timer.start(200);
0149     if ((mousePos.y() < borderScrollSize) && (mousePos.y() >= 0)
0150       && (mousePos.x() >= 0) && (mousePos.x() <= m_frame-> viewport()->width()))
0151     {
0152       QPointF pos = currentWidget()->mapToScene(QPoint(m_frame->viewport()->width()/2,0));
0153       pos = pos + QPointF(-(m_uparrow->boundingRect().width()/2),m_uparrow->boundingRect().height());
0154       m_uparrow->setPos(pos);
0155       m_uparrow->setActive(true);
0156     }
0157     if ((mousePos.y() >  m_frame->viewport()->height() -borderScrollSize) &&
0158       (mousePos.y() <=  m_frame->viewport()->height())
0159       && (mousePos.x() >= 0) && (mousePos.x() <= m_frame-> viewport()->width()))
0160     {
0161       QPointF pos = currentWidget()->mapToScene(QPoint(m_frame->viewport()->width()/2,m_frame->viewport()->height()));
0162       pos = pos - QPointF(m_downarrow->boundingRect().width()/2,m_downarrow->boundingRect().height());
0163       m_downarrow->setPos(pos);
0164       m_downarrow->setActive(true);
0165     }
0166     if ((mousePos.x() < borderScrollSize) && (mousePos.x() >= 0)
0167       && (mousePos.y() >= 0) && (mousePos.y() <= m_frame-> viewport()->height()))
0168     {
0169       QPointF pos = currentWidget()->mapToScene(QPoint(0,m_frame->viewport()->height()/2));
0170       pos = pos + QPointF(m_leftarrow->boundingRect().width(),-(m_leftarrow->boundingRect().height()/2));
0171       m_leftarrow->setPos(pos);
0172       m_leftarrow->setActive(true);
0173     }
0174     if ((mousePos.x() > m_frame->viewport()->width() -borderScrollSize) &&
0175       (mousePos.x() <= m_frame-> viewport()->width())
0176       && (mousePos.y() >= 0) && (mousePos.y() <= m_frame-> viewport()->height()))
0177     {
0178       QPointF pos = currentWidget()->mapToScene(QPoint(m_frame->viewport()->width(),m_frame->viewport()->height()/2));
0179       pos = pos - QPointF(m_rightarrow->boundingRect().width(),m_rightarrow->boundingRect().height()/2);
0180       m_rightarrow->setPos(pos);
0181       m_rightarrow->setActive(true);
0182       m_rightarrow->update();
0183     }
0184   }
0185   if (m_frame && m_frame->horizontalScrollBar()->value() == m_frame->horizontalScrollBar()->maximum())
0186   {
0187     m_rightarrow->hide();
0188   }
0189   else
0190   {
0191     m_rightarrow->show();
0192   }
0193   if (m_frame && m_frame->verticalScrollBar()->value() == m_frame->verticalScrollBar()->maximum())
0194   {
0195     m_downarrow->hide();
0196   }
0197   else
0198   {
0199     m_downarrow->show();
0200   }
0201   if (m_frame && m_frame->verticalScrollBar()->value() == m_frame->verticalScrollBar()->minimum())
0202   {
0203     m_uparrow->hide();
0204   }
0205   else
0206   {
0207     m_uparrow->show();
0208   }
0209 }
0210 
0211 void KGameWindow::evenementTimer()
0212 {        //Appel du Timer toutes les 50 ms
0213   QPoint mousePos;
0214   QPointF mousePosition;
0215 
0216 //   qCDebug(KSIRK_LOG) << "KGameWindow::evenementTimer";
0217   mousePos = QCursor::pos();
0218   mousePosition =  m_frame-> mapFromGlobal(mousePos);
0219 //   qCDebug(KSIRK_LOG) << "mousePosition = ( " << mousePosition.x() << " , " << mousePosition.y() << " )";
0220 //   qCDebug(KSIRK_LOG) << "m_frame = ( " << m_frame-> viewport()->width() << " , " << m_frame-> viewport()->height() << " )";
0221 
0222   bool restart = false;
0223   int borderScrollSize = 50;
0224   int borderScrollSpeed = 40;
0225   if ((mousePosition.x() < borderScrollSize) && (mousePosition.x() >= 0)
0226       && (mousePosition.y() >= 0) && (mousePosition.y() <= m_frame-> viewport()->height()))
0227   {
0228 //     qCDebug(KSIRK_LOG) << "scrollRight";
0229     m_frame->horizontalScrollBar()->setValue(m_frame->horizontalScrollBar()->value() - borderScrollSpeed);
0230     if (m_frame->horizontalScrollBar()->value() == m_frame->horizontalScrollBar()->minimum())
0231     {
0232       m_leftarrow->hide();
0233     }
0234     else
0235     {
0236       m_leftarrow->show();
0237     }
0238     m_leftarrow->setActive(true);
0239     restart = true;
0240   }
0241   else
0242   {
0243     m_leftarrow->setActive(false);
0244   }
0245   QPointF pos = currentWidget()->mapToScene(QPoint(0,m_frame->viewport()->height()/2));
0246   pos = pos + QPointF(m_leftarrow->boundingRect().width(),-(m_leftarrow->boundingRect().height()/2));
0247   m_leftarrow->setPos(pos);
0248   
0249   if ((mousePosition.x() > m_frame-> viewport()->width() -borderScrollSize) &&
0250       (mousePosition.x() <= m_frame-> viewport()->width())
0251       && (mousePosition.y() >= 0) && (mousePosition.y() <= m_frame-> viewport()->height()))
0252   {
0253 //     qCDebug(KSIRK_LOG) << "scrollLeft";
0254     m_frame-> horizontalScrollBar()->setValue ( m_frame-> horizontalScrollBar()->value() + borderScrollSpeed);
0255     m_rightarrow->setActive(true);
0256     m_rightarrow->update();
0257    restart = true;
0258   }
0259   else
0260   {
0261     m_rightarrow->setActive(false);
0262   }
0263   pos = currentWidget()->mapToScene(QPoint(m_frame->viewport()->width(),m_frame->viewport()->height()/2));
0264   pos = pos - QPointF(m_rightarrow->boundingRect().width(),m_rightarrow->boundingRect().height()/2);
0265   m_rightarrow->setPos(pos);
0266   
0267   if ((mousePosition.y() < borderScrollSize) && (mousePosition.y() >= 0)
0268       && (mousePosition.x() >= 0) && (mousePosition.x() <= m_frame-> viewport()->width()))
0269   {
0270 //     qCDebug(KSIRK_LOG) << "scrollDown";
0271     m_frame-> verticalScrollBar()->setValue ( m_frame-> verticalScrollBar()->value() - borderScrollSpeed);
0272     m_uparrow->setActive(true);
0273     restart = true;
0274   }
0275   else
0276   {
0277     m_uparrow->setActive(false);
0278   }
0279   pos = currentWidget()->mapToScene(QPoint(m_frame->viewport()->width()/2,0));
0280   pos = pos + QPointF(-(m_uparrow->boundingRect().width()/2),m_uparrow->boundingRect().height());
0281   m_uparrow->setPos(pos);
0282   
0283   if ((mousePosition.y() >  m_frame-> viewport()->height() -borderScrollSize) &&
0284       (mousePosition.y() <=  m_frame-> viewport()->height())
0285       && (mousePosition.x() >= 0) && (mousePosition.x() <= m_frame-> viewport()->width()))
0286   {
0287 //     qCDebug(KSIRK_LOG) << "scrollUp " << m_frame-> verticalScrollBar()->value()
0288 //       << "("<< m_frame-> verticalScrollBar()->minimum()
0289 //       << ", " << m_frame-> verticalScrollBar()->maximum() << ")";
0290     m_frame-> verticalScrollBar()->setValue ( m_frame-> verticalScrollBar()->value() + borderScrollSpeed);
0291     m_downarrow->setActive(true);
0292     restart = true;
0293   }
0294   else
0295   {
0296     m_downarrow->setActive(false);
0297   }
0298   pos = currentWidget()->mapToScene(QPoint(m_frame->viewport()->width()/2,m_frame->viewport()->height()));
0299   pos = pos - QPointF(m_downarrow->boundingRect().width()/2,m_downarrow->boundingRect().height());
0300   m_downarrow->setPos(pos);
0301   
0302   if ( m_animFighters->isEmpty() )
0303   {
0304     if ( m_secondCountry && !( m_secondCountry-> owner() ) )
0305       qCCritical(KSIRK_LOG) << m_secondCountry-> name() << " does not belong to anybody !";
0306     // handling of the AI player actions
0307     /*if ( !( ( ( currentPlayer() && currentPlayer()-> isAI() )
0308             || ( ( isMyState(GameLogic::GameAutomaton::WAITDEFENSE)  ) && ( m_secondCountry ) && (m_secondCountry->owner())
0309                  && ( m_secondCountry->owner()->isAI() ) ) ) ) ) {
0310       toolBar("gameActionsToolBar")-> show();
0311     }*/
0312   }
0313 
0314   if (m_frame->horizontalScrollBar()->value() == m_frame->horizontalScrollBar()->minimum())
0315   {
0316     m_leftarrow->hide();
0317   }
0318   else
0319   {
0320     m_leftarrow->show();
0321   }
0322   if (m_frame->horizontalScrollBar()->value() == m_frame->horizontalScrollBar()->maximum())
0323   {
0324     m_rightarrow->hide();
0325   }
0326   else
0327   {
0328     m_rightarrow->show();
0329   }
0330   if (m_frame->verticalScrollBar()->value() == m_frame->verticalScrollBar()->maximum())
0331   {
0332     m_downarrow->hide();
0333   }
0334   else
0335   {
0336     m_downarrow->show();
0337   }
0338   if (m_frame->verticalScrollBar()->value() == m_frame->verticalScrollBar()->minimum())
0339   {
0340     m_uparrow->hide();
0341   }
0342   else
0343   {
0344     m_uparrow->show();
0345   }
0346   
0347   //    qCDebug(KSIRK_LOG) << "OUT KGameWindow::evenementTimer";
0348   if (restart)
0349   {
0350 //     qCDebug(KSIRK_LOG) << "restarting timer";
0351     m_timer.start(200);
0352   }
0353 }
0354 
0355 void KGameWindow::slotLeftButtonDown(const QPointF& point)
0356 {
0357 //   qCDebug(KSIRK_LOG) << "slotLeftButtonDown";
0358 //   if (currentPlayer() && !(currentPlayer()-> isAI()) )
0359     m_automaton->gameEvent("actionLButtonDown", point);
0360 }
0361 
0362 void KGameWindow::slotLeftButtonUp(const QPointF& point)
0363 {
0364 //     qCDebug(KSIRK_LOG) << "slotLeftButtonUp";
0365 //     if (currentPlayer() && ! (currentPlayer()-> isAI()) )
0366     m_automaton->gameEvent("actionLButtonUp", point);
0367 }
0368 
0369 void KGameWindow::slotRightButtonDown(const QPointF& point)
0370 {
0371   qCDebug(KSIRK_LOG);
0372 //   if (currentPlayer() && ! (currentPlayer()-> isAI()) )
0373     m_automaton->gameEvent("actionRButtonDown", point);
0374   return;
0375 }
0376 
0377 void KGameWindow::slotRightButtonUp(const QPointF& point)
0378 {
0379   qCDebug(KSIRK_LOG);
0380 //   if (currentPlayer() && ! (currentPlayer()-> isAI()) )
0381     m_automaton->gameEvent("actionRButtonUp", point);
0382   return;
0383 }
0384 
0385 void KGameWindow::slotArena(bool isCheck)
0386 {
0387   if (isCheck)
0388   {
0389     m_useArena = true;
0390     qCDebug(KSIRK_LOG) << "*******Arena On******" << m_useArena;
0391   }
0392   else
0393   {
0394     m_useArena = false;
0395     qCDebug(KSIRK_LOG) << "*******Arena Off******" << m_useArena;
0396   }
0397 }
0398 
0399 #if HAVE_JABBER_SUPPORT
0400 void KGameWindow::slotJabberGame()
0401 {
0402   m_jabberGameWidget->init(m_automaton);
0403   m_jabberGameWidget->setPreviousGuiIndex(m_centralWidget->currentIndex());
0404   m_centralWidget->setCurrentIndex(JABBERGAME_INDEX);
0405 }
0406 #endif
0407 
0408 void KGameWindow::slotNewGame()
0409 {
0410   //   qCDebug(KSIRK_LOG) << "Slot new game: posting event actionNewGame";
0411   actionNewGame(GameAutomaton::None);
0412 }
0413 
0414 #if HAVE_JABBER_SUPPORT
0415 void KGameWindow::slotNewJabberGame()
0416 {
0417   actionNewGame(GameAutomaton::Jabber);
0418 }
0419 #endif
0420 
0421 void KGameWindow::slotNewSocketGame()
0422 {
0423   //   qCDebug(KSIRK_LOG) << "Slot new game: posting event actionNewGame";
0424   //   QPoint point;
0425   actionNewGame(GameAutomaton::Socket);
0426   
0427   /// @TODO set the state to init when new game is started
0428   /*  if (actionNewGame())
0429   {
0430     m_automaton->state(GameAutomaton::INIT);
0431 }*/
0432 //   m_automaton->gameEvent("actionNewGame", point);
0433 }
0434 
0435 void KGameWindow::slotOpenGame()
0436 {
0437   qCDebug(KSIRK_LOG) << "Slot open game: posting event actionOpenGame";
0438   QPoint point;
0439   m_automaton->gameEvent("actionOpenGame", point);
0440 //   actionOpenGame();
0441 }
0442 
0443 void KGameWindow::slotSaveGame()
0444 {
0445   if (m_message == nullptr)
0446   {
0447     setupPopupMessage();
0448   }
0449   if (m_automaton->isAdmin())
0450   {
0451     if (isMyState(GameLogic::GameAutomaton::WAITDEFENSE))
0452     {
0453       m_message->setMessageTimeout(3000);
0454       m_message->showMessage(i18n("Cannot save when waiting for a defense."),
0455           KGamePopupItem::TopLeft,
0456           KGamePopupItem::ReplacePrevious);
0457       return;
0458     }
0459     if (m_fileName.isEmpty())
0460     {
0461       QString fileName = QFileDialog::getSaveFileName (this, i18nc("@title:window", "KsirK - Save Game"), QString(), "*.xml");
0462       if ( fileName.isEmpty())
0463       {
0464         m_message->setMessageTimeout(3000);
0465         m_message->showMessage(i18n("Saving canceled"), KGamePopupItem::TopLeft,
0466             KGamePopupItem::ReplacePrevious);
0467         return;
0468       }
0469       m_fileName = fileName;
0470     }
0471     QFile file(m_fileName);
0472     file.open(QIODevice::WriteOnly);
0473     QTextStream ofs(&file);
0474     saveXml(ofs);
0475     m_message->setMessageTimeout(3000);
0476     m_message->showMessage(i18n("Game saved to %1",m_fileName),
0477         KGamePopupItem::TopLeft, KGamePopupItem::ReplacePrevious);
0478   }
0479   else
0480   {
0481     m_message->setMessageTimeout(3000);
0482     m_message->showMessage(
0483         i18n("Only game master can save the game in network playing."),
0484         KGamePopupItem::TopLeft, KGamePopupItem::ReplacePrevious);
0485   }
0486 }
0487 
0488 void KGameWindow::slotRecycling()
0489 {
0490   qCDebug(KSIRK_LOG);
0491   QPoint point;
0492   m_automaton->gameEvent("actionRecycling", point);
0493 }
0494 
0495 void KGameWindow::slotRecyclingFinished()
0496 {
0497   qCDebug(KSIRK_LOG);
0498   QPoint point;
0499   m_rightDock->hide();
0500   m_automaton->gameEvent("actionRecyclingFinished", point);
0501 }
0502 
0503 void KGameWindow::slotNextPlayer()
0504 {
0505   qCDebug(KSIRK_LOG);
0506   QPoint point;
0507   m_automaton->gameEvent("actionNextPlayer", point);
0508 }
0509 
0510 void KGameWindow::slotAttack1()
0511 {
0512   QPoint point;
0513   m_automaton->gameEvent("actionAttack1", point);
0514 }
0515 
0516 void KGameWindow::slotAttack2()
0517 {
0518   QPoint point;
0519   m_automaton->gameEvent("actionAttack2", point);
0520 }
0521 
0522 void KGameWindow::slotAttack3()
0523 {
0524   QPoint point;
0525   m_automaton->gameEvent("actionAttack3", point);
0526 }
0527 
0528 void KGameWindow::slotDefense1()
0529 {
0530   QPoint point;
0531   m_automaton->gameEvent("actionDefense1", point);
0532 }
0533 
0534 void KGameWindow::slotDefense2()
0535 {
0536   QPoint point;
0537   m_automaton->gameEvent("actionDefense2", point);
0538 }
0539 
0540 void KGameWindow::slotInvade1()
0541 {
0542   QPoint point;
0543   m_automaton->gameEvent("actionInvade1", point);
0544 }
0545 
0546 void KGameWindow::slotInvade5()
0547 {
0548   QPoint point;
0549   m_automaton->gameEvent("actionInvade5", point);
0550 }
0551 
0552 void KGameWindow::slotInvade10()
0553 {
0554   QPoint point;
0555   m_automaton->gameEvent("actionInvade10", point);
0556 }
0557 
0558 void KGameWindow::slotInvasionFinished()
0559 {
0560   QPoint point;
0561   m_automaton->gameEvent("actionInvasionFinished", point);
0562 }
0563 
0564 void KGameWindow::slotRetreat1()
0565 {
0566   QPoint point;
0567   m_automaton->gameEvent("actionRetreat1", point);
0568 }
0569 
0570 void KGameWindow::slotRetreat5()
0571 {
0572   QPoint point;
0573   m_automaton->gameEvent("actionRetreat5", point);
0574 }
0575 
0576 void KGameWindow::slotRetreat10()
0577 {
0578   QPoint point;
0579   m_automaton->gameEvent("actionRetreat10", point);
0580 }
0581 
0582 void KGameWindow::slotMove()
0583 {
0584   QPoint point;
0585   m_automaton->gameEvent("actionMove", point);
0586 }
0587 
0588 void KGameWindow::slotCancel()
0589 {
0590   QPoint point;
0591   m_automaton->gameEvent("actionCancel", point);
0592 }
0593 
0594 void KGameWindow::slotDumpGameInformations()
0595 {
0596 //   qCDebug(KSIRK_LOG) << "Game information : ";
0597 //    qCDebug(KSIRK_LOG) << "  state : " << GameStateNames[getState()];
0598 //   qCDebug(KSIRK_LOG) << "  current player : " 
0599 //       << ((currentPlayer()) ? currentPlayer()-> name() : "nobody");
0600 }
0601 
0602 void KGameWindow::slotFinishMoves()
0603 {
0604   qCDebug(KSIRK_LOG);
0605   QByteArray buffer;
0606   QDataStream stream(&buffer, QIODevice::WriteOnly);
0607   m_automaton->sendMessage(buffer,FinishMoves);
0608 }
0609 
0610 void KGameWindow::slotShowAboutApplication()
0611 {
0612     //qCDebug(KSIRK_LOG) << "Dans mon About !";
0613 
0614 /*  KAboutApplication kAA;
0615   kAA.exec();*/
0616 #if 0 //QT5
0617   KAboutApplicationDialog dialog(KGlobal::mainComponent().aboutData(), this);
0618   dialog.exec();
0619 #endif
0620 }
0621 
0622 void KGameWindow::slotJoinNetworkGame() 
0623 {
0624   qCDebug(KSIRK_LOG);
0625   QPoint point;
0626   m_automaton->gameEvent("actionJoinNetworkGame", point);
0627 }
0628 
0629 void KGameWindow::slotConnectToServer()
0630 {
0631   qCDebug(KSIRK_LOG);
0632   m_newGameSetup->setHost(m_tcpConnectWidget->hostEdit->text());
0633   m_newGameSetup->setTcpPort(m_tcpConnectWidget->portEdit->value());
0634   m_automaton->setGameStatus(KGame::End);
0635   m_reinitializingGame = true;
0636   
0637   if (!(m_automaton->playerList()->isEmpty()))
0638   {
0639     m_automaton->playerList()->clear();
0640     m_automaton->currentPlayer(nullptr);
0641     qCDebug(KSIRK_LOG) << "  playerList size = " << m_automaton->playerList()->count();
0642   }
0643   theWorld()->reset();
0644   
0645   m_automaton->connectToServ();
0646 }
0647 
0648 void KGameWindow::slotShowGoal()
0649 {
0650   qCDebug(KSIRK_LOG);
0651   if (currentPlayer() && !currentPlayer()->isVirtual()
0652     && !currentPlayer()->isAI())
0653   {
0654     currentPlayer()->goal().show(GameLogic::Goal::GoalDesc|GameLogic::Goal::GoalAdvance);
0655   }
0656 }
0657 
0658 void KGameWindow::slotChatMessage()
0659 {
0660   setFocus();
0661 }
0662 
0663 void KGameWindow::slotChatFloatButtonPressed()
0664 {
0665   // change the floating state
0666   m_bottomDock->setFloating(!m_bottomDock->isFloating());
0667 }
0668 
0669 void KGameWindow::slotChatFloatChanged(bool /*value*/)
0670 {
0671   // change the float button image
0672   if (!m_bottomDock->isFloating())
0673   {
0674     m_floatChatButton->setIcon(m_upChatFloatPix);
0675   }
0676   else
0677   {
0678     m_floatChatButton->setIcon(m_downChatFloatPix);
0679   }
0680 }
0681 
0682 void KGameWindow::slotChatReduceButton()
0683 {
0684   qCDebug(KSIRK_LOG);
0685 
0686   // change the reduce button image, hide or show the chat and the short last message
0687   if (!m_chatIsReduced)
0688   {
0689     reduceChat();
0690   }
0691   else
0692   {
0693     unreduceChat();
0694   }
0695 }
0696 
0697 void KGameWindow::slotMovingFightersArrived(AnimSpritesGroup* sprites)
0698 {
0699 Q_UNUSED(sprites)
0700   qCDebug(KSIRK_LOG);
0701   m_automaton->movingFigthersArrived();
0702 }
0703 
0704 void KGameWindow::slotMovingArmiesArrived(AnimSpritesGroup* sprites)
0705 {
0706   qCDebug(KSIRK_LOG);
0707   AnimSpritesGroup::iterator it, it_end;
0708   it = sprites->begin(); it_end = sprites->end();
0709   for (; it != it_end; it++)
0710   {
0711     (*it)->hide();
0712     (*it)->deleteLater();
0713   }
0714   sprites->clear();
0715   int index = m_animSpritesGroups.indexOf(sprites);
0716   if (index != -1)
0717   {
0718     m_animSpritesGroups.removeAt(index);
0719   }
0720   sprites->deleteLater();
0721   KMessageParts messageParts;
0722   broadcastChangeItem(messageParts, ID_STATUS_MSG2, false);
0723 }
0724 
0725 void KGameWindow::slotBring(AnimSprite* /*sprite*/)
0726 {
0727     m_automaton->game()->stopExplosion();
0728 }
0729 
0730 void KGameWindow::slotMovingArmyArrived(AnimSprite* sprite)
0731 {
0732   qCDebug(KSIRK_LOG);
0733   sprite->setStatic();
0734   sprite->hide();
0735   m_automaton->movingArmyArrived(sprite->getDestination(),
0736     ((ArmySprite*)sprite)->nbArmies());
0737 }
0738 
0739 void KGameWindow::slotFiringFinished(AnimSpritesGroup* sprites)
0740 {
0741 Q_UNUSED(sprites)
0742   qCDebug(KSIRK_LOG);
0743   m_automaton->firingFinished();
0744 }
0745 
0746 void KGameWindow::slotExplosionFinished(AnimSpritesGroup* sprites)
0747 {
0748   qCDebug(KSIRK_LOG);
0749   while (!sprites->empty())
0750   {
0751     AnimSprite* sprite = sprites->front();
0752     sprites->pop_front();
0753     sprite->setStatic();
0754     sprite->deleteLater();
0755   }
0756   
0757   if (backGnd()->bgIsArena())
0758   {
0759     m_automaton->game()->initCombatBringBackForArena(m_automaton->game()->firstCountry(), m_automaton->game()->secondCountry());
0760   }
0761 
0762   m_automaton->explosionFinished();
0763   qCDebug(KSIRK_LOG)<<"DONE";
0764 }
0765 
0766 void KGameWindow::slotZoomIn()
0767 {
0768   qCDebug(KSIRK_LOG);
0769   m_theWorld->applyZoomFactorFast(1.1);                 //Call to the fast method (benj)
0770   m_frame->setMaximumSize(m_theWorld->width(),m_theWorld->height());
0771   m_scene_world->setSceneRect ( QRectF() );
0772   m_frame->updateGeometry();
0773   m_backGnd_world->setPixmap(m_theWorld->map());
0774   
0775 }
0776 
0777 void KGameWindow::slotZoomOut()
0778 {
0779   qCDebug(KSIRK_LOG);
0780   m_theWorld->applyZoomFactorFast(1.0/1.1);             //call to the fast method
0781   m_frame->setMaximumSize(m_theWorld->width(),m_theWorld->height());
0782   m_scene_world->setSceneRect ( QRectF() );
0783   m_frame->updateGeometry();
0784   m_backGnd_world->setPixmap(m_theWorld->map());
0785 }
0786 
0787 void KGameWindow::slotRemoveMessage()
0788 {
0789   qCDebug(KSIRK_LOG);
0790   if (m_message != nullptr)
0791   {
0792     qCDebug(KSIRK_LOG) << "hiding and deleting";
0793     m_message->hide();
0794     delete m_message;
0795     m_message = nullptr;
0796   }
0797 }
0798 
0799 void KGameWindow::slotContextualHelp()
0800 {
0801   qCDebug(KSIRK_LOG);
0802   if (currentPlayer() == nullptr || currentPlayer()->isAI())
0803   {
0804     return;
0805   }
0806   switch (m_automaton->state())
0807   {
0808     case GameLogic::GameAutomaton::WAIT:
0809       showMessage(i18n("Attack by drag & drop between countries<br>Move armies the same way (last action of a turn)."), 5);
0810       break;
0811     case GameLogic::GameAutomaton::NEWARMIES:
0812     case GameLogic::GameAutomaton::INTERLUDE:
0813       showMessage(i18n("Now, place your armies in your countries<br>by clicking in the target countries."));
0814       break;
0815     default:;
0816   }
0817 }
0818 
0819 void KGameWindow::slotDisableHelp(const QString & link)
0820 {
0821   qCDebug(KSIRK_LOG) << link;
0822   KsirkSettings::setHelpEnabled(false);
0823 }
0824 
0825 void KGameWindow::slotArmiesNumberChanged(int checked)
0826 {
0827   qCDebug(KSIRK_LOG) << checked;
0828   KsirkSettings::setShowArmiesNumbers(checked);
0829 
0830   foreach (Country* country, m_theWorld->getCountries())
0831   {
0832     country->createArmiesSprites();
0833   }
0834 }
0835 
0836 void KGameWindow::slotDefAuto()
0837 {
0838   QPoint point;
0839   qCDebug(KSIRK_LOG)<<"Recept signal defense auto";
0840   m_automaton->setDefenseAuto(true);
0841   if (this->firstCountry()->owner()->getNbAttack() == 1)
0842     m_automaton->gameEvent("actionDefense1", point);
0843   else
0844     m_automaton->gameEvent("actionDefense2", point);
0845   m_defenseDialog->close();
0846 }
0847 
0848 void KGameWindow::slotWindowDef1()
0849 {
0850   QPoint point;
0851   qCDebug(KSIRK_LOG)<<"Recept signal defense with one army";
0852   m_automaton->gameEvent("actionDefense1", point);
0853   m_defenseDialog->close();
0854 }
0855 
0856 void KGameWindow::slotWindowDef2()
0857 {
0858   QPoint point;
0859   qCDebug(KSIRK_LOG)<<"Recept signal defense with two army";
0860   m_automaton->gameEvent("actionDefense2", point);
0861   m_defenseDialog->close();
0862 }
0863 
0864 void KGameWindow::slotNewGameNext()
0865 {
0866   qCDebug(KSIRK_LOG);
0867   m_automaton->newGameNext();
0868   m_reinitializingGame = false;
0869   
0870 #if HAVE_JABBER_SUPPORT
0871   if (m_automaton->networkGameType()==GameAutomaton::Jabber && m_jabberClient && m_jabberClient->isConnected())
0872   {
0873     sendGameInfoToJabber();
0874   }
0875 #endif
0876 }
0877 
0878 // void KGameWindow::slotNewGameOK(unsigned int nbPlayers, const QString& skin, unsigned int nbNetworkPlayers, bool useGoals)
0879 // {
0880 //   qCDebug(KSIRK_LOG) << nbPlayers << skin << nbNetworkPlayers << useGoals;
0881 //   m_automaton->setGameStatus(KGame::End);
0882 //   m_reinitializingGame = true;
0883 //   m_automaton->removeAllPlayers();
0884 // 
0885 //   showMap();
0886 //   m_newPlayersNumber = nbPlayers;
0887 //   m_automaton->setUseGoals(useGoals);
0888 //   m_automaton->state(GameLogic::GameAutomaton::INIT);
0889 //   m_automaton->savedState(GameLogic::GameAutomaton::INVALID);
0890 //   m_automaton->setNetworkPlayersNumber(m_automaton->networkGameType()==GameAutomaton::None?0:nbNetworkPlayers);
0891 //   m_automaton->finishSetupPlayersNumberAndSkin(skin, nbPlayers);
0892 //   m_reinitializingGame = false;
0893 // 
0894 //   if (m_automaton->networkGameType()==GameAutomaton::Jabber && m_jabberClient && m_jabberClient->isConnected())
0895 //   {
0896 //     sendGameInfoToJabber();
0897 //   }
0898 // }
0899 
0900 void KGameWindow::slotNewGameKO()
0901 {
0902   qCDebug(KSIRK_LOG) << m_stateBeforeNewGame << m_stackWidgetBeforeNewGame;
0903   m_automaton->state(m_stateBeforeNewGame);
0904   m_centralWidget->setCurrentIndex(m_stackWidgetBeforeNewGame);
0905   m_automaton->setGameStatus(KGame::Run);
0906 }
0907 
0908 #if HAVE_JABBER_SUPPORT
0909 void KGameWindow::slotConnected()
0910 {
0911   qCDebug(KSIRK_LOG) << "Connected to Jabber server.";
0912   
0913   qCDebug(KSIRK_LOG) << "Requesting roster...";
0914   m_jabberClient->requestRoster ();
0915 }
0916 
0917 void KGameWindow::slotRosterRequestFinished ( bool success )
0918 {
0919   qCDebug(KSIRK_LOG) << success;
0920   
0921   /* Since we are online now, set initial presence. Don't do this
0922   * before the roster request or we will receive presence
0923   * information before we have updated our roster with actual
0924   * contacts from the server! (Iris won't forward presence
0925   * information in that case either). */
0926   qCDebug(KSIRK_LOG) << "Setting initial presence...";
0927   setPresence ( m_initialPresence );
0928 }
0929 
0930 void KGameWindow::slotCSDisconnected ()
0931 {
0932   qCDebug(KSIRK_LOG) << "Disconnected from Jabber server.";
0933   
0934   /*
0935   * We should delete the JabberClient instance here,
0936   * but timers etc prevent us from doing so. Iris does
0937   * not like to be deleted from a slot.
0938   */
0939 
0940   /* It seems that we don't get offline notifications when going offline
0941   * with the protocol, so clear all resources manually. */
0942 //   resourcePool()->clear();
0943   
0944 }
0945 
0946 void KGameWindow::slotReceivedMessage (const XMPP::Message & message)
0947 {
0948   qCDebug(KSIRK_LOG) << "New " << message.type() << " message from " << message.from().full () << ": " << message.body();
0949 
0950   QString body = message.body();
0951   QString nick = message.from().full();
0952 
0953   if ( message.type() == "groupchat" )
0954   {
0955     qCDebug(KSIRK_LOG) << "my jid:" << m_groupchatRoom+'@'+m_groupchatHost+'/'+m_groupchatNick;
0956     XMPP::Jid jid ( message.from().domain() );
0957     if (body.startsWith(QLatin1String("I'm starting a game with skin"))
0958       && m_presents.contains(message.from().full ())
0959       && message.from().full() != m_groupchatRoom+'@'+m_groupchatHost+'/'+m_groupchatNick)
0960     {
0961       qCDebug(KSIRK_LOG) << "start game message";
0962       QRegExp rxlen("I'm starting a game with skin '([^']*)' and '(\\d+)' players");
0963 //       int pos = rxlen.indexIn(body);
0964       QString skin = rxlen.cap(1); // "189"
0965       int nbPlayers = rxlen.cap(2).toInt();  // "cm"
0966       qCDebug(KSIRK_LOG) << "emiting newJabberGame" << nick << nbPlayers << skin;
0967       emit newJabberGame(nick, nbPlayers, skin);
0968     }
0969     else if (body.startsWith(QLatin1String("Who propose online KsirK games here?")))
0970     {
0971       qCDebug(KSIRK_LOG) << "online games question" << m_automaton->stateName();
0972       if (m_automaton->startingGame())
0973       {
0974         sendGameInfoToJabber();
0975       }
0976     }
0977   }
0978   else if ( message.type() == "ksirkgame" )
0979   {
0980     XMPP::Jid jid ( message.from() );
0981     if (body == "connect")
0982     {
0983       qCDebug(KSIRK_LOG) << "received connect from" << jid.full();
0984       KMessageJabber* messageIO = new KMessageJabber(jid.full(), m_jabberClient, this);
0985       if (m_automaton->messageServer())
0986       {
0987         m_automaton->messageServer()->addClient(messageIO);
0988       }
0989     }
0990     else
0991     {
0992       qCDebug(KSIRK_LOG) << "non connect ksirkgame message";
0993     }
0994   }
0995 }
0996 void KGameWindow::slotHandleTLSWarning (QCA::TLS::IdentityResult identityResult, QCA::Validity validityResult )
0997 {
0998   qCDebug(KSIRK_LOG) << "Handling TLS warning..." << identityResult << validityResult;
0999 }
1000 
1001 void KGameWindow::slotClientError ( JabberClient::ErrorCode errorCode )
1002 {
1003   qCDebug(KSIRK_LOG) << "Handling client error...";
1004 
1005   switch ( errorCode )
1006   {
1007     case JabberClient::NoTLS:
1008     default:
1009 #if 0 //QT5
1010       KMessageBox::queuedMessageBox ( 0, KMessageBox::Error,
1011                                                                                 i18n ("An encrypted connection with the Jabber server could not be established."),
1012                                                                                 i18n ("Jabber Connection Error"));
1013 //                                                                                 disconnect ( 0/*Kopete::Account::Manual*/ );
1014 #endif
1015                                                                                 break;
1016                                             }
1017 }
1018 
1019 void KGameWindow::slotCSError ( int error )
1020 {
1021   qCDebug(KSIRK_LOG) << "Error in stream signalled.";
1022   
1023   if ( ( error == XMPP::ClientStream::ErrAuth )
1024     && ( m_jabberClient->clientStream()->errorCondition () == XMPP::ClientStream::NotAuthorized ) )
1025   {
1026     qCDebug(KSIRK_LOG) << "Incorrect password, retrying.";
1027 //     disconnect(/*Kopete::Account::BadPassword*/0);
1028   }
1029   else
1030   {
1031 //     int errorClass =  0;
1032     
1033     qCDebug(KSIRK_LOG) << "Disconnecting.";
1034     
1035     // display message to user
1036 //     if(!m_removing) //when removing the account, connection errors are normal.
1037 //       handleStreamError (error, m_jabberClient->clientStream()->errorCondition (), m_jabberClient->clientConnector()->errorCode (), server (), errorClass, m_jabberClient->clientStream()->errorText());
1038 //     
1039 //     disconnect ( errorClass );
1040     
1041     /*  slotCSDisconnected  will not be called*/
1042 //     resourcePool()->clear();
1043   }
1044   
1045 }
1046 
1047 void KGameWindow::slotClientDebugMessage ( const QString &msg )
1048 {
1049   qCDebug(KSIRK_LOG) << msg;
1050 }
1051 
1052 void KGameWindow::slotGroupChatJoined (const XMPP::Jid & jid)
1053 {
1054   qCDebug(KSIRK_LOG) << "Joined groupchat " << jid.full ();
1055   
1056   /*    <message type="chat" to="kleag@localhost" id="aabca" >
1057   <body>hello</body>
1058   </message>*/
1059   XMPP::Message message(QString(m_groupchatRoom+'@'+m_groupchatHost));
1060   message.setType("groupchat");
1061   message.setId(QUuid::createUuid().toString().remove('{').remove('}').remove('-'));
1062   message.setBody("Hello, I'm a KsirK Game");
1063   m_jabberClient->sendMessage(message);
1064 
1065   askForJabberGames();
1066 }
1067 
1068 void KGameWindow::slotGroupChatLeft (const XMPP::Jid & jid)
1069 {
1070   qCDebug(KSIRK_LOG) << "Left groupchat " << jid.full ();
1071 }
1072 
1073 void KGameWindow::slotGroupChatPresence (const XMPP::Jid & jid, const XMPP::Status & status)
1074 {
1075   qCDebug(KSIRK_LOG) << "Received groupchat presence for room " << jid.full() << status.isAvailable();
1076   
1077   if (status.isAvailable())
1078   {
1079     XMPP::Message message(jid);
1080     message.setType("ksirkgame");
1081     message.setId(QUuid::createUuid().toString().remove('{').remove('}').remove('-'));
1082     message.setBody(QString("Hello, ")+jid.full());
1083     m_jabberClient->sendMessage(message);
1084     m_presents.insert(jid.full());
1085   }
1086   else
1087   {
1088     m_presents.remove(jid.full());
1089   }
1090 }
1091 
1092 void KGameWindow::slotGroupChatError (const XMPP::Jid &jid, int error, const QString &reason)
1093 {
1094   qCDebug(KSIRK_LOG) << "Group chat error - room " << jid.full () << " had error " << error << " (" << reason << ")";
1095   
1096   switch (error)
1097   {
1098     case JabberClient::InvalidPasswordForMUC:
1099     {
1100       KPasswordDialog dlg(nullptr);
1101       dlg.setPrompt(i18n("A password is required to join the room %1.", jid.node()));
1102       if (dlg.exec() == KPasswordDialog::Accepted)
1103         m_jabberClient->joinGroupChat(jid.domain(), jid.node(), jid.resource(), dlg.password());
1104     }
1105     break;
1106     
1107     case JabberClient::NicknameConflict:
1108     {
1109       bool ok;
1110       QString nickname = QInputDialog::getText(this, i18n("Error trying to join %1: nickname %2 is already in use", jid.node(), jid.resource()), i18n("Provide your nickname"), QLineEdit::Normal, QString(), &ok);
1111       if (ok)
1112       {
1113         m_jabberClient->joinGroupChat(jid.domain(), jid.node(), nickname);
1114       }
1115     }
1116     break;
1117     
1118     case JabberClient::BannedFromThisMUC:
1119       //QT5 KMessageBox::queuedMessageBox ( 0, KMessageBox::Error, i18n ("You cannot join the room %1 because you have been banned", jid.node()), i18n ("Jabber Group Chat") );
1120       break;
1121                                       
1122     case JabberClient::MaxUsersReachedForThisMuc:
1123       //QT5 KMessageBox::queuedMessageBox ( 0, KMessageBox::Error, i18n ("You cannot join the room %1 because the maximum number of users has been reached", jid.node()), i18n ("Jabber Group Chat") );
1124       break;
1125                                       
1126     default:
1127     {
1128       QString detailedReason = reason.isEmpty () ? i18n ( "No reason given by the server" ) : reason;
1129       
1130       //QT5 KMessageBox::queuedMessageBox ( 0, KMessageBox::Error, i18n ("There was an error processing your request for groupchat %1. (Reason: %2, Code %3)", jid.full (), detailedReason, error ), i18n ("Jabber Group Chat") );
1131     }
1132   }
1133 }
1134 
1135 void KGameWindow::slotJabberGameCanceled(int previousIndex)
1136 {
1137   qCDebug(KSIRK_LOG) << previousIndex;
1138   m_centralWidget->setCurrentIndex(previousIndex);
1139 }
1140 #endif
1141 
1142 void KGameWindow::slotExit()
1143 {
1144 //   hide();
1145 //   delete m_automaton;
1146   close();
1147 }
1148 
1149 void KGameWindow::slotNewPlayerNext()
1150 {
1151   qCDebug(KSIRK_LOG) << m_newGameSetup->nbLocalPlayers() << m_newGameSetup->nbPlayers() << m_newGameSetup->nbNetworkPlayers();
1152   if (m_automaton->isAdmin() && m_newGameSetup->nbLocalPlayers() >= m_newGameSetup->nbPlayers()-m_newGameSetup->nbNetworkPlayers())
1153   {
1154     m_newGameSummaryWidget->show(this);
1155     m_centralWidget->setCurrentIndex(NEWGAMESUMMARY_INDEX);
1156   }
1157   else if (!m_automaton->isAdmin())
1158   {
1159     NewPlayerData* pd = m_newGameSetup->players().back();
1160     addPlayer(pd->name(), 0, 0, pd->nation(), pd->computer());
1161   }
1162 }
1163 
1164 void KGameWindow::slotNewPlayerPrevious()
1165 {
1166   qCDebug(KSIRK_LOG);
1167   if (m_newGameSetup->players().empty())
1168   {
1169     m_centralWidget->setCurrentIndex(NEWGAME_INDEX);
1170   }
1171   else
1172   {
1173     NewPlayerData* player = m_newGameSetup->players().back();
1174     m_newGameSetup->players().pop_back();
1175     m_newPlayerWidget->init(player);
1176     delete player;
1177     m_centralWidget->setCurrentIndex(NEWPLAYER_INDEX);
1178   }
1179 }
1180 
1181 void KGameWindow::slotNewPlayerCancel()
1182 {
1183   qCDebug(KSIRK_LOG);
1184   /// @TODO other uninits to do
1185   qDeleteAll(m_newGameSetup->players());
1186   m_newGameSetup->players().clear();
1187   m_centralWidget->setCurrentIndex(m_stackWidgetBeforeNewGame);
1188 }
1189 
1190 void KGameWindow::slotStartNewGame()
1191 {
1192   qCDebug(KSIRK_LOG) << m_newGameSetup->nbPlayers() << m_newGameSetup->nbPlayers() << m_newGameSetup->players().size();
1193   m_automaton->setGameStatus(KGame::End);
1194   m_reinitializingGame = true;
1195 
1196   // delete remainings animations from previous game
1197   m_animFighters->clear();
1198   foreach(AnimSpritesGroup* sprites, m_animSpritesGroups)
1199   {
1200     sprites->clear();
1201     delete sprites;
1202   }
1203   m_animSpritesGroups.clear();
1204   
1205   // for network games, remote players are already created, should not remove them
1206   // TODO the players will not be in the orderd showed in the interface.
1207   if (!(m_automaton->playerList()->isEmpty()) && m_automaton->networkGameType() == GameAutomaton::None)
1208   {
1209     qCDebug(KSIRK_LOG) << "There was " << m_automaton->playerList()->count() << "players";
1210     m_automaton->playerList()->clear();
1211     m_automaton->currentPlayer(nullptr);
1212     qCDebug(KSIRK_LOG) << "  playerList size = " << m_automaton->playerList()->count();
1213   }
1214   theWorld()->reset();
1215   
1216   m_automaton->finishSetupPlayersNumberAndSkin();
1217   m_reinitializingGame = false;
1218 
1219   unsigned int nbAvailArmies = (unsigned int)(m_theWorld->getNbCountries() * 2.5 / m_newGameSetup->players().size());
1220   foreach (const NewPlayerData* player, m_newGameSetup->players())
1221   {
1222     if (!player->network())
1223     {
1224       // this has to be done locally
1225       addPlayer(player->name(), nbAvailArmies, 0, player->nation(), player->computer());
1226     }
1227   }
1228 
1229   if (m_newGameSetup->players().size() == m_newGameSetup->nbPlayers())
1230   {
1231     showMap();
1232     m_frame->setFocus();
1233     m_newGameSummaryWidget->finishButton->setEnabled(true);
1234   }
1235   else
1236   {
1237     m_newGameSummaryWidget->finishButton->setDisabled(true);
1238     m_newGameSummaryWidget->previousButton->setDisabled(true);
1239   }
1240 }
1241 
1242 void KGameWindow::slotTcpConnectCancel()
1243 {
1244   showMainMenu();
1245 }
1246 
1247 void KGameWindow::slotTcpConnectPrevious()
1248 {
1249   showMainMenu();
1250 }
1251 
1252 
1253 } // closing namespace Ksirk